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#91 |
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Lieutenant
Location: Melbourne, Australia
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Re: 3D Software?
Also, because its part of the 3d package you can pull off specular channels and blur them etc for that nice filmy glow all without needing to render seperate passes or pulling a luminance key. Also if you don't care about hair its quite cheap.
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www.jtbentley.com |
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#92 |
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Vice Admiral
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Re: 3D Software?
![]() But yes.. XSI is a solid program. Over the past year I've migrated over to it from LW. I used LW for years, and now I can't figure out how I got by, because XSI just feels really natural to me... most of the time, anyway.
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Don't you know? The chances of a random object being a scone are about one in six. |
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#93 |
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Lieutenant
Location: Melbourne, Australia
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Re: 3D Software?
When a real job (uses real footage, etc) I use shake 4 on the mac. Pity I hate Mac with such a bloody passion >
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www.jtbentley.com |
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#94 |
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Rear Admiral
Location: Austin, Texas
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Re: 3D Software?
Maya is my personal choice for "recreational" modeling and rendering. I've invested a few hundred dollars in a complete set of "Learning Maya" books and have the "Personal Learning Edition" that came with it. I also have worked with (but obviously don't personally own it due to cost) the "Unlimited" edition of Maya 6. For the sort of trek-related stuff we do here, you don't really need Unlimited... it mainly gives additional particle effects (water, etc), and hair/fur capabilities... things like that. For doing technology, having the "Personal Learning Edition" (which you can get essentially for free, or get as part of a "Beginner's Guide" DVD bundle for only something like $30... this is definitely the way I'd go. I've worked with Lightwave, 3DSMax, and Maya... but I chose Maya because it's just so much easier to learn (IMHO). Now, if I can only find a good tool for exporting Pro/E files and importing them into MAYA without losing surfaces and appearances... I really like doing the hard mechanical stuff in there (that's what it's designed for). I use Pro/E at work... a personal copy of that will run ya about $6,000, but the build-in renderer is not particularly capable (nor is it really intended for any such purpose). Anyone have any experience getting ProE files into any of the computer animation/rendering packages we're talking about without data loss? |
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#95 |
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Fleet Captain
Location: Delta Quadrant
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Re: 3D Software?
It's the program used to make Myst years ago. Modeling is pretty easy (well, as easy as it can be to do anything in 3D) and the interface is pretty simple as well (as easy as it can be for a 3d program). Animation is a pain, but it's always a pain in 3D. But overall, Strata is a great, easy to learn program. I've tried Lightwave, Maya, Carrara...nothing is easier to learn than this. |
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#96 |
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too fat to fish
Location: Chicago, IL
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Re: 3D Software?
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#97 |
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Agitator
Location: USA
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Re: 3D Software?
**** Highly recommended ============ Also, a program called Hexagon 2.0 is available now from DAZ, the creators of a great deal of high-quality content for Poser, and also of their own Poser-type program called DAZ|Studio (also avaialable for free). Hexagon is a full-featured 3D program, which includes tools for UV mapping and 3D texture painting. DAZ just bought the company that created Hexagon, Eovia, and as their introduction to the software, DAZ Premiere Club members can buy the full program for $1.99 for a limited time (it's normally priced at $269!). Membership is only $7.95, though, and you're not committed to any term, so you could get the program for, at most, $9.94, a bargain in anybody's book .
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Star Trek: Reanimated - it's more than just a cartoon! |
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#98 |
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Cadet
Location: Kansai, Japan
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Re: 3D Software?
![]() {shameless plug} I have some Trek interiors (caveat: very much in progress) here if you want to see what it can do. {/shameless plug} Pres |
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#99 |
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Commodore
Location: The Netherlands
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Re: 3D Software?
Version 103 has a wonderfully efficient and extremely fast workflow, some really great tools and it can comfortably handle models almost 6 times as complex as LW Modeler can. The last few days I've tinkered on the laptop of a friend of mine, who has Modo 201 (the trail isn't for download yet, so I can't try it at home), and the renderer is amazing. I don't know much about lighting, but I do know something about renderspeed, and it's stunning. The ZBrush-like painting system also seems good in theory, but I couldn't get it to work. I think I'll take Modo as my standard modeler. |
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#100 | |
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Fleet Admiral
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Re: 3D Software?
![]() I would recommend this esp for a newbie. :thumbsup: That Google dude is a great visual size reference.
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I am an enigma, wrapped in a riddle, stuffed with wild mushrooms, and served on a bed of fresh greens. |
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#101 | ||
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Ensign
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Re: 3D Software?
M. |
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#102 |
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Lieutenant Commander
Location: Texas
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Re: 3D Software?
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Lonewriter |
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#103 |
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Commander
Location: Battle of Wolf 359
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Re: 3D Software?
Maya C4D = Cinema 4D 3D Max CAD Autodesk but also: Shake Combustion After Effects
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"Hey guys, you are bring a very negative vibe to this...." - Mifra "Yeah yeah yeah, blah blah blah Mifra" - Vincent "Ill slap you so hard that you will regret when you were born" - Hanoz "hmm I am stuck in a hole..." - Tony |
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#104 |
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Lieutenant Commander
Location: Texas
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Re: 3D Software?
__________________
Lonewriter |
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#105 |
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Lieutenant Junior Grade
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Re: 3D Software?
e used
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