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#61 | |
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Lieutenant Commander
Location: Mpls/St.Paul
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Re: 3D Software?
__________________
The opposite of pro is con That fact is clearly seen If progress means move forward Then what does Congress mean? - Nipsey Russell (1925-2005, RIP) |
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#62 |
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Fleet Captain
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Re: 3D Software?
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#63 |
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Lieutenant Commander
Location: Mpls/St.Paul
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Re: 3D Software?
Any thoughts on how to restore the background grid and correct orientation of the object? Thanks again.
__________________
The opposite of pro is con That fact is clearly seen If progress means move forward Then what does Congress mean? - Nipsey Russell (1925-2005, RIP) |
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#64 |
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Fleet Captain
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Re: 3D Software?
5 - Switches between orthos and perspective mode. 1,3,7 - Select top, side, front CTRL + 1,3,5 - Select bottom, (other)side, rear. 0 - Shows the camera view If you switch to the scripts window one of the menu options will pull up a hotkey list (in version 2.34). I personally like to split the workspace into four areas: <font class="small">Code:</font><hr /><span> ........... . . 2 . . 1 ..... . . 3 . ........... . 4 . ........... </span><hr /> Area 1 - Main 3D window Area 2 - As needed (Secondary 3D, Scripts, etc.) Area 3 - Camera View Area 4 - Buttons And don't forget that even the non-3D areas can be moved and scaled as desired. |
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#65 |
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Fleet Captain
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Re: 3D Software?
The testbuilds area of www.blender.org today saw a build with the first of these enhancements. Namely true edge selection (the old edge selection still selected at the vertex level and selecting say three edges of a polygon was not possible in a true sence because it ended up select the whole face), edit mode face selection (face selection was there but was a UV mapping tool and quite useless for editing), and Ngons (although the coders are calling them Fgons). This sets the stage for alot of new features that hopefully will be ready for the late October (official) release. The new booleans may or may not make it for October but the Python script is out there. Not the fastest thing in the world but when it get's ported to C and incorporated into Blender's edit tools that will change. So be on the lookout for the new edit tools as well as soft body support, and a much needed reworking of how the animation system works. Some of these I'm sure are longer range but the new edit stuff should now continue coming fast and furious. |
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#66 |
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Captain
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Re: 3D Software?
Still, I think I'm going to fiddle with Blender for fun for a while myself... |
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#67 |
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Commodore
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Re: 3D Software?
Thanks for all the info. |
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#68 |
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Rear Admiral
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Re: 3D Software?
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#69 |
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Rear Admiral
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Re: 3D Software?
How do I do this ? I know this has something to do with Python scripts, but I'm something of a techno dyslexic so please explain it in very simple terms using very small words. I'd really appreciate any help anyone can give me. |
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#70 |
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Fleet Captain
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Re: 3D Software?
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#71 |
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Rear Admiral
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Re: 3D Software?
If I try to save using the VRML, DXF, Videoscape or STL formats which it is supposed to support it just says it cannot save in that format, and all the other file formats need python scripts. ![]() So, I'm stuck with a model I want to export into Bryce, but I am unable to do so.
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#72 |
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Fleet Captain
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Re: 3D Software?
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#73 | |
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Rear Admiral
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Re: 3D Software?
Thanks for trying to help anyway. |
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#74 |
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Admiral
Location: Brockville, Ontario, Canada
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Re: 3D Software?
Presently Blender and Lightwave seem to be the alternatives otherwise for me.
__________________
STAR TREK: 1964-1991 |
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#75 |
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Lieutenant Commander
Location: Fresno, CA
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Re: 3D Software?
__________________
I'm not creative enough to have a signature. |
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