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Old June 17 2014, 02:46 PM   #1
Shikarnov
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STO: Galaxy vs Defiant

So I just got promoted to Captain and am having some trouble deciding between a Galaxy class ship or a Defiant.

On the one hand, I like that the Galaxy has a large crew, more weapons slots, more room for consoles, etc... But the turn rate is just 6. I have an Ambassador class now, and the turn rate is aggravating as little ships zip all around me.

And then there's the Defiant, with one less weapon, one less bridge officer, one less console, and 950 fewer crew to make repairs, and 10,000 less hull rating. But she's a speedy little thing with a turn rate of 17, which lets me put my face forward more often...

So it comes down to strength vs agility...

Any thoughts on this dilemma?
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Old June 17 2014, 03:07 PM   #2
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Re: STO: Galaxy vs Defiant

Whatever you pick, it's not like you'll be in it for long. 30 to 40 takes what? A day or two? Pick whichever ship type you haven't tried yet.
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Old June 17 2014, 04:12 PM   #3
Shikarnov
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Re: STO: Galaxy vs Defiant

I guess you're right. It's a pity, really, that leveling is so fast.
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Old June 17 2014, 04:18 PM   #4
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Re: STO: Galaxy vs Defiant

Shikarnov wrote: View Post
So I just got promoted to Captain and am having some trouble deciding between a Galaxy class ship or a Defiant.

On the one hand, I like that the Galaxy has a large crew, more weapons slots, more room for consoles, etc... But the turn rate is just 6. I have an Ambassador class now, and the turn rate is aggravating as little ships zip all around me.

And then there's the Defiant, with one less weapon, one less bridge officer, one less console, and 950 fewer crew to make repairs, and 10,000 less hull rating. But she's a speedy little thing with a turn rate of 17, which lets me put my face forward more often...

So it comes down to strength vs agility...

Any thoughts on this dilemma?
Since you've been flying a slow turner the last ten levels, go with the Defiant this time. It will give you a chance to see which type of ship you handle better for end game.
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Old June 17 2014, 04:28 PM   #5
intrinsical
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Re: STO: Galaxy vs Defiant

Take the chance to try out all three types of starships while you're leveling up from 1 to 49. When you hit level 50, you'll know which type of ship you are most comfortable with. And that's when you pick one ship and stick with it for a very long time.
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Old June 17 2014, 04:32 PM   #6
Timelord Victorious
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Re: STO: Galaxy vs Defiant

Vendikarr wrote: View Post
Shikarnov wrote: View Post
So I just got promoted to Captain and am having some trouble deciding between a Galaxy class ship or a Defiant.

On the one hand, I like that the Galaxy has a large crew, more weapons slots, more room for consoles, etc... But the turn rate is just 6. I have an Ambassador class now, and the turn rate is aggravating as little ships zip all around me.

And then there's the Defiant, with one less weapon, one less bridge officer, one less console, and 950 fewer crew to make repairs, and 10,000 less hull rating. But she's a speedy little thing with a turn rate of 17, which lets me put my face forward more often...

So it comes down to strength vs agility...

Any thoughts on this dilemma?
Since you've been flying a slow turner the last ten levels, go with the Defiant this time. It will give you a chance to see which type of ship you handle better for end game.
Agreed.

Though don't let the slow turn rate of a cruiser fool you.

Unlike an escort which has front loaded weapons, for the most part you don't NEED to face your enemy at all times.

Depending on your loadout beams will enable you to have at least 4 beam weapons on your target at all times with up to 8.

Typically an escort will load out heavy dual cannons and turrets in the back (for the 360° arc) which means there is only signidicant DPS on your target when you are facing it, so damage is higher but less consistent than in a cruiser.

The tricky part is to save your maneuvering buffs until you need them to trap your enemy in warp plasma or get close to catch him in a tractor beam or other abilities that require a narrower arc.

Otherwise the cruisers have a much higher survivability than an escort which will force you into a completely different kind of gameplay with hit and run strafing.

Pick the escort to learn the difference. The Galaxy and Nebula class are not that different in gameplay to test the Galaxy right now.

When you get to Admiral level you can go back to a cruiser, I recommend the Sovereign there or you can stick with escorts and play a Prometheus class which is a more balanced ship than the Defiant anyway.
Those are the free ships you get. Once you are comfortable in your prefered playstyle you might think about a pay ship or you grind out one of our fleet ships.
We have a good selection already available.
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Old June 17 2014, 05:15 PM   #7
Shikarnov
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Re: STO: Galaxy vs Defiant

Thank you all for your valuable insights. I think I'm going to stick with a cruiser. Here's why: The higher survivability is important for me since I'm not the fastest gamer and tend to think slowly in battles or forget to use abilities when I should. And the point about a cruiser's ability to keep consistent damage going even without turning is a good one that I didn't consider. And besides that, I always loved the Enterprise D.

My wife is the better player, and we usually do missions together. I suspect she'll try the Defiant and so we'll get the best of both worlds.

One more question if I may: for our anniversary, I loaded our accounts with 5000 zen. Are the refit ship versions worth buying, or better to save the zen for something else (like master keys)?
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Old June 17 2014, 06:46 PM   #8
intrinsical
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Re: STO: Galaxy vs Defiant

As a rule of thumb, ships cost 2000-2500 zen OR 4-5 Fleet Ship Modules OR 800 lobi are "worth" getting. Although due to power creep, it is generally better to buy a recently released ship than a ship that was released 2+ years ago.

And if you have a specific ship you're thinking of getting, feel free to ask here. We have several knowledgeable players who can provide you with more details about whether the ship's worth getting.
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Old June 17 2014, 07:51 PM   #9
Shikarnov
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Re: STO: Galaxy vs Defiant

Is Power Creep what they used to call "Nerfing" in WoW -- messing around with stats to make you stronger, or opponents weaker?

The Exploration Cruiser Refit is 1500 Zen. But I can't find any date there to indicate when it was added.

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Old June 17 2014, 08:14 PM   #10
Timelord Victorious
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Re: STO: Galaxy vs Defiant

IF you are thinking about getting the Galaxy class, include the galaxy Bundle in that calculation.

If you get the bundle you pay more, but you won't just get the retrofit which comes with saucer seperation ability, you will also get the Galaxy- X dreadnaught (from All Good Things...) which includes a cloaking device and a hangar slot for shuttles/fighters and has a generally more tactically orienteted slant and the T4 Venture class refit which is a slightly better version for Captain levels with an additional 2409 style ship costume and the antimatter spread ability console.

If you combine the antimatter spread and the saucer seperation on one ship you get a set bonus and the seperated saucer pet also gains antimatter spread ability.

In addition you will have a vast discount on fleet modules if you want to upgrade Retrofit or Dreadnaught to fleet grade versions later. You then only need one each instead of 4.

But wait, till you've become familiar with the galaxy before making that decision.

The Galaxy class, no matter which version is not even close to the best ships in game, esspecially DPS wise, so you really should like her as a ship and how she handles.

Unseperated she is among the slowest cruisers in game and the Retrofit is the most specialized Engineering ship of them all.
if your character is an engineer, as well, you can become almost unkillable but require very cost intensive builds to get damage to the point where you don't have to rely on others to contribute to team's damage.

on the other hand, if you build it as a good support ships with heals and team resist abilities you can transfer that tankiness in a great way to your wife's escort's deadliness and keep her alive where she alone could NEVER prevail.

You are in luck, we have maed our Fleet Dilithium Mine holding and can provide access to the best engineering consoles in game.
Those consoles help a great deal with enhancing your maneuverability even in a Galaxy class cruiser to the point where it will probably be ust as easy to fly as the much more nimble Excelsior class used to be (without the consoles) which is fairly maneuverable.
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Old June 17 2014, 09:15 PM   #11
Shikarnov
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Re: STO: Galaxy vs Defiant

Timelord Victorious wrote: View Post
IF you are thinking about getting the Galaxy class, include the galaxy Bundle in that calculation.

If you get the bundle you pay more, but you won't just get the retrofit which comes with saucer seperation ability, you will also get the Galaxy- X dreadnaught (from All Good Things...) which includes a cloaking device and a hangar slot for shuttles/fighters and has a generally more tactically orienteted slant and the T4 Venture class refit which is a slightly better version for Captain levels with an additional 2409 style ship costume and the antimatter spread ability console.
Buying the pack sounds like a good idea. And I have to admit, I've been looking forward to trying out separated flight mode.

Timelord Victorious wrote: View Post
If you combine the antimatter spread and the saucer seperation on one ship you get a set bonus and the seperated saucer pet also gains antimatter spread ability.

In addition you will have a vast discount on fleet modules if you want to upgrade Retrofit or Dreadnaught to fleet grade versions later. You then only need one each instead of 4.

But wait, till you've become familiar with the galaxy before making that decision.

The Galaxy class, no matter which version is not even close to the best ships in game, esspecially DPS wise, so you really should like her as a ship and how she handles.
Now that's kind of depressing. From Flagship of the Federation to "not even close to the best." But I guess that's what happens in 50 years.

Timelord Victorious wrote: View Post
Unseperated she is among the slowest cruisers in game and the Retrofit is the most specialized Engineering ship of them all.
if your character is an engineer, as well, you can become almost unkillable but require very cost intensive builds to get damage to the point where you don't have to rely on others to contribute to team's damage.
My character is Tactical -- which up until right now I was sure didn't really matter as all of the tactical abilities I use in space battles come from my XO. But after your comment above, I'm sure I'm missing something...

Timelord Victorious wrote: View Post
on the other hand, if you build it as a good support ships with heals and team resist abilities you can transfer that tankiness in a great way to your wife's escort's deadliness and keep her alive where she alone could NEVER prevail.
An interesting way of thinking about this. I always envisioned smaller ships supporting the Galaxy rather than vice versa... A little like the USS Odyssey and runabouts in DS9's "The Search."

Timelord Victorious wrote: View Post
You are in luck, we have maed our Fleet Dilithium Mine holding and can provide access to the best engineering consoles in game.

Those consoles help a great deal with enhancing your maneuverability even in a Galaxy class cruiser to the point where it will probably be ust as easy to fly as the much more nimble Excelsior class used to be (without the consoles) which is fairly maneuverable.
I've been looking through all that, and it seems the currency is in Fleet Credit, while all I have are some Fleet Marks. I'm not sure what the relationship is between the two...
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Old June 17 2014, 09:24 PM   #12
Timelord Victorious
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Re: STO: Galaxy vs Defiant

Shikarnov wrote: View Post
My character is Tactical -- which up until right now I was sure didn't really matter as all of the tactical abilities I use in space battles come from my XO. But after your comment above, I'm sure I'm missing something...

I've been looking through all that, and it seems the currency is in Fleet Credit, while all I have are some Fleet Marks. I'm not sure what the relationship is between the two...
Tactical is good, since the galaxy has all the survivibility it will ever need on it's own, but your Captain will have a couple of DPS enhancing powers to give it some much needed punch.

Attack Pattern Alpha: greatly enhances your damage, crits and turn rate
Fire on my Mark: reduces damage resistance amd stealth of your target
Tactical Initiative: reduces your Tac officers ability cooldowns
Go down fighting: when your hull goes below 50% integrity you can use this ability to add another damage buff
Tactical Fleet: Damage, turn rate and accuracy buff for your whole team


Fleet Marks are earned in fleet missions and from some event missions.
You use them to contribute to our fleet projects to level and build up our Starbase and holdings (Dilithium Mine, which is all but finished, Romulan Embassy and Dyson Sphere Spire).
Contributing Fleet Marks, Dilithium, Duty Officers and other stuff will generate fleet credits for you which you can use to buy fleet grade gear and ships.
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Old June 17 2014, 10:24 PM   #13
Shikarnov
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Re: STO: Galaxy vs Defiant

Excellent. Well, thanks again for all your help everybody. This is the result of our deliberations.

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Old June 17 2014, 10:47 PM   #14
Timelord Victorious
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Re: STO: Galaxy vs Defiant

So, you got the bundle then?
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Old June 17 2014, 11:20 PM   #15
Shikarnov
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Re: STO: Galaxy vs Defiant

Yeah I did. Two I can't use until I reach vice admiral though.
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