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Old November 24 2013, 10:53 PM   #1
MGagen
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Location: Crucis Court, Trans-Coal Sack Sector
TOS Communicator in 3D

Just a little something I've wanted to do for a while.

Thanks to the groundbreaking research made freely available by the fine folks at HeroComm.com I have everything I need to make an accurate, virtual Communicator.

I will note that I am making a "real" Comm, whereas the information at HeroComm is dedicated to a warts-and-all documentation of the actual props. As such, I will be making certain judgements as to what the a "real" Communicator would be. Slight deviations from the Alpha blueprints are deliberate. YMMV.

Here are some WIP pix:









If this goes well, the TOS Phaser will be the next project. That will take a bit more work as there is, unfortunately, no "HeroPhaser.com" project. I will have to rely on my own research for that when the time comes.

Thanks for reading, and a GREAT BIG THANK YOU to the HeroComm.com guys!

M.
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Old November 25 2013, 12:41 AM   #2
Kaiser
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Re: TOS Communicator in 3D

Looks good
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Old November 25 2013, 03:58 AM   #3
Wingsley
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Re: TOS Communicator in 3D

This should prove to be very interesting. Looking forward to your final results.
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Old November 25 2013, 03:15 PM   #4
Q2UnME
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Re: TOS Communicator in 3D

Very nice start. As someone who owns several replicas, it will be interesting to see your take on the classic. Looking forward to seeing more..

Q2
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Old December 2 2013, 06:30 AM   #5
MGagen
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Re: TOS Communicator in 3D

Thanks, guys.

Progress, slowly but surely.

Virtual moiré, rhinestones, racing hubs and speaker grille. As always, HeroComm is a fountain of precise data.

M.



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Old December 2 2013, 02:52 PM   #6
surak-toc
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Re: TOS Communicator in 3D

wow oh wow, this is absolutely freaking awesome.
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Old December 2 2013, 09:07 PM   #7
astarguy1
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Re: TOS Communicator in 3D

way cool what program are u using for your rendering?
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Old December 2 2013, 10:03 PM   #8
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Re: TOS Communicator in 3D

Very nice - the level of detail is impressive. This looks much better than the real comms ever did .
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Old December 2 2013, 10:17 PM   #9
Q2UnME
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Re: TOS Communicator in 3D

MGagen, do you plan on texturing the main body? All version I've seen, even the "hero props" have a subtle engrained pattern in the black plastic body. Nice work, can't wait to see more!

Q2
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Last edited by Q2UnME; December 2 2013 at 10:18 PM. Reason: fix typo
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Old December 2 2013, 10:33 PM   #10
Bernard Guignard
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Re: TOS Communicator in 3D

nicely done
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Old December 3 2013, 02:49 AM   #11
MGagen
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Re: TOS Communicator in 3D

Thanks, everybody.

I am using Strata Design 3D (www.strata.com).

Yes, I intend to add the "hair cell" texture to the Comm shell in a future stage. Strata recently upgraded their UV mapping tools and I look forward to giving them a workout...

Keep watching this space for future developments.

M.
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Old December 6 2013, 06:54 AM   #12
MGagen
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Re: TOS Communicator in 3D

Here's my first attempt at the Kydex shell texture; rendered with more natural "outdoor" lighting.

M.





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Old December 6 2013, 03:01 PM   #13
Ensign Ro-
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Re: TOS Communicator in 3D

That is an incredible model. I agree with Ptrope...better than anything produced to date. Outstanding work.
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Old December 7 2013, 03:06 AM   #14
MGagen
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Re: TOS Communicator in 3D

Thanks!
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Old December 7 2013, 09:14 PM   #15
blssdwlf
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Re: TOS Communicator in 3D

Wow - very nice detailing. Keep up the good work!
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