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Go Back   The Trek BBS > Misc. Star Trek > Trek Tech

Trek Tech Pass me the quantum flux regulator, will you?

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Old February 8 2014, 03:14 PM   #16
CorporalCaptain
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Re: ST:TMP Technical Details

Tosk wrote: View Post
Looks to me like the light is coming from below and is wide enough to hit both the pod and the side of the Enterprise...so the shadow caused by the pod could easily be way up high, higher than we can see in the frame.
Just so we're all clear, the shadow most fall somewhere in the pool of light made by the beam that the pod crosses. Since we can't see the shadow, 1) either the shadow must be either eclipsed by the pod itself, 2) or the pod passes through a beam that is making a different pool of light on the ship than we're led to believe (i.e. the one prominently in the background), 3) or the pod passes through a beam not aimed at the surface of the ship at all. The later two possibilities seems contrary to the intent of the shot, which is why I go with #1.
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Old February 8 2014, 04:52 PM   #17
Tosk
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Re: ST:TMP Technical Details

CorporalCaptain wrote: View Post
Just so we're all clear, the shadow most fall somewhere in the pool of light made by the beam that the pod crosses.
Why? How do you know the entire beam of light is hitting the Enterprise hull? It is on a curved edge and looks like it tapers off, which could indicate that only part of the beam is on the Enterprise.

And if you disagree with that, there are other "magic" light sources during that sequence anyway so maybe this one has the power to not create shadows?
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Old February 8 2014, 06:05 PM   #18
CorporalCaptain
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Re: ST:TMP Technical Details

Tosk wrote: View Post
CorporalCaptain wrote: View Post
Just so we're all clear, the shadow most fall somewhere in the pool of light made by the beam that the pod crosses.
Why? How do you know the entire beam of light is hitting the Enterprise hull? It is on a curved edge and looks like it tapers off, which could indicate that only part of the beam is on the Enterprise.

And if you disagree with that, there are other "magic" light sources during that sequence anyway so maybe this one has the power to not create shadows?
Yeah, I thought I covered that in (2) and (3), but whatever. The part that you are quoting there makes no assertion that the pod passes must make a shadow falling on the Enterprise. The passage you quoted only asserts that it must block the beam through which it passes.
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Old February 8 2014, 06:49 PM   #19
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Re: ST:TMP Technical Details

My assertion is that the beam could be both hitting the hull and extending past the ship, which isn't really what 2 or 3 say, but maybe I'm being too semantic. If so, I apologize.
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Old February 8 2014, 07:43 PM   #20
CorporalCaptain
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Re: ST:TMP Technical Details

Tosk wrote: View Post
My assertion is that the beam could be both hitting the hull and extending past the ship, which isn't really what 2 or 3 say, but maybe I'm being too semantic. If so, I apologize.
No worries.

You are correct that it's possible that some rays from a lamp hit the ship while others don't. The light on the impulse drive would seem to be an example of that.

FWIW, I didn't intend to suggest in possibility (2) that all rays from the lamp in that case must intersect the surface the ship. I judge that the prominent pool of light under the port pylon itself to be entirely on the surface of the ship, with none of it "falling off the edge," though I'll admit that I could be wrong about that.
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Old February 9 2014, 10:46 AM   #21
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Re: ST:TMP Technical Details

The Original Crew movies are definitely my favorite era for both ships and uniforms, and the Refit Enterprise is easily my favorite starship design. I think it hits the perfect mix of staying smooth like Jefferies' design but with enough details to be more believable as a large, working spaceship.
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