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Old June 6 2013, 01:53 PM   #16
Ziz
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Re: Big Bad Dreadnought

I don't even think that will be enough. To really avoid the TF ship references, you probably need to turn it 90* and have slots on the left and right with the front being solid.
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Old June 6 2013, 04:01 PM   #17
calamity_si
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Re: Big Bad Dreadnought

bullethead wrote: View Post
calamity_si wrote: View Post
Belz... wrote: View Post
Did the Federation capture a Trade Federation battleship ?
Ah geez, read above man. ..
To be fair, you'll probably have to change the bridge module to get rid of that comparison. Even with the angled cutout, the two arms of the saucer and the bridge module are enough to get that impression.
Yeah I'm starting to get that idea. It's only taken about 50 people telling me that it looks like a Trade Fed ship but yes the message is getting through this thick skull of mine. Lol
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Old June 6 2013, 06:00 PM   #18
B.J.
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Re: Big Bad Dreadnought

^ Maybe that's why they didn't go with that particular design in the movie. Some of the concept sketches I've seen have a similar cutout.
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Old June 7 2013, 03:22 AM   #19
Candlelight
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Re: Big Bad Dreadnought

Looks cool but one well places torpedo right between the gap in the saucer and she's a goner...
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Old June 7 2013, 04:51 PM   #20
largo
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Re: Big Bad Dreadnought

...where "goner" = impacted on the shields, down to 70%. return fire, all phasers.
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Old June 9 2013, 09:49 PM   #21
calamity_si
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Re: Big Bad Dreadnought

Alright guys, here's my latest offering; I had to get the look of the ship away from the Star Wars Fed Ship once and for and I think I've done that by sticking a big fat phaser lance in there. What do you think?

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Old June 9 2013, 09:56 PM   #22
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Re: Big Bad Dreadnought

Here are some basic Sketchup orthos as well...
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Old June 9 2013, 10:36 PM   #23
publiusr
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Re: Big Bad Dreadnought

I don't mind the trade federation look. I would just love to see its level of detail...more please
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Old June 10 2013, 06:04 AM   #24
Kaiser
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Re: Big Bad Dreadnought

Thats a awesome hot looking ship
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Old June 10 2013, 03:13 PM   #25
MadMan1701A
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Re: Big Bad Dreadnought

I liked it the other way, honestly.

-Ricky
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Old June 10 2013, 05:02 PM   #26
Tom Hendricks
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Re: Big Bad Dreadnought

MadMan1701A wrote: View Post
I liked it the other way, honestly.

-Ricky
Me as well
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Old June 10 2013, 08:51 PM   #27
calamity_si
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Re: Big Bad Dreadnought

MadMan1701A wrote: View Post
I liked it the other way, honestly.

-Ricky
Ah well there's a classic case of not being to please all of the people all of the time. To be honest, the only reason that the design has evolved this far is purely due to peoples constructive criticism. Whilst I appreciate yours, I can only move forward with this project now, not backwards.

In the spirit of that statement, here's todays progress... I'll try to post some more if I can render them in time.

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Old June 11 2013, 02:18 AM   #28
GalacticWierdo
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Re: Big Bad Dreadnought

I LOVE this design! It seems more clever than the design of the Dreadnought Class in ST-ID. It makes more use of cool shapes rather than bumps and greebles. It has a level of detail without going overboard on the shapes of the hull. I also like the addition of the lance; it gives a reason for the saucer ring to be there, like a power concentrator ring or something like that.

As some more constructive criticism, I might suggest making the saucer more polygonal, to match the style of the rest of the ship. As a tangential experiment, I may try getting rid of the saucer altogether, a flat, rectangular projection on either size of the lance, or something wildly different. In fact, I may just have to do that!
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Old June 11 2013, 03:01 AM   #29
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Re: Big Bad Dreadnought

Awesome
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Old June 11 2013, 12:31 PM   #30
calamity_si
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Re: Big Bad Dreadnought

Okey, so I've decided to release two versions of the ship. This one does not have the phaser lance or third nacelle. I have also replaced the central bridge core with something a little more robust looking. All in all, I think the ship looks a bit more simple and graceful.



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