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Old August 11 2014, 09:42 AM   #646
Donny
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Re: Donny's TOS Enterprise Interiors

Just a little tinkering with Unreal 4...seeing how the TWOK corridors fair with the new engine. The new reflective surfaces really sell the realism.



Below you will see my earlier attempt with the Unreal 3 engine. Not only has the engine improved, but so have my modelling skills:
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Old August 11 2014, 10:35 AM   #647
Patrickivan
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Re: Donny's TOS Enterprise Interiors

Looking good!
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Old August 11 2014, 01:36 PM   #648
Mytran
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Re: Donny's TOS Enterprise Interiors

That brushed aluminium panel looks great in the new render!
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Old August 11 2014, 03:11 PM   #649
Tallguy
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Re: Donny's TOS Enterprise Interiors

Damn. I can almost see James Horner hustling down the corridor.

BTW, are the TWOK corridors actually narrower than the TMP ones? Or is that a myth?
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Old August 11 2014, 03:21 PM   #650
137th Gebirg
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Re: Donny's TOS Enterprise Interiors

I think the straight corridor down to the central turbolift was basically the same (the one shown in the renderings above), but the rounded corridors definitely seemed more cramped, with one side vertical and the other angled in on top and bottom. The weird angle of those walls would make it damn near impossible to allow more than 2 people to pass each other or walk abreast. From a production POV, I'm not sure how they got the cameras to navigate down those halls, especially considering how massive the TOS hallways were by comparison. Where did all that extra space on the ship go?
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Old August 11 2014, 07:38 PM   #651
Donny
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Re: Donny's TOS Enterprise Interiors

Tallguy wrote: View Post
Damn. I can almost see James Horner hustling down the corridor.

BTW, are the TWOK corridors actually narrower than the TMP ones? Or is that a myth?
I'm pretty sure that's a myth. I've studied screencaps of both extensively, and I have never noticed any difference in width between the two.
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Old August 11 2014, 08:07 PM   #652
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Re: Donny's TOS Enterprise Interiors

WOW Donny, that's "unreal!"

As always, it looks fabulous
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Old August 13 2014, 07:43 AM   #653
Mytran
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Re: Donny's TOS Enterprise Interiors

With all the budget restraints of TWOK, I can't think they would go the the trouble of rebuilding the curved corrridor sections! More likely it was the way they were shot: TMP used mostly the straight sections of corridor and with a static camera, which makes the corridors look reasonably spacious. TWOK on the other hand had several moving close-up shots of people walking down the curved corridors, highlighting the way the upper beams angle in towards the crew and giving a more claustrophobic feel.
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Old August 13 2014, 10:22 AM   #654
Maurice
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Re: Donny's TOS Enterprise Interiors

CorporalCaptain wrote: View Post
Yes (row 3, cols 2 & 3), when the computer turns the gravity off. That's pretty nondescript though, and, anyway, I don't consider the automatic bridge defense system to be a recommended fixture.
Then there's the defense gizmo mounted on the ceiling:
Beyond the Farthest Star 1
Beyond the Farthest Star 2

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...And it's nice to get an upskirt on M'Ress.
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Old August 13 2014, 10:50 AM   #655
Nightowl1701
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Re: Donny's TOS Enterprise Interiors

137th Gebirg wrote: View Post
I think the straight corridor down to the central turbolift was basically the same (the one shown in the renderings above), but the rounded corridors definitely seemed more cramped, with one side vertical and the other angled in on top and bottom. The weird angle of those walls would make it damn near impossible to allow more than 2 people to pass each other or walk abreast. From a production POV, I'm not sure how they got the cameras to navigate down those halls, especially considering how massive the TOS hallways were by comparison. Where did all that extra space on the ship go?
If I remember right, the corridors they were building for Phase II were just slightly-updated versions of the TOS corridors, but Robert Wise hated them and insisted on a total rebuild when he came aboard. The angled walls were literally built over the original flat walls of the corridor.
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Old August 13 2014, 01:48 PM   #656
Tallguy
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Re: Donny's TOS Enterprise Interiors

That's just one of the things I always hear about how Meyer made the Enterprise so much more "military": He made everything more cramped. I will now call BS on that too.

Never forget: It was TMP (Phase II) that added a dedicated weapons console to the bridge.
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Old August 13 2014, 02:04 PM   #657
137th Gebirg
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Re: Donny's TOS Enterprise Interiors

^^^ They also had a single transporter pad in the wall in front of that weapons console, too, IIRC. It was a really cool concept that TOS should have had in case the turbolift system shut down for any reason (as it was occasionally wont to do).
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Old August 13 2014, 02:18 PM   #658
Tallguy
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Re: Donny's TOS Enterprise Interiors

137th Gebirg wrote: View Post
^^^ They also had a single transporter pad in the wall in front of that weapons console, too, IIRC. It was a really cool concept that TOS should have had in case the turbolift system shut down for any reason (as it was occasionally wont to do).
I prefer the hatch in the floor approach.
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Old August 13 2014, 02:52 PM   #659
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Re: Donny's TOS Enterprise Interiors

Tallguy wrote: View Post
137th Gebirg wrote: View Post
^^^ They also had a single transporter pad in the wall in front of that weapons console, too, IIRC. It was a really cool concept that TOS should have had in case the turbolift system shut down for any reason (as it was occasionally wont to do).
I prefer the hatch in the floor approach.
That would give a decent rationale for the "empty" space just forward of the navi/helm station. That would have been an easily "faked" feature for the original series as well. Not a functional "door", just markings upon the set to suggest one.

Sincerely,

Bill
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Old August 13 2014, 05:35 PM   #660
CorporalCaptain
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Re: Donny's TOS Enterprise Interiors

137th Gebirg wrote: View Post
^^^ They also had a single transporter pad in the wall in front of that weapons console, too, IIRC. It was a really cool concept that TOS should have had in case the turbolift system shut down for any reason (as it was occasionally wont to do).
Yes.

Well, it's labeled as such ("bridge inner-ship transporter") on sheet 5 of 14 of the official TMP blueprints, between the weapons/defense station and the main viewer, and it's drawn as an alcove. Evidently, it's behind a panel, because AFAIK that panel is all we can see on screen. I don't know whether they even actually built it, beyond just the panel covering it up. Here are some screencaps showing that area:

http://movies.trekcore.com/gallery/a.../tmphd0406.jpg
http://movies.trekcore.com/gallery/a.../tmphd0863.jpg
http://movies.trekcore.com/gallery/a.../tmphd2469.jpg
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