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Old May 27 2014, 01:13 AM   #541
Tallguy
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

I'm very annoyed that your real time renders look better than any bridge I rendered not in real time.

Outstanding!
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Old May 27 2014, 03:06 AM   #542
feek61
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Looks grand Donny!!!

Thanks for posting the new renders; they are fabulous.
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Old May 27 2014, 02:18 PM   #543
B.J.
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Amazing work!
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Old May 27 2014, 02:43 PM   #544
Mario de Monti
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Great to see you hard at work again Donny And as always it defies description. Can´t wait to see more.
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Old May 27 2014, 09:14 PM   #545
Redfern
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Why do I have the nagging suspicion poor ol' Donny will spend "X" amount of time redoing his material to make the best use of this latest render engine...only to have the next advancement appear. Then he'll have to chuck all his hard work yet again because his latest models won't work with the next edition engine.

I think he's caught in a metaphorical hamster wheel.

Sincerely,

Bill
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Old May 27 2014, 09:22 PM   #546
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Hopefully the engineers of the Unreal 5 engine will make their next release more compatible with importing legacy U4 objects, so that retooling said objects won't be as cumbersome in the future.
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Old May 27 2014, 09:40 PM   #547
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Ha! I've thought about that myself.

Unreal 4 should be here to stay for a while, seeing that Unreal 3 had a run for many years. I started working with Unreal 3 when it was on its way out. At least now I'm working with state of the art software, instead of using dead engines (like Quake III that I was using for so long).

Hopefully...just hopefully, I'll actually release something this time. Ha.
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Old May 27 2014, 11:42 PM   #548
Mytran
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Great to see you again! Those stills of your work are gorgeous
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Old May 28 2014, 01:24 AM   #549
GSchnitzer
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

kennysmith wrote: View Post
I my self can't get them to answer any of my emails I set them, I don't think they care about us.

Nightowl1701 wrote: View Post
C'mon, admit it - you just snuck off to the Phase II set and took a few pics, didn't you?
I'm only a PM away if you need to make contact with us at Phase II for some reason.

Donny: as always, you are welcome to whatever Phase II resources would be of value to you--and you are always welcome on our sets.
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Old May 29 2014, 01:23 AM   #550
kennysmith
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

They just don't want to answer no email
I have left them 4 email on the site you have here
But today they sent me a small email telling me they where shotting a part of the next episode and this was at noon there time today.

GSchnitzer wrote: View Post
kennysmith wrote: View Post
I my self can't get them to answer any of my emails I set them, I don't think they care about us.

Nightowl1701 wrote: View Post
C'mon, admit it - you just snuck off to the Phase II set and took a few pics, didn't you?
I'm only a PM away if you need to make contact with us at Phase II for some reason.

Donny: as always, you are welcome to whatever Phase II resources would be of value to you--and you are always welcome on our sets.
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Old June 18 2014, 10:26 PM   #551
Donny
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

I've finished rebuilding the basic string of corridors for use in Unreal 4. Again, a total rebuild, using almost nothing from my previous build in Unreal 3. This basic "Stage 9 Layout" will be used as a template for individual decks' corridor layouts. I've totally revamped lighting as well, giving it a more authentic feel than my previous attempt.

NOTE: I have not gotten around to building the diagonal Jeffery's Tube yet, explaining it's absence.














Here, you see I've created a light panel that is placed where the set's studio lights would normally be.



Thanks to Text Renders, I don't have to model each individual sign aboard the Enterprise. I simply have programed the basic sign models to receive text input, so that I can quickly set each sign to say whatever I'd like, without having to painstakingly model each one in 3DS Max. A little less detailed since the text is flat instead of appearing to be beveled into the sign boards, but a much quicker process.


And here are the various props and greeblies I've modeled to decorate the corridor:


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Old June 18 2014, 10:28 PM   #552
Tallguy
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

My heart! I used to be kind of proud of my avatar...

The fine textures on the walls are terrific.
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Old June 18 2014, 11:14 PM   #553
Mytran
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Lovely! There's a very nice "season three" vibe to those corridors. Interesting extrapolation on the light source too.
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Old June 19 2014, 01:27 AM   #554
blssdwlf
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

That's beautiful Donny

If I may suggest a less recessed ceiling light panel or a mini-version of the hangar bay ceiling lights where they were less recessed but had a large parallel framing?

Keep up the good work!
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Old June 19 2014, 01:56 AM   #555
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

These are so amazing! Thank you for sharing them with us.

M.
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