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Old June 11 2013, 06:07 PM   #196
Ziz
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

I think at this point, "court room" vs. "hearing room" is becoming more an issue of semantics than function.

Pick the one you like and get on with things.
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Old June 12 2013, 12:25 PM   #197
Robert Comsol
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Donny, take all the time you need, it's supposed to be fun, not about meeting deadlines.

In the meantime we can all examine the beautiful renderings Donny provided in detail. Maybe there's an item here or there we didn't notice last time.

Bob

P.S. Just came across this: http://trekcore.com/blog/2013/06/tre...701-interview/

I rather wait for Donny's game as I'd really prefer a TOS game with surroundings that feel real because they are beautiful and accurate.
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Old June 12 2013, 05:37 PM   #198
Donny
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Robert Comsol wrote: View Post
P.S. Just came across this: http://trekcore.com/blog/2013/06/tre...701-interview/

I rather wait for Donny's game as I'd really prefer a TOS game with surroundings that feel real because they are beautiful and accurate.
Thanks for the supportive comment!

I really appreciate what those guys are doing, but I can't say that they've been very accurate.
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Old June 13 2013, 01:45 AM   #199
Nightowl1701
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Hmm. If nothing else, Gambit Realm's proving it's possible now to recreate the entire full-sized TOS (and thus presumably the TMP) Enterprise inside a video game engine. Donny's proving such a recreation can look just as good as the original live-action sets, and Robert Comsol's and havoc 92's own separate "What Would Matt Jefferies/The Thermians Do" approaches to the interior structure is lending a surprising level of new depth and realism to what Jefferies did all those decades ago.

Eventually, maybe in the next five years, all four efforts are going to be combined/synthesized/built upon by somebody...and the results are going to be awe-inspiring.
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Old June 13 2013, 03:58 AM   #200
kennysmith
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

i tryed to get the star trek TOS demo and it will not load i don't have a light table so it stop loading. so i took it out i need to see how the game works. i am not into games. i would like to see a real star ship i can walk thru.
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Old June 13 2013, 04:35 AM   #201
wildstar
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Donny wrote: View Post
Robert Comsol wrote: View Post
P.S. Just came across this: http://trekcore.com/blog/2013/06/tre...701-interview/

I rather wait for Donny's game as I'd really prefer a TOS game with surroundings that feel real because they are beautiful and accurate.
Thanks for the supportive comment!

I really appreciate what those guys are doing, but I can't say that they've been very accurate.
I'm curious to see their deck plans, but came across the cross-section on their site:
http://gambitrealm.com/files/uploads...CuttawayLg.jpg
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Old June 13 2013, 06:06 AM   #202
GambitRealm
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Hi all, it's Paul from Gambit Realm... Nice to see feedback here, positive and negative, all constructive... Thank you.

Beautiful renderings Donny... As someone suggested above, we have always been willing to collaborate with anyone who wants to help with the project... Replacing our artwork with something like Donny's or Havoc's work is totally possible and we would love any suggestions and artwork that people can offer. The game cannot be sold, so why not all work together since we each have unique talents in this area... There are many of these projects on the go, but we are the first to get it to work in an engine to the point where we have AI and clickable objects and flyable craft, etc. But others art much better quality in terms of artwork. Combining the two would be awe-inspiring indeed

So, given that I'm here, anyone have any questions?

Cheers!
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Old June 13 2013, 07:25 AM   #203
Donny
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

@GambitRealm:

I hope no offense was taken! I'm just a sucker for visual accuracy.

I will be downloading the project upon release, and have had the idea of building a team of people to help with the things I'm not so good at, like scripting and character models. So, what has been proposed is an interesting idea indeed.

@GSchnitzer:

I ended up taking color samples from the actual photograph of the cards instead of the color chart you provided. The colors from the color chart proved to be too over-saturated once implemented in-game.
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Old June 13 2013, 04:57 PM   #204
GambitRealm
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

its all good all feedback is useful, and in the spirit of Trek all of us are in this together...

anyhow, let's all stay in touch and maybe we can work together to build something even greater than what any of us could achieve on our own.

live long and prosper!

P
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Old June 13 2013, 05:42 PM   #205
Robert Comsol
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Nightowl1701 wrote: View Post
Donny's proving such a recreation can look just as good as the original live-action sets, and Robert Comsol's and havoc 92's own separate "What Would Matt Jefferies/The Thermians Do" approaches to the interior structure is lending a surprising level of new depth and realism to what Jefferies did all those decades ago.
Thank You very much! But I think you had blssdwlf in mind (Thermian approach) while Havoc 92 is doing Franz Joseph's version, if I'm not mistaken.

Nightowl1701 wrote: View Post
Eventually, maybe in the next five years, all four efforts are going to be combined/synthesized/built upon by somebody...and the results are going to be awe-inspiring.
When I started my deck plan drafts where accuracy and onscreen-compatibility is the "Prime Directive" this is exactly what I had in mind in the long run.
I've been disappointed once (FJ) and to ensure I won't be disappointed again, I felt I needed at least to provide an alternative...

Bob
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Old June 14 2013, 09:53 PM   #206
Donny
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Here's a very very early shot of the sickbay examination room. Need opinion on the color of the walls. I took a color sample from The Enterprise Incident's scene where Kirk undergoes plastic surgery. In this episode, the walls appear a high-key, low saturation blue-green-grey. However, in Turnabout Intruder, the walls are noticeably tinted a little more on the green end of the spectrum, probably due to lighting or film processing. I prefer the former. Any thoughts?

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Old June 14 2013, 11:51 PM   #207
Nightowl1701
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Looking at the Turnabout Intruder screencaps, I'd definitely say it's the lighting (probably meant to simulate nighttime conditions). Pretty sure you've got the color sample right.
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Old June 15 2013, 12:04 AM   #208
Donny
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Nightowl1701 wrote: View Post
Looking at the Turnabout Intruder screencaps, I'd definitely say it's the lighting (probably meant to simulate nighttime conditions). Pretty sure you've got the color sample right.
Thank you. It also doesn't help that my second monitor, which I use to display reference shots while I work, displays colors slightly cooler/bluer than my main monitor. Which is why I try to remember to take color samples directly from blu-ray screencaps now, instead of eyeballing it.
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Old June 15 2013, 12:58 AM   #209
GSchnitzer
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Donny wrote: View Post
Nightowl1701 wrote: View Post
Looking at the Turnabout Intruder screencaps, I'd definitely say it's the lighting (probably meant to simulate nighttime conditions). Pretty sure you've got the color sample right.
Thank you. It also doesn't help that my second monitor, which I use to display reference shots while I work, displays colors slightly cooler/bluer than my main monitor. Which is why I try to remember to take color samples directly from blu-ray screencaps now, instead of eyeballing it.
It's a few years old (since Phase II has been at this for about a decade now), but you'll find a little write-up I did about the color of Sick Bay over at our Phase II forum:

http://forums.startreknewvoyages.com...p?topic=5543.0

FWIW, there's s photo of a paint can of our Sick Bay paint on my Flickr page. I'm on the road with just a cell phone , and although it should be easy enough to find, I'll post the picture on this thread when I get a chance.

Edit:

Although Donny beat me to it below, here's that paint we use on our Sick Bay set--not only over on the INT. SICK BAY EXAMINATION ROOM side, but over on the INT. SICK BAY WARD ROOM side, too.

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Last edited by GSchnitzer; June 15 2013 at 05:18 PM. Reason: Added the picture
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Old June 15 2013, 08:43 AM   #210
Donny
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

This one?


Sickbay Paint by gregory_schnitzer, on Flickr

Thanks for that, Greg. Actually, I did a little test. I took a color sample from the image you provided above, and it happens to be a near-perfect match of the hue of the sample I took from Enterprise Incident. I did, however, have to modify the light value and the saturation of the color to get it to come out right in-game. Color matching from reference to game is a science that I'm having to learn as I go.
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