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Old June 6 2013, 02:10 PM   #181
Mytran
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Albertese wrote: View Post
I'm working on a set of deck plans which are, admittedly, somewhat re-imagined, and I'm including a largish area of dedicated theatre space. Though inspired by the scenes from "The Conscience of the King," it occurs to me that an area where you can seat a large group of persons in stadium style seating would be handy for things like full department briefings and training seminar type activities. Use as an actual theatre... that is, for stage plays and entertainment, may be more common than we suppose in the 23rd Century. But there are enough more practical reasons to have such a facility that I think it's justified.
It's a nice idea, I hope you are able to post more of your work some time. Approaching the project from a "re-imagined" or perhaps "idealised" direction does give a lot more freedom, to be sure. My problem if I did that would not knowing where to draw the line!

In the novelisation of TMP, the foreword (written by Captain Kirk himself) speaks of certain inaccuracies in the portrayal of his 5 year mission in the media. Perhaps your ship would be closer to the "real" Enterprise, in that interpretation?
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Old June 6 2013, 03:13 PM   #182
Albertese
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Mytran wrote: View Post
It's a nice idea, I hope you are able to post more of your work some time. Approaching the project from a "re-imagined" or perhaps "idealised" direction does give a lot more freedom, to be sure. My problem if I did that would not knowing where to draw the line!

In the novelisation of TMP, the foreword (written by Captain Kirk himself) speaks of certain inaccuracies in the portrayal of his 5 year mission in the media. Perhaps your ship would be closer to the "real" Enterprise, in that interpretation?
Yeah, that's basically my idea. Initially, my plan was to arrange the ship exactly as seen on screen... but then came Cary L. Brown, Shaw, blssdwlf, and now Robert Comsol and Donny here, who are all doing such wonderful work in that area that I decided to go another direction. I look at other shows from the 1960s and see how submarines and navy ships are depicted on a television budget and wonder... what if the Enterprise existed and Star Trek was simply a 1960s era TV show trying to do it's best to put it onscreen? My philosophy is that the producers did a good job... better than most portrayals of navy hardware, but still had to cut corners to show things like, say, the theater space. So certain areas I'm keeping as per the show, but other areas, I'm expanding or slightly rearranging to made an "idealized" version.

Anyhow, one of these days I'll actually start my own thread about it.

To Donny, this is looking amazing. The props really bring it to life. I can't wait for the walkthrough!

--Alex
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Old June 6 2013, 04:51 PM   #183
Donny
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Thanks for all the compliments, guys!

blssdwlf wrote: View Post
Nice props! Say, what dimensions are you using for those memory tapes?
I used the measurements that GSchnitzer provided in this post at the Star Trek: Phase II prop forum. The cards are 2.5 inches tall by 3.0 inches long by 0.25 inch thick.

Actually, I have to give credit to GSchnitzer for all the prop research he's made public through that particular forum. An invaluable reference! (He's done a fantastic job at replicating and tracking down the origin of all those props, too)

GSchnitzer wrote: View Post
I think you need little silvery details on the corners of the red viewer hood:

Thanks for pointing that out. When viewing the reference caps, I had passed off those silver strips as mere specular highlights! I should really have my eyes checked.
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Old June 6 2013, 05:02 PM   #184
137th Gebirg
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Huh...didn't realize that the "computer tapes" had beveled edges. Learn something new every day...
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Old June 6 2013, 05:38 PM   #185
blssdwlf
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

@Donny - Awesome and thanks *and thanks to GSchnitzer for his invaluable research!
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Old June 7 2013, 12:44 AM   #186
GSchnitzer
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

blssdwlf wrote: View Post
@Donny - Awesome and thanks *and thanks to GSchnitzer for his invaluable research!
Donny:

Colors of data cards:





A little better look at what is identified in scripts as a "Feinberger board:"



(The white indicator light in the middle has the same profile as the red and amber indicators--and there's a black push button up by the red indicator in the left.)
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Old June 7 2013, 01:21 PM   #187
Redfern
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

I don't remember where I first read it, but I rather like the term "slate" or "data slate" to identify the electronic clipboard Kirk signed upon occasion. It brings to mind either the old book sized chalk slates school children used in the first part of the 20th century and earlier, or the quaint "magic slate" toys still manufactured today. To me it seems the kind of term the production might have used in the 1960s.

Sincerely,

Bill
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Old June 7 2013, 09:04 PM   #188
Robert Comsol
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

137th Gebirg wrote: View Post
Learn something new every day...
Same with me. So the proper term is "hearing room", not "courtroom". GSchnitzer, please don't stop providing the script names, especially if its the "real" thing.

Regarding the benches, looks like I confused the Briefing Room 2 scenes from "Turnabout Intruder" (should this not have happened in the Hearing Room?) with the Briefing Room 2 scene from "Space Seed".

Bob
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Old June 7 2013, 10:47 PM   #189
GSchnitzer
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Robert Comsol wrote: View Post
137th Gebirg wrote: View Post
Learn something new every day...
Same with me. So the proper term is "hearing room", not "courtroom". GSchnitzer, please don't stop providing the script names, especially if its the "real" thing.

Regarding the benches, looks like I confused the Briefing Room 2 scenes from "Turnabout Intruder" (should this not have happened in the Hearing Room?) with the Briefing Room 2 scene from "Space Seed".

Bob
Yes, it's "INT. HEARING ROOM" (as opposed to "Court Room") in "The Menagerie"--although "INT. COURT ROOM" is used on Stabase 11 in "Court Martial."

Interestingly, "INT. HEARING ROOM" only appears in "The Menagerie." All other legal mumbo jumbo scenes take place in the "INT. BRIEFING ROOM"--Mudd's hearing, Professor Crater's questioning, the reconvening of Kirk's culpable negligence court martial on board the Enterprise, the hearing against Khan and Marla McGivers (despite the flags and the table-top bell), Scott's ship-board "Jack the Ripper" trial, Kirk's addle-brained competency hearing, and Spock's mutiny "court martial" by Dr. Janice Lester.

I don't know why with the precedent of a "Hearing Room" in "The Menagerie," that future episodes with yadda yadda yadda legal scenes were scripted for the "INT. BRIEFING ROOM." My hunch is that folks just kind of forgot that it was actually an official "hearing room" re-dress and not just a "let's have a hearing in the briefing room" scene--which is close to (but not exactly) the same thing. Unless you're going to be making ship blueprints 45 years after the fact, I can see that subtle difference as not really mattering much to people.
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Old June 10 2013, 01:05 PM   #190
Robert Comsol
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

GSchnitzer wrote: View Post
Interestingly, "INT. HEARING ROOM" only appears in "The Menagerie." All other legal mumbo jumbo scenes take place in the "INT. BRIEFING ROOM"
I feel that "Hearing Room" sounds like a nice Roddenberry touch where first and foremost the accused are heard ("hearing") before being judged ("court").

Since Khan and McGivers were neither "heard" or "judged" in "Space Seed" (essentially Kirk just gave them a choice) could explain why the nice terminology eroded further down the series.

Suffice to say that in my deck plans it's going to be the "hearing room" for "The Menagerie" and "Space Seed".

Which reminds me that I just published what I believe to be a final and optimal proposal for the layout of Main Deck 5.

Bob
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Old June 10 2013, 07:40 PM   #191
YJAGG
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

wow
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Old June 10 2013, 11:02 PM   #192
GSchnitzer
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Robert Comsol wrote: View Post
GSchnitzer wrote: View Post
Interestingly, "INT. HEARING ROOM" only appears in "The Menagerie." All other legal mumbo jumbo scenes take place in the "INT. BRIEFING ROOM"
I feel that "Hearing Room" sounds like a nice Roddenberry touch where first and foremost the accused are heard ("hearing") before being judged ("court").

Since Khan and McGivers were neither "heard" or "judged" in "Space Seed" (essentially Kirk just gave them a choice) could explain why the nice terminology eroded further down the series.

Suffice to say that in my deck plans it's going to be the "hearing room" for "The Menagerie" and "Space Seed".

Which reminds me that I just published what I believe to be a final and optimal proposal for the layout of Main Deck 5.

Bob
Well, if it weren't really a hearing, I wouldn't have put the glad and the bell. I would have made it look the Briefing Room. Here's a reminder of some of the dialogue:

"KIRK: This hearing is now in session. Under the authority vested in me by Starfleet Command, I declare all charges and specifications in this matter have been dropped....

"This hearing is closed."
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Old June 11 2013, 05:49 AM   #193
Donny
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

When originally referencing the room in this thread, calling it the "Court Room" was a poor choice of words on my part anyway. I like "Hearing Room" much better.
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Old June 11 2013, 08:34 AM   #194
Robert Comsol
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

@ GSchnitzer

Yes, the dialogue suggests a "hearing" but the accused didn't have an opportunity to say a word other than to pick their poison. In this particular case "court room" could have been applicable since Kirk does act as persecutor, judge and executor, maybe that's why I erroneously thought in my deck plan WIP (# 126) that "court room" would be the proper term.

@ Donny

Not necessarily poor choice of words (^^) but since we now know what the producers intended this room to be called, "hearing room" is obviously the accurate terminology (aren't we glad that Spock got a real "hearing" in "The Menagerie"?).

Bob
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Old June 11 2013, 01:49 PM   #195
Redfern
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

If there was a "hearing" room, was there its counterpart, a "deaf" chamber?

I'm gonna' get pelted with rabid tribbles for that, aren't I?

Sincerely,

Bill
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