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Old March 22 2013, 08:21 PM   #16
Timo
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Re: Luring people into suns -- why does it work so much?

We could also argue that two completely different virtual salesmen were selling two completely different products to two completely different customers - the landing party and the starship. LaForge just never realized he was being negotiated with / advertised at.

But such models still fail to explain why LaForge had to suffer that attack after Picard's solution - but no further attacks beyond it. If a different machine was selling a different weapon to LaForge, it should not have stopped when LaForge used the turbulence trick. If the same machine was doing the sales pitch, it should definitely have stopped simultaneously with the ground-based unit.

We do have to assume the unit LaForge destroyed was somehow out of control. But possibly it was in good working order, and was sent a proper shutdown command - it's just that the ionization associated with the turbulence trick meant that it never received it!

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Old March 23 2013, 05:29 PM   #17
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Re: Luring people into suns -- why does it work so much?

Or we were watching events that were transpiring simultaneously, but for storytelling purposes were not presented as such. Thus, Enterprise destroyed the orbiting probe at about the same time Picard made his purchase offer.

But, of course, that's just speculation.
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Old March 24 2013, 06:53 PM   #18
Timo
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Re: Luring people into suns -- why does it work so much?

That'd work just fine, too - if not for the explicit dialogue that ruins the perfectly good interpretation.

Picard (on the planet, having shut down the demonstration): "LaForge, everything's alright. We've neutralised it."
LaForge (on the ship, still fighting the battle): "It's great to hear your voice, Captain. We're a little busy right now. I'll get right back to you."
Clumsy.

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Old March 31 2013, 01:14 AM   #19
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Re: Luring people into suns -- why does it work so much?

Oops, sorry. I forgot about that. Haven't seen the episode since the '80s.
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Old March 31 2013, 03:56 AM   #20
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Re: Luring people into suns -- why does it work so much?

JirinPanthosa wrote: View Post
Also Scientific Method in Voyager kind of counts.
I'd say that this episode is a game of chicken played by Janeway against some aliens. They quit first. Playing against Janeway's stubborness? I'd say that proves they were intelligent aliens.

teacake wrote: View Post
I have laughed my head off at the title of this thread.
Yet, headlessness hasn't damaged your posting style at all! I am impressed.
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Old March 31 2013, 08:22 AM   #21
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Re: Luring people into suns -- why does it work so much?

Christopher wrote: View Post
(See also the Jim Rockford maneuver of pulling into a parking lot, letting the pursuing car go past, then turning around and heading in the other direction. Or his trademark Rockford turn -- shift into reverse, drive straight back past the pursuers, then do a 180-degree spin while still moving and end up going forward without slowing down.)
A variation on the Emergency Bat Turn for the 60s TV Batmobile, complete with a support team truck that races out to collect the detached parachute.
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Old March 31 2013, 01:35 PM   #22
Timelord Victorious
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Re: Luring people into suns -- why does it work so much?

Reminds me of the Serenity in Firefly trying to outmaneuver a hostile ship, diving into a canyon, pulling off all kinds of impressive piloting only for the crew to realize their enemy simply followed them above the canyon rim to drop bombs.
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