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Fan Art Post your Trek fan art here, including hobby models and collectibles.

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Old March 20 2013, 11:17 PM   #16
Screamy
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Re: Refit Enterprise Interiors (WIP) - Unreal 3 Engine

Amazeballs.
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Old March 20 2013, 11:21 PM   #17
SchwEnt
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Re: Refit Enterprise Interiors (WIP) - Unreal 3 Engine

" ... " (jaw dropped, without speech)
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Old March 20 2013, 11:43 PM   #18
mattpiper
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Re: Refit Enterprise Interiors (WIP) - Unreal 3 Engine

Holy cannoli... That is massively impressive. Will this be available publicly when finished?
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Old March 21 2013, 12:24 AM   #19
Sarvek
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Re: Refit Enterprise Interiors (WIP) - Unreal 3 Engine

OMG, totally fantastic work. I am speechless.
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Old March 21 2013, 02:42 AM   #20
StarCruiser
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Re: Refit Enterprise Interiors (WIP) - Unreal 3 Engine

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Old March 21 2013, 03:18 AM   #21
blssdwlf
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Re: Refit Enterprise Interiors (WIP) - Unreal 3 Engine

Donny wrote: View Post
blssdwlf wrote: View Post
Fascinating video Donny Quick question - are those guard rails around the shaft modeled or are they a texture? They look sweet.
They are modeled. In an older game engine I would have had to just use textures, but Unreal 3 is way friendlier with high poly counts.
<whistle>

Pretty inspirational modeling. Keep up the excellent work!
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Old March 21 2013, 06:39 AM   #22
Donny
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Re: Refit Enterprise Interiors (WIP) - Unreal 3 Engine

Robert Comsol wrote: View Post
I'm curious:

Will these be isolated sections and pieces or do you intend to bring these together (e.g. a walk through the original studio set)?Bob
At this point I'm not going to promise anything. I've started and re-started projects so many times that I don't want to get anyone's hopes up.

However, my goal with any of my projects is at the very least to provide a setting for a "Virtual" walkthrough of key areas of whatever Enterprise is featured. The ultimate goal would be to have a series of single player story missions that are playable, with the Enterprise being the launchpad for said missions.

The only problem is that it's very hard to reach these goals, seeing that real life gets in the way, and that it's a daunting task for just one person.

The last few projects I had got scrapped due to me using older gaming engines that weren't capable of providing what I wanted. Now that I'm using one of the best looking, modern gaming engines available, I've at least taken care of that problem.

Robert Comsol wrote: View Post
You also mentioned some work you did on the TOS Enterprise.
I'd love to see that, could you please provide a link? Thanx!
Bob
Here's the TOS Enterprise project I was working on:
http://www.trekbbs.com/showthread.php?t=145937

And, while I'm at it, the Enterprise D project:
http://www.trekbbs.com/showthread.php?t=140357

I will most likely restart both projects with the Unreal 3 engine now that I've gotten the hang of it.

Holy cannoli... That is massively impressive. Will this be available publicly when finished?
Yes, if and when it's finished.

Thanks for the kind words everyone! I will keep posting in this thread as I get work done, or you can check out my blog if you'd like to keep up with the more day-to-day progress (see my signiature)
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Old March 21 2013, 01:41 PM   #23
Mytran
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Re: Refit Enterprise Interiors (WIP) - Unreal 3 Engine

Aha, I thought I recognised your work!
I loved your TOS stuff (being mainly a fan of that era) but the extra detail you've put into the consoles and blinkies really puts this project out on top.

Very very impressed
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Old March 23 2013, 12:01 AM   #24
Borjis
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Re: Refit Enterprise Interiors (WIP) - Unreal 3 Engine

dude, the flickering screen panels to the right at the beginning when the door opens....wow! reminds me of 2001 Hal status displays.
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Old March 26 2013, 03:47 AM   #25
RyanKCR
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Re: Refit Enterprise Interiors (WIP) - Unreal 3 Engine

I would love to "walk through" this on my computer. This is my favorite ship and favorite version of the ship. If only I could do this. Thanks for sharing.....
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Old March 26 2013, 05:48 AM   #26
cardinal biggles
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Re: Refit Enterprise Interiors (WIP) - Unreal 3 Engine

I love, love, love this! It's especially cool to finally see the horizontal intermix area rendered at the intended size, instead of the forced-perspective set they had to build for the movies.
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Old March 27 2013, 06:30 PM   #27
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Re: Refit Enterprise Interiors (WIP) - Unreal 3 Engine

Nothing to add except ... wow. Just wow.
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Old March 28 2013, 10:23 AM   #28
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Re: Refit Enterprise Interiors (WIP) - Unreal 3 Engine

Your efforts are certainly appreciated here!
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Old April 1 2013, 06:51 PM   #29
137th Gebirg
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Re: Refit Enterprise Interiors (WIP) - Unreal 3 Engine

Dear Lord that's beautiful!
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Old April 2 2013, 02:46 PM   #30
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Re: Refit Enterprise Interiors (WIP) - Unreal 3 Engine

Holy cheezburgerz - that's some really exceptional work!
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