RSS iconTwitter iconFacebook icon

The Trek BBS title image

The Trek BBS statistics

Threads: 140,940
Posts: 5,479,035
Members: 25,057
Currently online: 418
Newest member: JeremiahJT

TrekToday headlines

Trek Shirt And Hoodie
By: T'Bonz on Nov 27

A Klingon Christmas Carol’s Last Season
By: T'Bonz on Nov 27

Attack Wing Wave 10 Expansion Pack
By: T'Bonz on Nov 27

New Star Trek Funko Pop! Vinyl Figures
By: T'Bonz on Nov 26

QMx Mini Phaser Ornament
By: T'Bonz on Nov 26

Stewart as Neo-Nazi Skinhead
By: T'Bonz on Nov 26

Klingon Bloodwine To Debut
By: T'Bonz on Nov 25

Trek Actors In War Of The Worlds Fundraiser
By: T'Bonz on Nov 25

Star Trek: The Next Generation Gag Reel Tease
By: T'Bonz on Nov 24

Shatner In Haven
By: T'Bonz on Nov 24


Welcome! The Trek BBS is the number one place to chat about Star Trek with like-minded fans. Please login to see our full range of forums as well as the ability to send and receive private messages, track your favourite topics and of course join in the discussions.

If you are a new visitor, join us for free. If you are an existing member please login below. Note: for members who joined under our old messageboard system, please login with your display name not your login name.


Go Back   The Trek BBS > Entertainment & Interests > Gaming

Gaming Non-Star Trek Gaming

Reply
 
Thread Tools
Old February 25 2013, 01:27 AM   #1
JirinPanthosa
Rear Admiral
 
Why do games take so long to start up?

In my opinion, you should see something resembling a game's core gameplay within five minutes of turning on a new game.

Instead, we get hour long story sequences to start the game, or we get tutorial sequences like in Assassin's Creed 3 where you're not doing a whole lot except following a single path laid out for you. In the extreme example, Final Fantasy XIII, it takes several hours before the combat looks anything remotely like the main combat of the game.

Are game developers missing the point of gaming? It's great to have a game with a great plot, but shouldn't story be secondary to gameplay? And shouldn't gameplay be learned by exploring the system yourself, rather than starting out with no options then being led around by the nose as it's gradually opened up to you? Do game developers just have a low opinion of gamers now, thinking they can't figure out the mechanics by trial and error like they used to?
JirinPanthosa is offline   Reply With Quote
Old February 25 2013, 01:54 AM   #2
Kelthaz
Rear Admiral
 
Kelthaz's Avatar
 
Location: Toronto, Ontario
Re: Why do games take so long to start up?

Ah, that's modern gaming for you. Yeah, so you might be interested in this video by Egoraptor that covers pretty much all the points that you brought up. Take a look.

__________________
"Who are you?! And how did you get in here?!"

"I'm the locksmith. And... I'm the locksmith."
Kelthaz is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT +1. The time now is 01:30 PM.

Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.