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#1 |
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Cadet
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Game Concept?
First off, a bit of an introduction. For class I have to create a game that is about some part of gaming culture; a game about games. The work we reviewed as a sort of thought template was "The Stanley Parable". I wrote up my design and as I finished the base concept statement; I realized that (1) I was HEAVILY influenced by a particular episode of Voyager "Flesh and Blood" and (2) I'd prefer to use the Star Trek universe over original works. Here looking for assistance in fleshing out the writing of the small game project and for advice as to if using the universe is advisable for the project. The simple concept is this: The player character is a young Ensign. Plot starts in a battle simulation on a Holodeck, which is basically a game within a game. The player character considers this game to be lighthearted fun and laughs it off. Shortly after, the young officer is forced into actual battle during an away mission and has psychological issues with killing real intelligent beings. The basic theme here being a game about the difference between real killing and simulated killing and the psychological pain it causes someone to kill intelligent people. The overall idea being to show the difference between video game violence and the real thing. Intended playthrough length of around 40 mins to two hours. It's a concept for a class project at this point and not a developed one at that. Thoughts? |
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#2 |
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Captain
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Re: Game Concept?
Star Trek Games overviews: http://twelvedays2009.blogspot.com/2...ming.html#more http://www.firingsquad.com/features/...ar_trek_games/ http://www.hailingfrequency.com/index.php http://startrekreviewed.blogspot.com/2009/06/246.html
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Star Trek Reviewed links to hundreds of Star Trek Fan Films and Reviews |
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#3 |
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Rear Admiral
Location: Maurice in San Francisco
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Re: Game Concept?
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"Star Trek…at times sparkled with true ingenuity, and pure science fiction approaches, and at other times was more carnival like, and very much more the creature of television than the creature of a legitimate literary form." |
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#4 | |
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Cadet
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Re: Game Concept?
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#5 |
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Rear Admiral
Location: Maurice in San Francisco
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Re: Game Concept?
__________________
* * *
"Star Trek…at times sparkled with true ingenuity, and pure science fiction approaches, and at other times was more carnival like, and very much more the creature of television than the creature of a legitimate literary form." |
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#6 |
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Cadet
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Re: Game Concept?
Specifically what I had in mind was. Starting immediately into action; battle simulation on a holodeck. Not necessarily informing the player that it's just simulation; just that they are in the middle of some battle. Acts as a normal FPS until either a set amount of time passes or the player "dies" in the simulation at which time the character gets called for an away mission by a superior officer. For awhile after this period, the game style switches to story driven; same first person camera style, but weapons locked out simply watching the situation unfold. He is simply to keep watch during negotiations. Something goes wrong and the negotiations turn violent and the young officer is forced into their first real combat situation. Due to being disarmed for the negotiations, he is forced into using far more visceral (and fatal) weapons than normal. He has psychological issues with using these but is forced to do so. Considering the choice of making the man under pressure a betazoid, so that part of his issue with killing is understanding the memories and the pain of those he ends up forced to strike out at (alternatively simply imagining such as a human may be more relate able to the player). The battle plays out and he returns to the ship; closing dialogue involves him working out mental issues he got from those actions with the ship's councilor. Again, main theme is the contrast between simulated violence and the real thing. Last edited by Bcadren; February 9 2013 at 10:50 AM. |
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#7 |
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Ensign
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Re: Game Concept?
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#8 |
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Cadet
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Re: Game Concept?
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