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Old March 15 2012, 10:00 PM   #1
PsychoPere
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Baldur's Gate and Baldur's Gate II Enhanced Editions Announced

A few weeks ago, a mysterious new website went online with the Baldur's Gate logo. Fans of the games quickly started looking through the website's source code for more information, only to be greeted with cryptic phrases.

Today, Enhanced Editions of both the original Baldur's Gate and Baldur's Gate II were announced. The official website has been getting hit hard by a great deal of traffic. Trent Oster, formerly of BioWare but now with Beamdog, the digital distributor / developer behind this "enhanced edition," has been answering questions via Twitter in the meantime. You can also see some text from the official website at this PC Gamer article, and Joystiq also has some information from the companies involved.

I've never played either Baldur's Gate myself, though over the past few weeks I've found myself thinking about purchasing the first one and giving it a try. Maybe I'll finally do that when these editions are released this summer.
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Old March 15 2012, 10:39 PM   #2
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Re: Baldur's Gate and Baldur's Gate II Enhanced Editions Announced

Sa-WEEEET!

Makes me wonder if they're going to use a newer D&D ruleset. Wouldn't be surprised, but don't really care either way. Care more about the story than the mechanics.

And yeah, you definitely owe it to yourself to play them. The first one is decent but 2 is just pure awesomeness. Pained me when they moved away from the Infinity Engine's gorgeous 2D backgrounds to Neverwinter Nights' fugly, tile-y 3D environments.
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Old March 15 2012, 11:15 PM   #3
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Re: Baldur's Gate and Baldur's Gate II Enhanced Editions Announced

Well, let's remember how creaky and cranky the Infinity Engine was. It was pretty obvious in the BG and IWD series and definitely due to be put out to pasture. As for NWN... yeah, it was fugly. And beyond the visuals it was crap. I never finished it.

As for this updated version or whatever it is... been there, done that over a decade ago so it means nothing to me. Still, for people who haven't played them, it should be good.
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Old March 16 2012, 02:35 AM   #4
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Re: Baldur's Gate and Baldur's Gate II Enhanced Editions Announced

Oster said on Twitter that they're using the 2nd Edition D&D rules. He also addressed the Infinity Engine: the version they are using "is based off the latest Throne of Bhall codebase".

Long-time fans will likely be interested to know that the team is trying to ensure they don't break existing mods, and to ensure that existing save files will work in this enhanced edition.

BG1 Enhanced will include Tales of the Sword Coast, and BG2 Enhanced will include Throne of Bhaal.

Last edited by PsychoPere; March 16 2012 at 03:07 AM. Reason: Added information on save files.
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Old March 16 2012, 02:46 AM   #5
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Re: Baldur's Gate and Baldur's Gate II Enhanced Editions Announced

This has me interested. I recently picked up the Neverwinter Nights collection to see how some of BioWares earlier work stacks up. So far I'm enjoying it well enough.
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Old March 16 2012, 03:09 AM   #6
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Re: Baldur's Gate and Baldur's Gate II Enhanced Editions Announced

About a year ago, I bought the first one on GOG, though for the life of me I couldn't get very far into it. There was something about it that wasn't grabbing me, plus most of the enhancements including one that made the interface better required BG2, so I gave up. I'm hoping these versions are better.
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Old March 18 2012, 03:37 AM   #7
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Re: Baldur's Gate and Baldur's Gate II Enhanced Editions Announced

I've always wanted to enjoy the Baldur's Gate series -- they seem almost perfect. Unfortunately the Infinity Engine just completely ruins the games for me. Is there something wrong with turn-based combat? Maybe I would have enjoyed the games more if I had played them when they first came out, but then again maybe not.

If these remakes overhaul the combat system I'll definitely check them out.
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Old March 18 2012, 01:11 PM   #8
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Re: Baldur's Gate and Baldur's Gate II Enhanced Editions Announced

So, more miniature giant space hamsters then...
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Old March 18 2012, 07:04 PM   #9
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Re: Baldur's Gate and Baldur's Gate II Enhanced Editions Announced

Kelthaz wrote: View Post
I've always wanted to enjoy the Baldur's Gate series -- they seem almost perfect. Unfortunately the Infinity Engine just completely ruins the games for me. Is there something wrong with turn-based combat? Maybe I would have enjoyed the games more if I had played them when they first came out, but then again maybe not.

If these remakes overhaul the combat system I'll definitely check them out.

Yeah, the engine might have been good for what it was back then, but it feels terribly clunky now. When I tried playing it, I had a hard time getting the characters to do much, and I have to say, pathfinding has improved by loads since this was released, as it pretty much feels you have to babysit your characters. Ironically, my best time with the Infinity Engine was when I bought Arcanum on GOG years ago and patched it up with high-res graphics, a game that was considered to be so buggy that it was unplayable back when it was released, but all these years later it seems to be the one that has stood the test of time better, at least to me.
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Old March 19 2012, 06:50 PM   #10
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Re: Baldur's Gate and Baldur's Gate II Enhanced Editions Announced

If they upgrade the artwork to a higher resolution, rebalance some of the early encounters (some stuff is tough at level 1) and redo the UI, I am down. Lots of greatness that is a big bogged down by old game design.
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Old March 19 2012, 08:00 PM   #11
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Re: Baldur's Gate and Baldur's Gate II Enhanced Editions Announced

I'm sorry to say that I've never played either of the Baldur's Gate games (my first BioWare product was Neverwinter Nights). This looks like the perfect opportunity to rectify that mistake.
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Old March 19 2012, 08:31 PM   #12
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Re: Baldur's Gate and Baldur's Gate II Enhanced Editions Announced

TheBrew wrote: View Post
rebalance some of the early encounters (some stuff is tough at level 1).
Yeah, rebalancing the lower levels would be a nice addition. I love hard games, but getting a game over in a training battle is just wrong.
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Old March 20 2012, 12:26 AM   #13
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Re: Baldur's Gate and Baldur's Gate II Enhanced Editions Announced

Owain Taggart wrote: View Post
Kelthaz wrote: View Post
I've always wanted to enjoy the Baldur's Gate series -- they seem almost perfect. Unfortunately the Infinity Engine just completely ruins the games for me. Is there something wrong with turn-based combat? Maybe I would have enjoyed the games more if I had played them when they first came out, but then again maybe not.

If these remakes overhaul the combat system I'll definitely check them out.

Yeah, the engine might have been good for what it was back then, but it feels terribly clunky now. When I tried playing it, I had a hard time getting the characters to do much, and I have to say, pathfinding has improved by loads since this was released, as it pretty much feels you have to babysit your characters. Ironically, my best time with the Infinity Engine was when I bought Arcanum on GOG years ago and patched it up with high-res graphics, a game that was considered to be so buggy that it was unplayable back when it was released, but all these years later it seems to be the one that has stood the test of time better, at least to me.
Arcanum didn't used the Infinity Engine.

Bioware developed the engine and only Bioware and Black Isle used it. Baldur's Gate, Planescape, Icewind Dale, BG2 and IDW2 were the only titles that used the engine.

And I wouldn't mind if they'd release some more info. I'd initially heard it was an iOS port but I've also heard that there will be an updated PC version.
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Old March 20 2012, 01:02 AM   #14
Owain Taggart
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Re: Baldur's Gate and Baldur's Gate II Enhanced Editions Announced

Josan wrote: View Post
Owain Taggart wrote: View Post
Kelthaz wrote: View Post
I've always wanted to enjoy the Baldur's Gate series -- they seem almost perfect. Unfortunately the Infinity Engine just completely ruins the games for me. Is there something wrong with turn-based combat? Maybe I would have enjoyed the games more if I had played them when they first came out, but then again maybe not.

If these remakes overhaul the combat system I'll definitely check them out.

Yeah, the engine might have been good for what it was back then, but it feels terribly clunky now. When I tried playing it, I had a hard time getting the characters to do much, and I have to say, pathfinding has improved by loads since this was released, as it pretty much feels you have to babysit your characters. Ironically, my best time with the Infinity Engine was when I bought Arcanum on GOG years ago and patched it up with high-res graphics, a game that was considered to be so buggy that it was unplayable back when it was released, but all these years later it seems to be the one that has stood the test of time better, at least to me.
Arcanum didn't used the Infinity Engine.

Bioware developed the engine and only Bioware and Black Isle used it. Baldur's Gate, Planescape, Icewind Dale, BG2 and IDW2 were the only titles that used the engine.
Oh, I could have sworn it used it. It looked very similar in terms of engines. I thought I had heard they used a heavily modded version of it somewhere. Maybe I'm thinking of the engine used in Fallout 1 and 2. In the end, I guess it doesn't really matter.
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Old March 24 2012, 03:59 AM   #15
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Re: Baldur's Gate and Baldur's Gate II Enhanced Editions Announced

Josan wrote: View Post
I'd initially heard it was an iOS port but I've also heard that there will be an updated PC version.
It will be both - the iOS version was announced yesterday.
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