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#1 |
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Commodore
Location: Central Scotland
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Miranda Class v2.0
To that end I've started throwing on details such as escape pods, thrusters, major windows and the like in preparation for cutting in panel lines, windows and final details. It will probably take some time, I'm rather rusty at this. If anyone has a preferred method of making panels in Lightwave let me know, because there has to be a more accurate way of doing it than I use! ![]() ![]()
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#2 |
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Commodore
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Re: Miranda Class v2.0
Sure, the resemblance is little more than sharing the same overall shape, but it just rings awful close too me :/ |
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#3 |
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Commodore
Location: Central Scotland
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Re: Miranda Class v2.0
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Come to www.kennyscrap.com for all your crummy 3D model needs. |
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#4 |
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Commodore
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Re: Miranda Class v2.0
A very strong influence from Voyager -- say what you will about the show, the ship was a gorgeous design. To my eye the nacelles look a little too bulky for the ship, but the model is still at an early stage and the ship may yet balance them out. This design also solves the Reliant's missing navigational deflector problem.
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First delete the default cube. |
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#5 |
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Rear Admiral
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Re: Miranda Class v2.0
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#6 |
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Fleet Captain
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Re: Miranda Class v2.0
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#7 |
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Commodore
Location: Central Scotland
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Re: Miranda Class v2.0
As for the cut-in windows, I'm ok with them as they make more sense than very heavily sloped windows. I plan to have only a few sloped ones, the inset ones may be about 50% total of all the windows. I certainly don't plan on wallpapering the thing with them like the Galaxy class. The bridge structure was one of the main reasons why the hull section looks like it does, I wanted to work that in for sure.
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Come to www.kennyscrap.com for all your crummy 3D model needs. |
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#8 |
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Commander
Location: São Paulo, Brasil
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Re: Miranda Class v2.0
Go ahead! |
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#9 |
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Vice Admiral
Location: I'm at WKRP
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Re: Miranda Class v2.0
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Baby, you and me were never meant to be, just maybe think of me once in a while... Last edited by sojourner; December 20 2012 at 07:12 AM. |
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#10 | ||
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Commodore
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Re: Miranda Class v2.0
No offense intended, Axe!
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First delete the default cube. |
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#11 |
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Lieutenant Commander
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Re: Miranda Class v2.0
Edit: With a little Googling I was able to answer my own question: The name Miranda-class was not mentioned in dialog on-screen, but was devised by the art department of TNG to refer to this design. The name was used on several pieces of on-screen signage referring to these vessels, and is also used by dedicated references such as the Star Trek Encyclopedia. Source: http://en.memory-alpha.org/wiki/Miranda_class |
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#12 |
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Commodore
Location: Central Scotland
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Re: Miranda Class v2.0
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Come to www.kennyscrap.com for all your crummy 3D model needs. |
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#13 |
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Commodore
Location: Huntsville, AL, USA
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Re: Miranda Class v2.0
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B.J. --- bj-o23.deviantart.com |
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#14 | |
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Commodore
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Re: Miranda Class v2.0
And I won't even say it looks bad so much as it just defies "trek-spectation." The rim is traditionally two decks high, and I'm expecting to see windows along it. There's no reason you can't come along and redefine those "rules", Axeman, you just have to be prepared for dumb jerks like me to come along and question you about it.
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First delete the default cube. |
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#15 |
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Admiral of the Rear
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Re: Miranda Class v2.0
Truer to the Reliant than, say, the Ronin, which is based off the Sovereign design/style, but has the Nebula type pod.
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Rimmer, on what period of history to live in- “Well, It’d be the 19th century for me, one of Napoleon’s marshals. The chance to march across Europe with the greatest general of all time and kill Belgians” - (White Hole). |
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