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| Star Trek Movies I-X Discuss the first ten big screen outings in this forum! |
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#1 |
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Fleet Captain
Location: Lincoln, NE
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Did the Auto-destruct partially malfunction in TSFS?
However, if that is the way the auto-destruct was supposed to function, wouldn't that potentially leave a partial hulk for for enemies to scavenge if there wasn't a planet nearby to fall into? It make sense to believe that the sequence at least partially failed due to the existing battle damage doesn't it?
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Trouble Ahead, Trouble Behind. |
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#2 |
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Admiral of the Rear
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Re: Did the Auto-destruct partially malfunction in TSFS?
Technically speaking, the entire ship should have been obliterated, for the reason you mentioned.
__________________
Rimmer, on what period of history to live in- “Well, It’d be the 19th century for me, one of Napoleon’s marshals. The chance to march across Europe with the greatest general of all time and kill Belgians” - (White Hole). |
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#3 |
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Admiral
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Re: Did the Auto-destruct partially malfunction in TSFS?
Especially ST3:TSfS would call for the velvet gloves because Kirk hoped to make use of the planet afterwards! Of course, this supposes that "Destruct Zero" involves not just a limited use of explosives but also a controlled ejection of all the antimatter before the ship otherwise disintegrates, either from the scuttling charges or from atmospheric impact. But this is a good supposition to make; those warp core ejectors and whatnot don't seem to work too well in saving ships from destruction, so perhaps they are actually optimized for destruction scenarios? Timo Saloniemi |
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#4 |
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Vice Admiral
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Re: Did the Auto-destruct partially malfunction in TSFS?
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#5 |
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Commodore
Location: Asheville, NC
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Re: Did the Auto-destruct partially malfunction in TSFS?
I think with TSFS, it was the charge because as everyone has said, a matter anti-matter reaction would have destroyed a good chunk of the planet, let alone the Bird of Prey that was sitting right next to the Enterprise. Although, the more I think about an event where the Enterprise blows up completely without a huge chunk of the secondary hull would have been an interesting idea. Picture if you will that Instead of a meteor like object going through the atmosphere, it was more like a meteor shower. Bits and pieces of the Enterprise continuously entering the atmosphere for the rest of the planet's duration. Would have been a nice backdrop showing the burning debris in the background with Kirk fighting Kruge. The sight of Genesis exploding and the flaming debris of the Enterprise coming out of the sky? Talk about getting a sense of destruction. |
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#6 |
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Vice Admiral
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Re: Did the Auto-destruct partially malfunction in TSFS?
Grissom's engine core overloading did nothing to the Genesis planet earlier in the movie. In Generations the Enterprise D's much bigger, much more powerful warp core going up did nothing to Veridian 3. So obviously that's not it. |
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#7 |
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Commodore
Location: Asheville, NC
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Re: Did the Auto-destruct partially malfunction in TSFS?
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#8 |
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Vice Admiral
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Re: Did the Auto-destruct partially malfunction in TSFS?
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#9 |
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Admiral
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Re: Did the Auto-destruct partially malfunction in TSFS?
Timo Saloniemi |
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#10 |
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Vice Admiral
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Re: Did the Auto-destruct partially malfunction in TSFS?
Ships blow up a lot with antimatter still onboard and it never creates all that big a bang. First Contact had ships still very much in action being vapourised with no huge antimatter explosions, caught too suddenly to do anything about it. |
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#11 |
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Fleet Captain
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Re: Did the Auto-destruct partially malfunction in TSFS?
As in TMP, the antimatter can be released for an uncontrollable explosive result. Not a designed self-destruct, but rather a result of removing all safeties regarding the ship's antimatter. There's the "Destruct Zero" scenario, seen in TSFS, which is evidently a controlled self-destruct. Perhaps intended to scuttle a ship or to prevent capture. A method designed to affect the ship itself and not inflict damage elsewhere. As mentioned, Kirk would be needing the nearby Bird of Prey intact. There's the "Destruct One" option, designed to cause maximum damage to the ship and everything else in the area. Perhaps a combination of on-board charges and explosive overloads and antimatter containment shutdowns, all sequenced for maximum damage and destruction. |
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#12 | |
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Admiral
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Re: Did the Auto-destruct partially malfunction in TSFS?
Timo Saloniemi |
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#13 |
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Commodore
Location: Terra 3
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Re: Did the Auto-destruct partially malfunction in TSFS?
__________________
"I was never a Star Trek fan." J.J. Abrams |
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#14 |
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Admiral
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Re: Did the Auto-destruct partially malfunction in TSFS?
![]() Clearly, ejecting while the ship still remains undestroyed is a dangerous operation: if any of this potent Star Trek antimatter is spilled in the process, the crew will die anyway. So the ejection system probably never will save lives aboard the doomed ship. But it will save lives aboard ships next to that one! Timo Saloniemi |
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#15 |
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Commander
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Re: Did the Auto-destruct partially malfunction in TSFS?
__________________
"You have been examined. Your ship must be destroyed. We make assumption you have a deity, or deities, or some such beliefs which comfort you. We therefore grant you ten Earth time periods known as minutes to make preparations." |
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