RSS iconTwitter iconFacebook icon

The Trek BBS title image

The Trek BBS statistics

Threads: 141,354
Posts: 5,502,971
Members: 25,121
Currently online: 525
Newest member: MsMarrielle

TrekToday headlines

IDW Publishing March 2015 Comics
By: T'Bonz on Dec 17

Paramount Star Trek 3 Expectations
By: T'Bonz on Dec 17

Star Trek #39 Sneak Peek
By: T'Bonz on Dec 16

Star Trek 3 Potential Director Shortlist
By: T'Bonz on Dec 16

Official Starships Collection Update
By: T'Bonz on Dec 15

Retro Review: Prodigal Daughter
By: Michelle on Dec 13

Sindicate Lager To Debut In The US Next Week
By: T'Bonz on Dec 12

Rumor Mill: Saldana Gives Birth
By: T'Bonz on Dec 12

New Line of Anovos Enterprise Uniforms
By: T'Bonz on Dec 11

Frakes: Sign Me Up!
By: T'Bonz on Dec 11


Welcome! The Trek BBS is the number one place to chat about Star Trek with like-minded fans. Please login to see our full range of forums as well as the ability to send and receive private messages, track your favourite topics and of course join in the discussions.

If you are a new visitor, join us for free. If you are an existing member please login below. Note: for members who joined under our old messageboard system, please login with your display name not your login name.


Go Back   The Trek BBS > Welcome to the Trek BBS! > General Trek Discussion

General Trek Discussion Trek TV and cinema subjects not related to any specific series or movie.

Reply
 
Thread Tools
Old December 19 2012, 03:42 PM   #16
Darkwing
Commodore
 
Location: This dry land thing is too wierd!
Re: Characteristics of Core Worlds vs. Frontier Worlds

Thomas L, I like the Hub and Periphery idea, but would like to extend the range a bit. Got any more ideas? Captain Nebula's list is pretty much what I'm thinking, reinterpreted into far-flung worlds, but also tracking access to technology, art, etc. Small, rich colonies near major routes might have very different cultural attitudes than old, poor main-worlds that have regressed.
In general, population density tends to change attitudes towards privacy, individual rights, police, free speech, laws, and more. A small, new place might have a short list of crimes that everyone has a similar understanding of, while a large, old place might have had to render that same list into 121,311 pages of laws, spelled out in great complexity, to cover all interpretations.
Captain Nebula, my Traveller campaign was just the vector to get that thought rolling again, but your ideas in that vein were helpful. I'm going to have to think a bit about how that will affect the game - the players are running a tramp freighter with a horrible propensity to misjump catastrophically.
__________________
If you don’t drink the kool-aid, you’re a baaad person - Rev Jim Jones
Almond kool-aid, anyone? Or do you prefer pudding?- Darkwing
Darkwing is offline   Reply With Quote
Old December 19 2012, 03:45 PM   #17
Darkwing
Commodore
 
Location: This dry land thing is too wierd!
Re: Characteristics of Core Worlds vs. Frontier Worlds

Arpy, the novel was very good, although you do have to slog through the Marshak/Culbreath writing style. But the New Humans are not Eloi, and not a viable movement for individuals. It's a telepathic shared-consciousness. Every person who joins becomes part of the same collective Mind and loses their individuality. Much scarier than Borg, because you can't see the difference.
__________________
If you don’t drink the kool-aid, you’re a baaad person - Rev Jim Jones
Almond kool-aid, anyone? Or do you prefer pudding?- Darkwing
Darkwing is offline   Reply With Quote
Old December 19 2012, 07:39 PM   #18
Merry Christmas
Vice Admiral
 
Merry Christmas's Avatar
 
Location: tantalizing t'girl's techno temenos
Re: Characteristics of Core Worlds vs. Frontier Worlds

Thomas L wrote: View Post
Darkwing wrote: View Post
So, for terminology, I've got "Homeworld", which is really just the first "Core World", and "Frontier World", and, has been pointed out, at least in Trek, this isn't quite accurate. But Frontiersmen and City-slickers isn't useful either. So I'm still looking for better terminology and a wider gradation of the categories.
Something like Hub-worlds and peripheral-worlds or old world and new world maybe?
Species homeworld is a good place to start. or maybe "birthworld" would be better.

There really should be different terms for the various colony worlds, depending upon age. Earth already had colonies before ENT began. So by the 24th century some of them would be over two centuries old, and are likely fairly well developed. Especially if they recieved constant migration.

Some Federation Members could have had warp drive for thousands of years, Vulcan did (but apparently lost it), and they could have colony worlds that are thousands of years old.

Merry Christmas is offline   Reply With Quote
Old December 19 2012, 10:12 PM   #19
Darkwing
Commodore
 
Location: This dry land thing is too wierd!
Re: Characteristics of Core Worlds vs. Frontier Worlds

Diane Duane used Hearthworlds to describe cultural mainworlds. Homeworlds describe the world a species calls home, whereas birthworld would describe the one it evolved on - America is a home country, but England was the birth country for many of the colonists in the dominant culture then extant in the part that defined the nation we became. Of course, it was also the birth country of the natives, and then there were all the other European settlers...
So Hub worlds / Core Worlds / Main Worlds can be indpendent, mature colonies or homeworlds or other variations.
__________________
If you don’t drink the kool-aid, you’re a baaad person - Rev Jim Jones
Almond kool-aid, anyone? Or do you prefer pudding?- Darkwing
Darkwing is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT +1. The time now is 07:46 AM.

Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.