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#1 |
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Commodore
Location: This dry land thing is too wierd!
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Characteristics of Core Worlds vs. Frontier Worlds
Well, I've never sat down and worked out the spectrum from ultra-liberal, high-population, highly-urbanized, soft-living intellectuals on a major politically powerful world down through the back-of-beyond, thinly-populated, barely-settled, hard-scrabble colony with minimal education facilities. But there'd be a lot more variation than the original concept implied, and I'm running a Traveller game now, which has a galaxy full of planets, with wide variation, and damn-all for details about the societies. Between that and wanting to work with the concept in some of my Trek fanfic when I get a chance to start writing again, I want to flesh out the idea and give some details to the variations. Large, older colonies might not qualify as core worlds yet, but would sure seem like it to someone from one of the smaller colonies. OTOH, a small society settled by reactionaries from a homeworld might have been settled long enough and be built up enough to be a core world, but has rougher, more frontieresque attitudes, laws, and mores. So, any suggestions to help build this? The idea is to give a thumbnail of a realistic, feasible society and where it fits in this spectrum, not to write up L. Niel Smith's body of fiction as UFP colonies. While I do enjoy his writing, his people and world seem too artificial, and the good guys win a little blatantly solely because the laws of physics favor libertarianism. I want a guide that can help make each world my players visit seem different, without a month-long background. Traveller uses a few metrics to differentiate a planet: Population level, law level (mostly concerned with privacy and weapons), tech level, and the planet's characteristics, such as atmosphere type, size (gravity), water percentage, etc. I guess I'm thinking of a kind of Cultural sophistication level and survivalism level, but not as linear as Traveller usually does it. Any input?
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If you don’t drink the kool-aid, you’re a baaad person - Rev Jim Jones Almond kool-aid, anyone? Or do you prefer pudding?- Darkwing http://deadreckoning-darkwing.blogspot.com/ |
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#2 |
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Vice Admiral
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Re: Characteristics of Core Worlds vs. Frontier Worlds
There might be a central area where the earlier Members are located, but many of the later, and farther out, Members to join could have civilizations much older and more advances than those in the central area. So being outside the central area wouldn't make them somehow "frontieresque." Earth's colonies, certainly the early one would also be in the central area, near Earth if possible. The overall Membership on the other hand while not existing in a single core, would not automatically be evenly distributed and could be situated in clumps.
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#3 |
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Commodore
Location: This dry land thing is too wierd!
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Re: Characteristics of Core Worlds vs. Frontier Worlds
__________________
If you don’t drink the kool-aid, you’re a baaad person - Rev Jim Jones Almond kool-aid, anyone? Or do you prefer pudding?- Darkwing http://deadreckoning-darkwing.blogspot.com/ |
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#4 |
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Rear Admiral
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Re: Characteristics of Core Worlds vs. Frontier Worlds
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#5 |
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Vice Admiral
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Re: Characteristics of Core Worlds vs. Frontier Worlds
Now we did see some future fashions, and while not every fan enjoyed it, I give TPTB credit for showing it.
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#6 | |
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Fleet Captain
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Re: Characteristics of Core Worlds vs. Frontier Worlds
Kirk's generation of officers was supposedly deliberately selected to be "conservative" as you put it to counteract that effect. The NH movement went on to feature heavily in the novel Triangle. |
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#7 | |
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Commodore
Location: This dry land thing is too wierd!
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Re: Characteristics of Core Worlds vs. Frontier Worlds
But as I recall, Roddenberry didn't say Kirk's generation of officers was more conservative, so much as not quite as intelligent - still smart, but that the ones at the top of the bell curve were more likely to be open to new ideas and more easily seduced by alien societies. He said that Starfleet tended to be more conservative than the civilians, believing in old-fashioned things like duty, honor, country, etc. His idea of conservative was far more liberal than today tends to think of, in their opennes to new cultures and ideas. Kirk's generation was thought of as less intelligent than their predecessors, which I thought was an unfortunate implication. On a sidenote, if Spock wasn't one of the smartest officers in Starfleet, how many Daystroms served? Did Roddenberry really think out this tidbit? He basically implied that conservatives weren't quite as smart as liberals, but also that the presumably smarter liberals either had minds so open their brains fell out or were so smart they went nuts! But back to the earlier point: So Kirk's saying that civilians were into crazy, ultra-liberal things, and Starfleet is stodgy and old-fashioned - kind of like the 60s, and then illustrates with the New Human movement. Except for Triangle, we never hear about them again, and a century later, Starfleet is much the same, except we explicitly hear their chosen music is mostly classical - very conservative. TNG wasn't going to risk trying to show 24th century music, like Buck Rogers did! And while we never saw it on screen, Diane Duane did include Devo in the 23rd century's definition of classical composers... Personally, I think of the music as interpretive substitution - Picard probably wasn't listening to what we heard, and Riker didn't call it Berlioz. Those are simply what we heard, because if it was some weird 22nd century piece the audience didn't recognize, and Riker asked about the composer M'Oktra from D'Geb V, we wouldn't get the joke. It'd still be nice to see what passed for normal music and cutting edge art in the milieu, as well as what was hanging on as yesterday's.
__________________
If you don’t drink the kool-aid, you’re a baaad person - Rev Jim Jones Almond kool-aid, anyone? Or do you prefer pudding?- Darkwing http://deadreckoning-darkwing.blogspot.com/ |
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#8 |
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Commodore
Location: This dry land thing is too wierd!
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Re: Characteristics of Core Worlds vs. Frontier Worlds
__________________
If you don’t drink the kool-aid, you’re a baaad person - Rev Jim Jones Almond kool-aid, anyone? Or do you prefer pudding?- Darkwing http://deadreckoning-darkwing.blogspot.com/ |
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#9 |
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Lieutenant
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Re: Characteristics of Core Worlds vs. Frontier Worlds
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#10 |
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Vice Admiral
Location: Saint Louis (aka Defiance)
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Re: Characteristics of Core Worlds vs. Frontier Worlds
Along the Federation's core systems, Starfleet may have a very high presence while it's totally the opposite along the outer sectors. In such a case, starbases become very important as some of them may be the only source for Starfleet assistance and/or Federation administration for many light-years.
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"Shout, shout, let it all out..." |
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#11 |
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Admiral
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Re: Characteristics of Core Worlds vs. Frontier Worlds
This I guess is the dynamic that would dominate the landscape in the gaming: it is an anarchist hodgepodge of ideals out there, and a traveler is likely to meet a great variety of ideologies and cultures. But not at the "colony zone", where everybody is a dull Amish-type "rebel" who feels that any deviation from the galactic standard of stoic settler philosophy is an affront to his freedom of identity... Timo Saloniemi |
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#12 | |
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Cadet
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Re: Characteristics of Core Worlds vs. Frontier Worlds
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#13 |
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Fleet Captain
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Re: Characteristics of Core Worlds vs. Frontier Worlds
It was meant to imply that yes, Kirk's generation of officers was in fact chosen to be less culturally "flexible" than their predecessors. |
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#14 |
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Rear Admiral
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Re: Characteristics of Core Worlds vs. Frontier Worlds
Never read Triangle - any good? New Human movement's interesting (ONE movement among many I'd imagine) but only if it's viable and not, again, Eloi's prancing around paradise. That's easy dystopian dreck. |
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#15 |
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Lieutenant Commander
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Re: Characteristics of Core Worlds vs. Frontier Worlds
That being said, you're basically looking at the difference between the City culture, the Suburbs, the Rural culture, and people who live far removed from any contact with society. The City and maybe the Suburb folks would have every new gadget and gizmo and wear the latest styles. And those in the Rural areas would get by with what they have or can improvise. The same can be said with Traveller - a subsector capitol on a Trade route and an X-Boat route would have access to so much more new and novel, well... everything, pretty much. The backwater worlds on the other hand might not even get their mail for a while. I can see mail-order catalogs working really well in a Traveller setting. People on the backwater worlds would be able to see what is trendy or "new and improved" even if it's not in the "local" stores. And order it through the catalog service - but it would take several weeks or even months to show up. This would all be done over the X-Boat network, of course. And it would be much more expensive to be shipped over parsecs or subsectors. I hope that helped. |
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