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| Trek Tech Pass me the quantum flux regulator, will you? |
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#16 | |
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Lieutenant Commander
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Re: Describe if you will, a "real" Star Trek battle...
I do agree with your analogy in the general sense, the details and reasoning of why you do the things you do is where I would differ. Fighting at Super long Range (> 100 km) PROs: - Harder for enemy to hit you in general - A small amount of movement in any direction that is perpendicular to your enemy can cause them to miss energy weapon shots. - Gives you more time to shoot down Torpedoes or other slow moving projectiles - More time to recover from damage and solve any crisis due to damage - Easy to protect the weak side of your shields just by rotating yourself so the enemy doesn't have a clear shot at the gap in your shields. - Easy for the side with a worse situation to run away or prolong the fight. CONs: - Incredibly hard to target a specific subsystem if the enemy just chooses to rotate their vessel so that the weak side of the shields isn't exposed. - Incredibly easy to miss if the enemy pilot knows how to dodge. - The fight becomes a war of attrition, any side with not enough resources will lose. - Both sides are vulnerable to torpedoes with large explosive area should they choose to employ such weapons. Modern nukes have huge area of effect, if any side chooses to field such weapon, both sides may be screwed. So the advantages of fighting at close range (<= 10 km): PROs: - Easy to hit subsystems or weak side of shields. - Easy to position yourself around the opponent, especially if you killed the weapon banks on one side, all you have to do is stay in their blind spot. - Gives the weaker side less time to recover - Harder to miss in general - Discourages both sides from using wide area of effect explosives without fear of taking damage themselves. - You can tractor the weakened foe to make it harder to escape. - Once you knock down their shields on one side, you can easily beam over assault parties to capture their ship. CONs: - Easy to be hit in your own subsystems or weak side of shields. - Easy to for the enemy to position themselves around you, especially if your weapon banks on one side are dead, all they have to do is stay in your blind spot. - Harder to hide the weak sides of any shields since travel distance to face a weak side of any shields is significantly shorter. - If the enemy looks weakened but is still strong enough that they can cripple your FTL engines and STL engines, they can commit double suicide by overloading their power source and take you out with them should they be desperate enough. Alot of times I doubt any fight in the Star Trek Universe would stay at long ranges. There are just too many good reasons to get close and take risks. |
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#17 |
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Lieutenant Commander
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Angry Fanboy
![]() Personally I can't help thinking that the sort of combat between starships we're discussing would take place so rapidly that people playing out the whole 'shields up', 'lock on', 'fire phasers' scenario would be extremely unlikely. Starships able to travel at faster-than and near light-speed velocities, firing phaser beams and so forth would doubtless be handled better by computers than by people? Put the immense processing power of these computers to use analysing the opponent and calculating the best strategy in a fraction of a second and so on? |
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#18 |
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Commodore
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Re: Describe if you will, a "real" Star Trek battle...
From "Errand of Mercy": SULU: Captain, the automatic deflector screen just popped on. Body approaching.From "Arena" KIRK: Then we've got them. Go to Red Alert. Prepare to fire phaser banks. Sensors, lock on. Mister Sulu, continue closing. |
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#19 | |
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Admiral
Location: I said out, dammit!
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Re: Angry Fanboy
TACTICAL: "Captain, there's..." WHAM! BANG! SHUDDER! CAPTAIN: "What just happened?" TACTICAL: "Um. Errrr...."
__________________
My kitbashes: http://www.inpayne.com/models/kitbash/trekpage.html My Kitbash Wallpapers: http://www.inpayne.com/models/wallpa...allpapers.html My kitbash calendar: http://inpayne.com/calendar/kbcalendar2013.html |
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#20 |
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Captain
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Re: Describe if you will, a "real" Star Trek battle...
We have to look at modern naval engagments I'm assuming these would be at long distances nowadays with the range of missiles and warheads and torpedoes !!!
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That green blooded son of a bitch !!!! ![]()
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#21 |
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Vice Admiral
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Re: Describe if you will, a "real" Star Trek battle...
So there is always going to be a living being's finger on the button. It might not be a actual firing button, but something labeled 'enable' or 'weapons release'. In Errand of Mercy, the Enterprise was in a war zone, it's deflectors in that particular case may have been set to automatic, which wouldn't have alway been the case.
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#22 | |
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Admiral
Location: Tennessee
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Re: Describe if you will, a "real" Star Trek battle...
__________________
- SeerSGB - Fans want to watch the movie, listen to the music, look at the pretty pictures, read the story. They are not looking to assimilate-- Colleen Doran |
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#23 |
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Commodore
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Re: Describe if you will, a "real" Star Trek battle...
![]() In any case, IMHO, part of the equation in battle also depends on the power output capability of the opposing ships as well as the captain's choice of power utilization. For example, the opposing sides could decide to maneuver while firing phasers which means phaser and shield power is reduced as power is also shared with the warp engines and shields. Or both sides decide to close and slug it out by transferring most of the maneuvering power into either phasers or shields. This might explain the battles in DS9 where the ships slugged it out at close range and slow speeds as it might've been necessary in order to maintain strong enough beam power to attack with while having decent shields to defend against multiple ship attacks... |
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#24 |
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Fleet Captain
Location: Omaha, NE
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Re: Describe if you will, a "real" Star Trek battle...
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#25 |
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Rear Admiral
Location: I'm in your ___, ___ing your ___
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Re: Describe if you will, a "real" Star Trek battle...
__________________
It appears to be powered by some form of electricity... |
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#26 | |
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Rear Admiral
Location: I'm in your ___, ___ing your ___
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Re: Describe if you will, a "real" Star Trek battle...
__________________
It appears to be powered by some form of electricity... |
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#27 |
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Admiral
Location: Tennessee
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Re: Describe if you will, a "real" Star Trek battle...
1) Could warp fields be used as a weapon? The equivalent of stalling their engines in your jet wash, if you will. Some sort of subspace interference between two warp fields that could cause a enemy warp field to collapse and force them back into sublight speeds. Makes for a handy hit and run tactic. 2) Cloaking devices are too perfect. There should be some localized affect that can be picked up on sensors as a result of mass and temperature changes. Stuff that a ship could hide. If I have a perfectly clear crystal ball floating in mid air, I might not be able to see it but it still causes a localized effect cause of it's mass, temperature, etc. There should be something disturbed that a ship's sensors can detect by the mere presence of the other ship.
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- SeerSGB - Fans want to watch the movie, listen to the music, look at the pretty pictures, read the story. They are not looking to assimilate-- Colleen Doran |
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#28 |
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Lieutenant Commander
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Angry Fanboy
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#29 |
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Vice Admiral
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Re: Angry Fanboy
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#30 | |
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Admiral
Location: Tennessee
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Re: Angry Fanboy
__________________
- SeerSGB - Fans want to watch the movie, listen to the music, look at the pretty pictures, read the story. They are not looking to assimilate-- Colleen Doran |
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