RSS iconTwitter iconFacebook icon

The Trek BBS title image

The Trek BBS statistics

Threads: 138,219
Posts: 5,347,129
Members: 24,607
Currently online: 653
Newest member: lueth2048

TrekToday headlines

Funko Mini Spock
By: T'Bonz on Jul 23

IDW Publishing Comic Preview
By: T'Bonz on Jul 23

A Baby For Saldana
By: T'Bonz on Jul 23

Klingon Beer Arrives In The US
By: T'Bonz on Jul 22

Star Trek: Prelude To Axanar
By: T'Bonz on Jul 22

Abrams Announces Star Wars: Force For Change Sweepstakes
By: T'Bonz on Jul 22

New Funko Trek Figure
By: T'Bonz on Jul 21

Saldana As A Role Model
By: T'Bonz on Jul 21

San Diego Comic-Con Trek Fan Guide
By: T'Bonz on Jul 21

Cumberbatch As Turing
By: T'Bonz on Jul 21


Welcome! The Trek BBS is the number one place to chat about Star Trek with like-minded fans. Please login to see our full range of forums as well as the ability to send and receive private messages, track your favourite topics and of course join in the discussions.

If you are a new visitor, join us for free. If you are an existing member please login below. Note: for members who joined under our old messageboard system, please login with your display name not your login name.


Go Back   The Trek BBS > Entertainment & Interests > Gaming

Gaming Non-Star Trek Gaming

Reply
 
Thread Tools
Old October 10 2013, 04:01 PM   #46
Jono
Rear Admiral
 
Jono's Avatar
 
Location: Australia
Re: Star Citizen - Chris Roberts' new game

Hopefully some new in-game footage where we see some more craft in action. Wouldn't be surprised if a couple of limited edition vessels became available again in limited numbers/for a limited time. Unfortunately I'm going to miss it and will have to catch the recorded version later in the day.
Jono is offline   Reply With Quote
Old October 10 2013, 04:23 PM   #47
superdeluxe
Captain
 
superdeluxe's Avatar
 
Location: Seattle
Re: Star Citizen - Chris Roberts' new game

Yeah I'm hoping for the dog fighter demo module.
__________________
Star Trek 2009 is Canon. It is in an Alternate Reality.

Star Trek 250+ million or Bust!
superdeluxe is offline   Reply With Quote
Old October 11 2013, 09:27 AM   #48
Jono
Rear Admiral
 
Jono's Avatar
 
Location: Australia
Re: Star Citizen - Chris Roberts' new game

I actually managed to catch the livestream, it was a bit of a mess. It was quite late and when it started it was very laggy (either from their end or Youtubes, but annoying either way) and add insult to injury it cut off at the 42nd min. Seems what happened is Youtube kicked the stream because they sang "Happy Birthday", which all trivia people know is copyrighted. Thankfully a nice full version came up later on.

We did get to see more ships, the last of the pledge ships finally have images with both the Gladiator and Retaliator bombers being revealed. They were also the limited edition sale ships. Only other sale thing is the polo shirt, which is probably the only thing I'll get. I've really liked their shirts, plus I do prefer polo over T.

No news on the dogfighter, which I wasn't surprised by given it is mean to come out in December. Two months early is a bit much to hope for. Though the Hanger Module gets a big update. Also got to see the Avenger in game, I really like the look of it and it is one of the ships I'm thinking about adding pre-release.

Other news was the release of the Hornet commercial and that the brochure comes out tomorrow and with it, like the 300i, variants of the Hornet.

Popped over to the official forums a couple of times today and it is still a bit of a mad house. I'm in the more accepting side of things. The stream had issues, but I was fine with just watching on a delay until the unfortunate cutoff. Of course I would have liked to see more, the escort carrier for one, but I liked what I saw (eventually). Really these events are all well and good, but what I really want is modules as on time as possible and to see the improvements to them as time goes buy towards around this time next were when we will hopefully be looking towards the imminent release of Squadron 42.
Jono is offline   Reply With Quote
Old November 27 2013, 07:15 PM   #49
superdeluxe
Captain
 
superdeluxe's Avatar
 
Location: Seattle
Re: Star Citizen - Chris Roberts' new game

Hit 33 million funding this morning


Each ship with have a different style HUD based on the ships manufacturer





Dat HUD.
__________________
Star Trek 2009 is Canon. It is in an Alternate Reality.

Star Trek 250+ million or Bust!
superdeluxe is offline   Reply With Quote
Old December 4 2013, 05:21 AM   #50
Jono
Rear Admiral
 
Jono's Avatar
 
Location: Australia
Re: Star Citizen - Chris Roberts' new game

It has had an epic last two months. $5 million in Oct and $7.8 in Nov.
Jono is offline   Reply With Quote
Old May 26 2014, 01:00 PM   #51
Blamo
Fleet Captain
 
Location: UK
Re: Star Citizen - Chris Roberts' new game

Been a while, but incase anyone is interested the dogfight module is going live by the end of the week. The online section will be rolled out based on backer number, but supposedly everyone should be able to play the offline content from the get go.

Also Idris frigate is looking awesome.
Blamo is offline   Reply With Quote
Old May 26 2014, 06:52 PM   #52
Timby
GIVE ME YOUR FACE
 
Timby's Avatar
 
Re: Star Citizen - Chris Roberts' new game

Blamo wrote: View Post
Been a while, but incase anyone is interested the dogfight module is going live by the end of the week. The online section will be rolled out based on backer number, but supposedly everyone should be able to play the offline content from the get go.

Also Idris frigate is looking awesome.
I'll believe it when I see it. They have four or five different studios working on various components, they're arrogant enough to believe that they can deliver the offline component to everyone while meeting demand (not even Blizzard accurately scales its server load when it rolls out a new WoW release, and they've had years of practice), and now that they're putting shit like towels and plants as stretch goals, I think CIG has more money than it knows what to do with.

I would not be stunned in the slightest if they just add a bunch of ships to the DFM and some campaign missions (the Squadron 42 stuff), then call it a day, and then focus the rest of the cash on the PU. They have whiffed so hard on so many deadlines, with so many disastrous demonstrations and ideas (I still can't comprehend Cargo Commander, for lack of a better term, being a real thing they're building), that I have lost a ton of faith in CIG.
Timby is offline   Reply With Quote
Old May 26 2014, 11:46 PM   #53
Yoda
Rear Admiral
 
Yoda's Avatar
 
Location: San Diego
Re: Star Citizen - Chris Roberts' new game

I haven't been paying too much attention, I gave 'em like 70 bucks a year or two back. Occasionally I catch a video that looks pretty cool. I haven't bothered with the hangar module because... seems kind of boring. I'll dust off the old Logitech Wingman Digital 3D for some dog fighting though. Though it's going to be in competition with the new Mario Kart.
__________________
Yoda is offline   Reply With Quote
Old May 29 2014, 09:07 AM   #54
Jono
Rear Admiral
 
Jono's Avatar
 
Location: Australia
Re: Star Citizen - Chris Roberts' new game

Not at all surprised that the Arena Commander has been delayed again. I don't know if they have stated any changes in release dates, but I'd be amazed if SQ42 comes out this year and wouldn't be surprised if Star Citizen becomes a "Coming in 2016" game.
Jono is offline   Reply With Quote
Old May 29 2014, 11:47 AM   #55
Blamo
Fleet Captain
 
Location: UK
Re: Star Citizen - Chris Roberts' new game

Yeah, can't say I'm shocked either.

They really need to stop giving out release dates.
Blamo is offline   Reply With Quote
Old May 30 2014, 01:36 AM   #56
Timby
GIVE ME YOUR FACE
 
Timby's Avatar
 
Re: Star Citizen - Chris Roberts' new game

Jono wrote: View Post
Not at all surprised that the Arena Commander has been delayed again. I don't know if they have stated any changes in release dates, but I'd be amazed if SQ42 comes out this year and wouldn't be surprised if Star Citizen becomes a "Coming in 2016" game.
"Star Citizen" is never going to happen -- if it does, I will bet actual money that it doesn't launch (post-alpha, post-beta, real actual launch) until 2017. Chris Roberts was a legendarily terrible project manager at ORIGIN and Digital Anvil (there's a reason DA sold to Microsoft, the company ran out of money on Freelancer), and now that he doesn't have a leash, RSI / CIG is just pissing money away on a bunch of studios that have no idea what the fuck they're doing.

I mean, c'mon, they're trying to integrate a space sim with an FPS with a Cargo Tetris plugin. Scope creep isn't just a possibility, it's happened.
Timby is offline   Reply With Quote
Old May 30 2014, 06:22 AM   #57
Jono
Rear Admiral
 
Jono's Avatar
 
Location: Australia
Re: Star Citizen - Chris Roberts' new game

If I remember correctly 2017 was the original launch date, but with one of the stretch goals during the initial funding campaign they shortened it under the theory that they would be able to hire more staff to push it out quicker.

As you say, it continued to increase in scope after that and its revised release dates are, to be kind, very optimistic. The fans also have to take some of the blame for that. They were asked at least twice about stopping the stretch goals (again if my memory serves the first was to continue after the initial funding campaign and another was to stop after a certain funding goal), but the majority were against it. If they did stop things like the FPS component, which were on the "for the future" additions would have probably stayed there.
Jono is offline   Reply With Quote
Old May 30 2014, 08:04 AM   #58
J. Allen
Best Pony™
 
J. Allen's Avatar
 
Location: United States
Send a message via ICQ to J. Allen Send a message via AIM to J. Allen Send a message via Windows Live Messenger to J. Allen Send a message via Yahoo to J. Allen
Re: Star Citizen - Chris Roberts' new game

I hope this doesn't turn out like Freelancer. I love the game, but it's obvious that the game isn't complete. The game's economy is a mess, the mission portion of the game ends quickly, and after that it's all repetition. I have high hopes for Star Citizen, and it better work out, because at this point it's $45 million of AAA title level game money, and people are going to be pissed if this ends up being anything less than what was promised.

Especially if it's being spent on crafting digital towels instead of concentrating on core components.
__________________
:: :: ::
Visit Brony Kingdom, where all of your wildest dreams will come true.
:: :: ::
-=- My Patron Saint is Twilight Sparkle -=-
J. Allen is online now   Reply With Quote
Old May 31 2014, 03:56 PM   #59
Jax
Admiral
 
Jax's Avatar
 
Location: England - "The Home of Football"
Re: Star Citizen - Chris Roberts' new game

When will they stop collecting money and trying to expand on the game and get down to finishing what they already promised. I know he wants to make this great massive game but I can't help but feel this kickstarter fund the game is generating is doing more harm than good.
__________________
World Cup Thread 2014
Jax is offline   Reply With Quote
Old May 31 2014, 06:22 PM   #60
JarodRussell
Vice Admiral
 
JarodRussell's Avatar
 
Re: Star Citizen - Chris Roberts' new game

Ever since Jane's ATF and X-Wing Alliance there hasn't been a single decent aerial/space combat simulator. And X-Wing Alliance was already inferior to X-Wing vs TIE Fighter. This one looked promising.
__________________
lol
l
/\
JarodRussell is offline   Reply With Quote
Reply

Bookmarks

Tags
star citizen, wing commander

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT +1. The time now is 08:09 PM.

Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.