|
Welcome! The Trek BBS is the number one place to chat about Star Trek with like-minded fans. Please login to see our full range of forums as well as the ability to send and receive private messages, track your favourite topics and of course join in the discussions. If you are a new visitor, join us for free. If you are an existing member please login below. Note: for members who joined under our old messageboard system, please login with your display name not your login name. |
|
|||||||
| Fan Art Post your Trek fan art here, including hobby models and collectibles. |
![]() |
|
|
Thread Tools |
|
|
#16 |
|
Lieutenant Junior Grade
|
Re: mclea1mm - Intrepid Class
http://bit.ly/U8tBBp The nacelles and their part of the pylon, and the hinge, are separate pieces, with the remaining pylon built directly into the engineering hull. Hopefully this will allow me to easily rotate the nacelles for renders and animation, but I think it might make my texture bake a little janky. We'll see. |
|
|
|
|
|
#17 |
|
Commodore
|
Re: mclea1mm - Intrepid Class
__________________
|
|
|
|
|
|
#18 |
|
Fleet Captain
|
Re: mclea1mm - Intrepid Class
|
|
|
|
|
|
#19 |
|
Lieutenant Junior Grade
|
Re: mclea1mm - Intrepid Class
http://bitly.com/U8tBBp http://bit.ly/SOAdFr |
|
|
|
|
|
#20 |
|
Lieutenant Junior Grade
|
Re: mclea1mm - Intrepid Class
https://lh3.googleusercontent.com/-2...Intrepid13.jpg |
|
|
|
|
|
#21 |
|
Commander
Location: São Paulo, Brasil
|
Re: mclea1mm - Intrepid Class
|
|
|
|
|
#22 |
|
Lieutenant Junior Grade
|
Re: mclea1mm - Intrepid Class
So, the next step in my game asset process is to copy the model, remove smoothing, and simplify it into the low-poly model that would be used in a game. Then, I can bake the high poly into a texture to be applied to the low poly. I will paint more detail into that bake as needed (sensor greebles, panel lines, small windows, escape hatches, phaser detail, etc). For those interested, a normal map is akin to a bump map, but it stores a lot more directional information into RGB values. Many games use normal mapping to give a more convincing depth while keeping the assets as light as possible. Here's where the model is now, before I start tearing into it to make the low-poly version! Forward 3/4: http://bit.ly/ShD5x8 Forward Above: http://bit.ly/S2EoP8 Below 3/4: http://bit.ly/UkOo8p Rear 3/4: http://bit.ly/Ydhp9b |
|
|
|
|
|
#23 |
|
Lieutenant Junior Grade
|
Re: mclea1mm - Intrepid Class
Instead I wanted to prototype the gridlines on the normal map, and see if it would come out as I'd hoped. Figuring this out is important since I plan to use the same method to paint in the small windows and other details. I'm reasonably happy with the result of the gridlines in the normal map, though it needs some tweaking. http://bit.ly/UmM903 |
|
|
|
|
|
#24 |
|
Commodore
|
Re: mclea1mm - Intrepid Class
__________________
|
|
|
|
|
|
#25 |
|
Lieutenant Junior Grade
|
Re: mclea1mm - Intrepid Class
Some incremental progress. Decent results putting windows and escape pod hatches into the normal map. Things will definitely pop more once I start in with the colors. http://bit.ly/SZjv82 |
|
|
|
|
|
#26 |
|
Lieutenant Junior Grade
|
Re: mclea1mm - Intrepid Class
http://bit.ly/S9eRaK http://bit.ly/VIpBsv http://bit.ly/138ffYh |
|
|
|
|
|
#27 |
|
Commander
Location: Delta Quadrant Borg Queen appartement 8472
|
Re: mclea1mm - Intrepid Class
|
|
|
|
|
#28 |
|
Lieutenant Junior Grade
|
Re: mclea1mm - Intrepid Class
|
|
|
|
|
|
#29 |
|
Lieutenant Junior Grade
|
Re: mclea1mm - Intrepid Class
http://bit.ly/UMqxOf |
|
|
|
|
|
#30 |
|
Rear Admiral
|
Re: mclea1mm - Intrepid Class
__________________
"Sometimes I wonder whether the world is being run by smart people who are putting us on or by imbeciles who really mean it." - Mark Twain http://tlbklaus.deviantart.com |
|
|
![]() |
| Bookmarks |
«
Previous Thread
|
Next Thread
»
| Thread Tools | |
|
|
All times are GMT +1. The time now is 04:57 PM.
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.
















