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Fan Productions Creating our own Trek canon!

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Old June 11 2014, 05:58 PM   #496
Psion
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Re: Star Trek: Axanar

Yep ... I could nitpick. I could criticize some of the artistic choices.

BUT DAMN, THIS LOOKS AWESOME!
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Old June 11 2014, 06:04 PM   #497
diriel
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Re: Star Trek: Axanar

Psion,

Not to put a fine point on it...but what things would you nitpick? Just simple curiosity.
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Old June 11 2014, 06:13 PM   #498
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Re: Star Trek: Axanar

Great, GREAT Tony Todd voice-over (the guy could do a mcdonald's commercial and I'd be entranced---Hey Abrams! How about hiring Tony for your newest Star Wars film villain, to be the 21st century James Earl Jones?)

Some of these space shots and the orgy of complex, beautifully elaborate FX. Tobias is insane! (can I have his baby?!)

Last edited by Bixby; June 11 2014 at 06:33 PM.
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Old June 11 2014, 06:13 PM   #499
doubleohfive
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Re: Star Trek: Axanar

Psion wrote: View Post
Yep ... I could nitpick. I could criticize some of the artistic choices.
My only nit is that in advertising the project like this, they've basically confirmed that the characters Hatch, Vernon, Todd, and Hertzler play (in addition to Soval) will all survive the events of the film, thereby severely cutting down on the element of danger or excitement that the film may attempt to present to us.

Certainly, it's possible that the film may not suffer from this, but viewing it from the perspective of a writer and producer, that was the first thing that jumped out at me.

BUT DAMN, THIS LOOKS AWESOME!
It does look awesome, yes.
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Old June 11 2014, 06:29 PM   #500
diriel
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Re: Star Trek: Axanar

D05,

We know that Garth makes it beyond any doubt. This being a Historical movie, I think people will get caught up in the moment!

Things like; "Well, we know ship-x makes it! But how much damage did she take? How many crew lost? I want to see the Hero's of the day!!" I believe people will become absorbed by the story unfolding in a way that really Takes Us There to relive it all.

Live long and prosper!
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Old June 11 2014, 06:39 PM   #501
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Re: Star Trek: Axanar

Amazing, completely blown away by this....
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Old June 11 2014, 06:40 PM   #502
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Re: Star Trek: Axanar

diriel wrote: View Post
D05,

We know that Garth makes it beyond any doubt. This being a Historical movie, I think people will get caught up in the moment!

Things like; "Well, we know ship-x makes it! But how much damage did she take? How many crew lost? I want to see the Hero's of the day!!" I believe people will become absorbed by the story unfolding in a way that really Takes Us There to relive it all.

Live long and prosper!
Again, I'm not saying there can't be cinematic "fun" to be had with the story; just that I would have done it a little differently.
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Old June 11 2014, 06:46 PM   #503
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Re: Star Trek: Axanar

We should nitpick so the guys working on this can take our comments into consideration. I showed the clip to a CGI artist yesterday. He loved (and I mean LOVED) the space sequences, but he felt the CGI images of cities looked like something out of a video game.

Frankly, I didn't notice this. I am a TOS fan and TOS was not built on special effects, so the effects don't need to be perfect as far as I am concerned.
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Old June 11 2014, 06:55 PM   #504
diriel
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Re: Star Trek: Axanar

Duane,

Good point! I had to go back and watch for the city scenes. I see what you are saying. Have you posted this on their Facebook/axanar page? There is a discussion going there about the video in the post for the video. Feedback highly desired!

https://www.facebook.com/StarTrekAxanar

I wonder if something as "simple" as more Skyscraper Glass would help...
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Old June 11 2014, 06:55 PM   #505
tobiasrichter
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Re: Star Trek: Axanar

Duane, please have that artist contact me and tell me how to improve the city shots. I´m always open to improve things.

Most of the characters we see in the "Prelude" short will not play a major role in Axanar, so there are still plenty of characters to worry about whether they are going to survive or not ...
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Old June 11 2014, 07:11 PM   #506
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Re: Star Trek: Axanar

Tobias, I will try to get his feedback. I am seeing him on Saturday, so give me a few days. I doubt he is a specialist in "city scenes" but let's see what he can contribute.

diriel, I did not post this on FB. For me it is enough to know that Tobias is in the loop.

I suspect that it is a simple matter of detailing the buildings. "Fire" seems hard to get right, but the "fire" looked good to me.
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Old June 11 2014, 07:54 PM   #507
diriel
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Re: Star Trek: Axanar

That Tobias is on it, is one of the reasons I like this project so much. Pretty much all of them are 'approachable', they are all-up Trekkies first and foremost!
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Old June 11 2014, 08:35 PM   #508
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Re: Star Trek: Axanar

The SFX and the actors Hatch, Hertzler, Vernon, Graham really blow me away. Heart and Soul and CG Magic... Wow.
The only difficulty I see with such a project is, how Alec Peters manages to deal with all those professional surroundings. Given that Garth is the central figure in this play it's a daring game to throw him in midst of all the others. What I've seen from the teaser, he's good regarding fan film standards... but OMG, the others...

That's my gripe with casting Pros in fan films.
First - they cost you money... but well, the fundraising generation is proceeding, isn't it?
Second - They make their amateur counterparts look like... amateurs.

Especially when the sky is full of 'em. One Guest Star - ok, we had it in the past and we mostly loved it. But "The Magnificent Five" together with - say - Robert Ordinary?

I said it before - it's a daring game. It can go well, Axanar might prove to be an extraordinary experience... given that those 5 will be seen as more a help for Peters. Otherwise he would be just... there. That would be a real pity.
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Old June 11 2014, 08:40 PM   #509
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Re: Star Trek: Axanar

diriel wrote: View Post
Psion,

Not to put a fine point on it...but what things would you nitpick? Just simple curiosity.
I have been a fan of Tobias' work since the days of the Amiga, and I have no qualms with the execution of his work. He's an artist, and calling him "talented" undersells what he can do. Please consider the following in the context of what it is: actively straining to find something that *I* feel might need tweaking. As such, it's all highly subjective.

00:00 - 00:13. I don't like really dense asteroid fields. They're a trope in science fiction since The Empire Strikes Back and they simply don't look like that. The rings of Saturn are less dense. Our solar system has a significant asteroid field between Mars and Jupiter, and if it was as dense as what's seen all the time in SF productions, it would look like a great arc cutting through the night sky -- and would probably be visible in daylight, too. Asteroids have mass. With mass comes gravity. When you have enough asteroids that close together, they will condense into a planet in very little time.

00:14 - 00:17. Gorgeous. Simple, understated, but I like it. It hearkens back to the opening of Star Trek: The Motion Picture.

00:18 - 00:20. Good, but I think the cinéma vérité camera shake looks a little artificial. It could use more fine jitter. I'm also not a fan of starships hanging so close to the ground. I'm old-school on this and don't think they belong in an atmosphere without lots of special engineering. Still, it's a dramatic shot.

00:21 - 00:27. Tony Todd as Ramirez. Nice angle, nice contrast and lighting.

00:28 - 00:30. Exquisite model work on the Ares and space dock. But the dock itself looks a little flat. There isn't enough variety and texture. I also think there's a little too much ambient occlusion shadow wash over the bridge superstructure.

00:31 - 00:34. More Tony Todd. But the backdrop with Earth and the starfield looks wrong. Take a look at close photos of the Earth sometime and you'll see that the planet is so bright that it washes out the stars. It's a mistake we see all the time in Star Trek productions, and just one we have to live with ... like sound in space. The closeup on Todd also shows a huge number of stars behind him that just looks distracting.

00:35 - 00:38. The Ares in dock. I love the design and execution, but the hull looks dull and lifeless here. Maybe it's the lighting. Maybe, since there's an Aztec pattern, I keep expecting the hull to glisten in subtle hues the way the Enterprise did in ST:TMP. At the same time, the nacelles look great. And I wish the Ares had those three little round window things up front the way the original Enterprise did.

00:39 - 00:50. J.G. Hertzler -- damn that guy was great in DS9! I have the same shrugs about the background.

00:51 - 00:53. The Ares in a nebula or atmosphere. No complaints ... the ship looks much nicer here.

00:54 - 00:57. Khaaaaaaaarrrrrnnnn! Nice makeup on Richard Hatch. He's not a sneering caricature of evil, either, but obviously an intelligent man. It's a welcome take on Klingons. My wife thinks his ridges are too subtle, but there's tons of variety in Klingon foreheads. Besides, the Augment virus might have had subtle effects on Kharn.

00:58 - 01:09. Ambassador Soval. I loved this character. I assume that's Vulcan outside the window. It's odd that the stars are all tinted amber -- is that the result of color correction?

01:10 - 01:11. Wreck of the (Kelvin?). Billowing fireball in space. NASA has some footage out there of what fire in a micro-g environment would look like, even if someone can figure out how to get the oxygen the fireball needs in a vacuum. Yeah, yeah, I know. It's beautiful anyway. It'd be boring my way. Leave it.

01:12 - 01:14. Nice. Simple, no distracting background (see that JJ?!) Kate sells the scene in just two seconds of acting.

01:14 - 01:16. Kate again, different scene. Same problem with starfield. Seriously, is that even a problem? It looks nice anyway.

01:17 - 01:20. Shush, I'm drooling. And look! The three round things on the front of the ships! I wonder what they do.

01:21 - 01:26. Kate and Richard. I like the hilt on his sword. Good detail work on the prop.

01:27 - 01:30. The U.S.S. Leonov unleashes a fusillade of energy bolts. One of the things I did like about J.J.'s movie was the introduction of new weapon designs on Starfleet vessels. There isn't a thing wrong with this shot that I can see.

01:31 - 01:35. Richard interrupts Tobias' work again, dammit.

01:36 - 01:50. Wow. WOW. WOW! Alright, wait a minute, let me think, I'm supposed to be nitpicking. Ah! Do the ships have to be so tightly packed together? Shouldn't they be tens of miles away from each other at the very least? This is something that started with DS9 ... pack in the ships really tight and make it look more dramatic. I wish someone would break this trope and try to find a way to dramatically depict battles at realistic ranges.

01:51 - 01:52. That yammering Klingon interrupts the action again!

01:53 - 01:55. A nice cityscape. I agree with Duane's CG artist friend. There is something a little cartoonish about them. Maybe more variety in building texture? Most of them look like they're made out of the same batch of poured concrete. But I love the homage to TOS city architecture.

01:55 - 01:56. Those phasers hitting the city are like a gut punch. But I get the feeling that they look like they should be doing more damage. Buildings should be actively crumbling as the beams draw near ... heat shimmers should be coming off of them ... blast shimmers, too, like you see off big bombs. Those beams should be hitting the city with a force that dwarfs lightning they're twin fingers of God, sowing destruction.

01:57 - 01:58. The aftermath. I buy it.

01:59 - 02:10. Garth of Izar. My biggest fear for this production revolves around this man. Is he any good? Will he actually be able to carry the production or is the producer's desire to depict himself as the hero putting the whole thing in jeopardy? I ... still don't know. He looks sincere. And I like the slightly wide-eyed delivery. So far, so good!

02:11 - 02:21. Gorgeous. Works well with Todd's voice over.

02:22 - 02:26. "... I do not fear the Klingon Empire!"


Alright, I elaborated on my nitpicks, but that's ALL they are. Honestly, this is brilliant work, through and through. And most of my complaints are either subjective or based on a different opinion about Star Trek canon. At that, for a number of shots, I had to work to find a complaint.
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Old June 11 2014, 09:10 PM   #510
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Re: Star Trek: Axanar

Excellent trailer. Not going to be a pixel peeper, just going to enjoy it!.
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