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| Fan Productions Creating our own Trek canon! |
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#31 | |||
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Commander
Location: Birmingham, UK.
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Re: Star Trek: Renegades
Why is it the majority of fan productions feel it necessary to remove the familiarity from whatever they produce? ie: banding on uniforms, or combadge alterations? I get the same feeling with things like that as I do when I see a wobbly set. :/
http://www.youtube.com/watch?v=r8UPSknaHZI http://www.youtube.com/watch?v=O5MMa-CLYIA http://www.youtube.com/watch?v=vKKPr03dh4Q http://www.youtube.com/watch?v=t2rhB9ZHylQ
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www.digitalfilmworks.co.uk |
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#32 |
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Lieutenant
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Re: Star Trek: Renegades
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Balok knows all!!!!! |
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#33 |
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Rear Admiral
Location: Maurice in San Francisco
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Re: Star Trek: Renegades
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"Star Trek…at times sparkled with true ingenuity, and pure science fiction approaches, and at other times was more carnival like, and very much more the creature of television than the creature of a legitimate literary form." |
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#34 | |
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Commander
Location: Birmingham, UK.
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Re: Star Trek: Renegades
J.
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www.digitalfilmworks.co.uk |
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#35 |
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Rear Admiral
Location: Maurice in San Francisco
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Re: Star Trek: Renegades
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"Star Trek…at times sparkled with true ingenuity, and pure science fiction approaches, and at other times was more carnival like, and very much more the creature of television than the creature of a legitimate literary form." |
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#36 | |
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Commander
Location: Birmingham, UK.
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Re: Star Trek: Renegades
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www.digitalfilmworks.co.uk |
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#37 |
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Rear Admiral
Location: Maurice in San Francisco
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Re: Star Trek: Renegades
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"Star Trek…at times sparkled with true ingenuity, and pure science fiction approaches, and at other times was more carnival like, and very much more the creature of television than the creature of a legitimate literary form." |
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#38 |
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Fleet Captain
Location: Southwest Georgia
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Re: Star Trek: Renegades
What did you guys do about the glare off the consoles and MSD? I'm curious because it's a concern for us as well. |
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#39 | |
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Commander
Location: Birmingham, UK.
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Re: Star Trek: Renegades
It was pretty much hell. I'd get through about 9 frames a day, although I wasn't very good back then! So we never really had to worry about reflections or issues with bouncing light.
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www.digitalfilmworks.co.uk Last edited by Johnny; September 20 2012 at 11:12 PM. |
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#40 |
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Fleet Captain
Location: Southwest Georgia
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Re: Star Trek: Renegades
Then using After Effects (I think) we mask them into place, angle them, and composite them into the video. Several of the VFX guys and our editor want us to use a green screen of the same size placed over the referenced position on the console. This would make placing the animations easier. The cast and shooting crew are hesitant to go with that approach as they like having a visual cue. Still, I love the look of your bridge and animations! Well done! |
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#41 |
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Lieutenant
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Re: Star Trek: Renegades
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#42 | ||
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Commander
Location: Birmingham, UK.
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Re: Star Trek: Renegades
I think AFX (or equivelent) post work on a black or referenced on-set graphic really gives you the freedom to do whatever you want with the animations, and if you hate it... you can change it without re-filming.
I tried everything from laser cut 300gsm black card with colour transparency in the button holes, to adhesive vinyl and nothing really provided the right look. Especially where there's limited ability to control natural light or access a decent amount of artificial light it becomes quite difficult. What we did in our case got the best results for us, although it generated more work! Some of the DSLR's (550 or above) have firmware upgrades you can install which let you record near-uncompressed footage, but it was a bit before our time. If I did it again (and I'm tempted!), I'd film on my 600... though I'd still add the lcars in post.
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www.digitalfilmworks.co.uk |
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#43 |
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Fleet Captain
Location: Southwest Georgia
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Re: Star Trek: Renegades
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#44 |
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Rear Admiral
Location: Maurice in San Francisco
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Re: Star Trek: Renegades
On Polaris we had four flatscreen monitors running DVD loops, six overhead transparencies on light boxes, and a whole mess of physical buttons lit from below. The great thing about this is we got the best of all worlds in that we had animations running on the consoles that we didn't have to matte, the controls were "practical" in that they were physical and the actors could interact with them by touch, and the overhead graphics are easy to replace in post if we want (in some cases we'd pull out the artwork and slap a green filter and diffusion in there to make an instant greenscreen. The other benefit of having backlit art/buttons/lit screens is you get something that's difficult to achieve if you add them in post: interactive lighting. Note in the second pic that you can see the glow from the buttons on the hand of the actress just left of center. ![]() ![]() The trickiest part is the holographic table projections, but so far NEO f/x is doing a bang-up job match moving that stuff, even when actors pass in front of it.
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"Star Trek…at times sparkled with true ingenuity, and pure science fiction approaches, and at other times was more carnival like, and very much more the creature of television than the creature of a legitimate literary form." Last edited by Maurice; September 21 2012 at 09:05 AM. |
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#45 |
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Fleet Captain
Location: Southwest Georgia
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Re: Star Trek: Renegades
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