RSS iconTwitter iconFacebook icon

The Trek BBS title image

The Trek BBS statistics

Threads: 139,606
Posts: 5,425,425
Members: 24,807
Currently online: 585
Newest member: Dixonn

TrekToday headlines

IDW Publishing December Trek Comics
By: T'Bonz on Sep 17

September Loot Crate Features Trek Surprise
By: T'Bonz on Sep 16

USS Enterprise Miniature Out For Refit
By: T'Bonz on Sep 16

Star Trek/Planet of the Apes Comic Crossover
By: T'Bonz on Sep 16

Trek 3 Shooting Next Spring?
By: T'Bonz on Sep 16

Star Trek: Alien Domain Game Announced
By: T'Bonz on Sep 15

Red Shirt Diaries Episode Three
By: T'Bonz on Sep 15

Made Out Of Mudd Photonovel
By: T'Bonz on Sep 15

Takei Has Growth Removed
By: T'Bonz on Sep 15

Retro Review: Tears of the Prophets
By: Michelle on Sep 12


Welcome! The Trek BBS is the number one place to chat about Star Trek with like-minded fans. Please login to see our full range of forums as well as the ability to send and receive private messages, track your favourite topics and of course join in the discussions.

If you are a new visitor, join us for free. If you are an existing member please login below. Note: for members who joined under our old messageboard system, please login with your display name not your login name.


Go Back   The Trek BBS > Entertainment & Interests > Gaming

Gaming Non-Star Trek Gaming

Reply
 
Thread Tools
Old February 25 2013, 01:27 AM   #1
JirinPanthosa
Commodore
 
Why do games take so long to start up?

In my opinion, you should see something resembling a game's core gameplay within five minutes of turning on a new game.

Instead, we get hour long story sequences to start the game, or we get tutorial sequences like in Assassin's Creed 3 where you're not doing a whole lot except following a single path laid out for you. In the extreme example, Final Fantasy XIII, it takes several hours before the combat looks anything remotely like the main combat of the game.

Are game developers missing the point of gaming? It's great to have a game with a great plot, but shouldn't story be secondary to gameplay? And shouldn't gameplay be learned by exploring the system yourself, rather than starting out with no options then being led around by the nose as it's gradually opened up to you? Do game developers just have a low opinion of gamers now, thinking they can't figure out the mechanics by trial and error like they used to?
JirinPanthosa is offline   Reply With Quote
Old February 25 2013, 01:54 AM   #2
Kelthaz
Rear Admiral
 
Kelthaz's Avatar
 
Location: Toronto, Ontario
Re: Why do games take so long to start up?

Ah, that's modern gaming for you. Yeah, so you might be interested in this video by Egoraptor that covers pretty much all the points that you brought up. Take a look.

__________________
"Who are you?! And how did you get in here?!"

"I'm the locksmith. And... I'm the locksmith."
Kelthaz is online now   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT +1. The time now is 08:40 PM.

Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.