RSS iconTwitter iconFacebook icon

The Trek BBS title image

The Trek BBS statistics

Threads: 139,072
Posts: 5,397,915
Members: 24,733
Currently online: 554
Newest member: herneetkaur

TrekToday headlines

Two New Starship Collection Ships
By: T'Bonz on Aug 26

Trek Actor Wins Emmy
By: T'Bonz on Aug 26

Trek Retro Watches
By: T'Bonz on Aug 26

New DS9 eBook To Debut
By: T'Bonz on Aug 25

Trek Ice Cube Maker and Shot Glasses
By: T'Bonz on Aug 25

City on the Edge of Forever #3 Preview
By: T'Bonz on Aug 25

TV Alert: Shatner TNG Documentary
By: T'Bonz on Aug 25

Forbes Cast In Powers
By: T'Bonz on Aug 22

Dorn To Voice Firefly Character
By: T'Bonz on Aug 22

No ALS Ice Bucket For Saldana
By: T'Bonz on Aug 22


Welcome! The Trek BBS is the number one place to chat about Star Trek with like-minded fans. Please login to see our full range of forums as well as the ability to send and receive private messages, track your favourite topics and of course join in the discussions.

If you are a new visitor, join us for free. If you are an existing member please login below. Note: for members who joined under our old messageboard system, please login with your display name not your login name.


Go Back   The Trek BBS > Entertainment & Interests > Gaming

Gaming Non-Star Trek Gaming

Reply
 
Thread Tools
Old July 7 2012, 03:07 AM   #1
Mr. Adventure
Admiral
 
Mr. Adventure's Avatar
 
Location: Mr. Adventure
Oh, how the mighty have fallen...

Hail to the king, baby. Should've remained a vaporware legend.

Mr. Adventure is offline   Reply With Quote
Old July 7 2012, 03:11 AM   #2
Robert Maxwell
Not Your Toy
 
Robert Maxwell's Avatar
 
Location: A broken roof
View Robert Maxwell's Twitter Profile Send a message via ICQ to Robert Maxwell Send a message via AIM to Robert Maxwell Send a message via Windows Live Messenger to Robert Maxwell Send a message via Yahoo to Robert Maxwell
Re: Oh, how the mighty have fallen...

$3? I'd buy it at that price (if I didn't already have it.)

Anyway, while it's not a good game by any stretch, it's not as terrible as its reputation would lead one to believe.
__________________
It's all false love and affection
The Journeyman - Buy it now! Maybe?
My world simulation project!
My blog
Robert Maxwell is offline   Reply With Quote
Old July 7 2012, 03:53 AM   #3
Mr. Adventure
Admiral
 
Mr. Adventure's Avatar
 
Location: Mr. Adventure
Re: Oh, how the mighty have fallen...

Gamestop has it for $5 but $3 was too funny. I had played it once on a free rental and didn't feel like adding another coaster to my bulging collection just because it was cheap but I suppose you can't go too wrong for that price.
Mr. Adventure is offline   Reply With Quote
Old July 7 2012, 06:59 AM   #4
Owain Taggart
Rear Admiral
 
Owain Taggart's Avatar
 
Location: Northern Ontario, Canada
Re: Oh, how the mighty have fallen...

Haha, ouch, that's gotta hurt, especially to those who spent so long working on it.
Owain Taggart is offline   Reply With Quote
Old July 7 2012, 01:32 PM   #5
Itisnotlogical
Commodore
 
Itisnotlogical's Avatar
 
Location: Shufflin', shufflin', shufflin'...
Re: Oh, how the mighty have fallen...

It does kind of sting that after being in development so long, it was ultimately a dud.
__________________
"Good grief. You guys sure know how to make something out of nothing. And then take sides about whether or not it's nothing, and then change your minds and discuss why you thought it was something." - Kestra
Itisnotlogical is offline   Reply With Quote
Old July 7 2012, 01:55 PM   #6
Reverend
Rear Admiral
 
Reverend's Avatar
 
Location: UK
Re: Oh, how the mighty have fallen...

Robert Maxwell wrote: View Post
$3? I'd buy it at that price (if I didn't already have it.)

Anyway, while it's not a good game by any stretch, it's not as terrible as its reputation would lead one to believe.
Really? I couldn't even finish the sodding demo. I can't put my finger on why exactly, but the mechanics just felt...off. Plus it was boring. Really, really boring. I don't know *how* a game that outlandish and OTT can be considered boring, but somehow they managed it.

So no, I wouldn't pay even *that* price for it, because I wouldn't even be able to sit through it, much less have any fun with it.
Reverend is offline   Reply With Quote
Old July 7 2012, 02:49 PM   #7
Robert Maxwell
Not Your Toy
 
Robert Maxwell's Avatar
 
Location: A broken roof
View Robert Maxwell's Twitter Profile Send a message via ICQ to Robert Maxwell Send a message via AIM to Robert Maxwell Send a message via Windows Live Messenger to Robert Maxwell Send a message via Yahoo to Robert Maxwell
Re: Oh, how the mighty have fallen...

Itisnotlogical wrote: View Post
It does kind of sting that after being in development so long, it was ultimately a dud.
I have the feeling the people who worked on it at 3D Realms got pretty frustrated with the whole process, since their boss kept making them switch to new engines. Remember when it was going to be using the Quake engine? That's how fucking old this game is!

Kind of sad that this is the game that bankrupted a once-respected development company.
__________________
It's all false love and affection
The Journeyman - Buy it now! Maybe?
My world simulation project!
My blog
Robert Maxwell is offline   Reply With Quote
Old July 7 2012, 07:06 PM   #8
Mr. Adventure
Admiral
 
Mr. Adventure's Avatar
 
Location: Mr. Adventure
Re: Oh, how the mighty have fallen...

Robert Maxwell wrote: View Post
Remember when it was going to be using the Quake engine? That's how fucking old this game is!
I watched that old trailer for years, I used to dream about what this game would be like.

Mr. Adventure is offline   Reply With Quote
Old July 7 2012, 07:38 PM   #9
Sheep
Vice Admiral
 
Sheep's Avatar
 
Location: Chicago
Re: Oh, how the mighty have fallen...

One of my buddies bought it at $60 going against every single review out there and my advice to not waste his money. Turns out he stopped playing at about halfway through because the game's flaws were so glaring. :shock:

Anyhow I thought this was going to be a thread about Sega who now consider Aliens vs. Predator a core property, completely ignoring all their actual classics aside from Sonic. *facepalm*
__________________
Hating the anti-intellectual movement since before it was actually a movement.
Sheep is offline   Reply With Quote
Old July 7 2012, 07:45 PM   #10
Owain Taggart
Rear Admiral
 
Owain Taggart's Avatar
 
Location: Northern Ontario, Canada
Re: Oh, how the mighty have fallen...

Yeah, exactly, Robert. It kind of makes you wish all this had been a joke and that the company will eventually resurface to make another game to make up for this. I remember seeing the first screenshots of it in the Quake engine. They've kept saying that the game wasn't really in development back then, but they can say whatever they want, because if you show screenshots of your game, then that tells the public that you have been developing your game, so from the public point of view, it was in development, even if it was really early in its development. There is a company licensed as Apogee making games for Smartphones, but that's not quite the same thing.

That trailer gave us a glimpse of what could have been an awesome game if they had continued in that direction, but shortly after that was released, they decided to scrap it and restart again.

I think one of the most glaring flaws about the released game is that they tried a bit too hard in the humour department. It's like a comic trying to be funny but stumbling around with his material without really knowing his audience. One of the great things about Duke Nukem 3D was that it never took itself too seriously.
Owain Taggart is offline   Reply With Quote
Old July 7 2012, 11:13 PM   #11
Itisnotlogical
Commodore
 
Itisnotlogical's Avatar
 
Location: Shufflin', shufflin', shufflin'...
Re: Oh, how the mighty have fallen...

Robert Maxwell wrote: View Post
Itisnotlogical wrote: View Post
It does kind of sting that after being in development so long, it was ultimately a dud.
I have the feeling the people who worked on it at 3D Realms got pretty frustrated with the whole process, since their boss kept making them switch to new engines. Remember when it was going to be using the Quake engine? That's how fucking old this game is!

Kind of sad that this is the game that bankrupted a once-respected development company.
Changing the engine mid-development was what ultimately killed another turd of gaming, Daikatana. I doubt it would have been very much fun in the first place (ugly graphics, tiny enemies that aren't any fun to kill, etc.) but changing from Quake to Quake II mid-development added a bunch of bugs that there was no time to fix.

To think, this was the pet project of John Romero, one of the co-creators of the very first DooM game.
__________________
"Good grief. You guys sure know how to make something out of nothing. And then take sides about whether or not it's nothing, and then change your minds and discuss why you thought it was something." - Kestra
Itisnotlogical is offline   Reply With Quote
Old July 8 2012, 12:46 AM   #12
Owain Taggart
Rear Admiral
 
Owain Taggart's Avatar
 
Location: Northern Ontario, Canada
Re: Oh, how the mighty have fallen...

Well, changing from Quake to Quake II isn't so much a leap in logic since it's essentially the same engine, but with lots of improvements that have been made since the original, and it's always easier to keep the original assets that way. In a way, it stayed within the same family of engines. It's when 3D Realms changed engines completely several times throughout development that allowed it to stagnate. From Quake to Unreal, and I think another Unreal engine. They just kept switching because they were distracted by all the improvements they had to have.
Owain Taggart is offline   Reply With Quote
Old July 8 2012, 02:14 AM   #13
Kelthaz
Rear Admiral
 
Kelthaz's Avatar
 
Location: Toronto, Ontario
Re: Oh, how the mighty have fallen...

Sheep wrote: View Post
Anyhow I thought this was going to be a thread about Sega who now consider Aliens vs. Predator a core property, completely ignoring all their actual classics aside from Sonic. *facepalm*
Yeah, that's what I was expecting too. I don't think anyone's fallen as much as Sega. Maybe Atari.

I should be more disappointed in Duke Nukem Forever, but I think we all knew it was going to be a disaster many years ago. The final release of the game was just a zombie of the former character.
__________________
"Who are you?! And how did you get in here?!"

"I'm the locksmith. And... I'm the locksmith."
Kelthaz is offline   Reply With Quote
Old July 8 2012, 03:28 AM   #14
Cutter John
Rear Admiral
 
Cutter John's Avatar
 
Location: Beyond the wall of sleep, just south of Seattle.
Re: Oh, how the mighty have fallen...

No sympathy here. They had what, twelve years to work on the thing and this is the best they could do? Screw'em.

If I wanted a REAL bad-ass FPS, I'd go pick up Serious Sam 3.
__________________
"The way I see it, every life is a pile of good things and bad things. The good things don't always soften the bad things. But vice versa, the bad things don't necessarily spoil the good things or make them unimportant."
Cutter John is offline   Reply With Quote
Old July 8 2012, 05:54 AM   #15
Robert Maxwell
Not Your Toy
 
Robert Maxwell's Avatar
 
Location: A broken roof
View Robert Maxwell's Twitter Profile Send a message via ICQ to Robert Maxwell Send a message via AIM to Robert Maxwell Send a message via Windows Live Messenger to Robert Maxwell Send a message via Yahoo to Robert Maxwell
Re: Oh, how the mighty have fallen...

Owain Taggart wrote: View Post
Well, changing from Quake to Quake II isn't so much a leap in logic since it's essentially the same engine, but with lots of improvements that have been made since the original, and it's always easier to keep the original assets that way. In a way, it stayed within the same family of engines. It's when 3D Realms changed engines completely several times throughout development that allowed it to stagnate. From Quake to Unreal, and I think another Unreal engine. They just kept switching because they were distracted by all the improvements they had to have.
From what I understand, very little of the Quake code made it into Quake II. The architecture is quite different. The assets were not very portable, either, if I'm remembering right.

And it's true that Daikatana was John Romero's baby. It makes me a bit sad that John Carmack and Romero parted ways. When they worked together--like on Doom--Carmack's superior engine skills complemented Romero's instinct for game design. Apart, neither has been as successful (although Carmack's still done pretty well, by comparison.)
__________________
It's all false love and affection
The Journeyman - Buy it now! Maybe?
My world simulation project!
My blog
Robert Maxwell is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT +1. The time now is 04:34 PM.

Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.