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Go Back   The Trek BBS > Welcome to the Trek BBS! > General Trek Discussion

General Trek Discussion Trek TV and cinema subjects not related to any specific series or movie.

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Old July 11 2012, 10:52 PM   #16
Mr Silver
Rear Admiral
 
Location: UK
Re: Star Trek Rules

Rule 14: ANY critical failure can be re-routed away.

Rule 15: A ship named Enterprise will be at the forefront of most major discoveries, battles and other events in the reach of the Federation and beyond.
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Old July 11 2012, 11:58 PM   #17
tighr
Commodore
 
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Location: California
Re: Star Trek Rules

Relayer1 wrote: View Post
Rule 12

NOTHING fired at the ship will bounce harmlessly off the shields.
Except lasers.
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Old July 12 2012, 12:46 AM   #18
Marlonius
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Re: Star Trek Rules

Rule 16: Drugs that cure plagues are best stored at isolated locations, very far from any location at which a plague might erupt.

Rule 17: Geordi must be forever lonely.
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Old July 12 2012, 02:34 AM   #19
Mr. Laser Beam
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Re: Star Trek Rules

Rule 18: Torture..
18a (ENT): Malcolm
18b (TOS): Chekov
18c (TNG): Geordi
18d (DS9): O'Brien
18e (VOY): Harry
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Old July 12 2012, 06:21 PM   #20
Dfros
Ensign
 
Re: Star Trek Rules

Rule 19

If Wesley Crusher is doing or has done some experiment its probably responsible for the crazy stuff going on around you
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Old July 12 2012, 06:45 PM   #21
Rhaven
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Location: Rhaven in Boston
Re: Star Trek Rules

Rule 20 : If it is pastel colored, loves expensive hybrid grain, purrs and is born pregnant; beaming them aboard the Klingon ship is the only proven solution.
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Old July 12 2012, 07:45 PM   #22
DanStro
Lieutenant Junior Grade
 
Re: Star Trek Rules

Rule 21 (related to Rule 13): As soon as you get the chance, just eject the warp core. You're going to have to do it soon or later anyway.
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Old July 13 2012, 05:16 PM   #23
The Dominion
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Location: Gamma Quadrant
Re: Star Trek Rules

Rule 22: In case of an engineering emergency Geordi will roll under the blast doors last.
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Old July 13 2012, 06:27 PM   #24
Romulus Prime
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Location: The broken state of California
Re: Star Trek Rules

Rule 23:

If there is part of an episode which could feature Troi's abilities as either counselor or empath, try substituting Guinan for Troi.
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Old July 13 2012, 08:01 PM   #25
Dfros
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Re: Star Trek Rules

Rule 24

In event of a dangerous away mission, send all senior staff instead of a trained security team.
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Old July 13 2012, 08:25 PM   #26
MacLeod
Admiral
 
Location: Great Britain
Re: Star Trek Rules

Rule 0: Systems will operate normally except when you need them most.
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Old July 16 2012, 01:59 PM   #27
Bry_Sinclair
Commodore
 
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Location: Along the border of Talarian space
Re: Star Trek Rules

Rule 25: No Trek series will ever have more than three female series regulars. If the prospect even arises, the one with the smallest cup size must be sacked immediately
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Old July 16 2012, 06:34 PM   #28
Shawnster
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Location: Clinton, OH
Re: Star Trek Rules

Rule 26: Holodeck safety locks are for display purposes only. All holodecks are designed to malfunction repeatedly.
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Old July 16 2012, 08:00 PM   #29
Nero's Shadow
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Re: Star Trek Rules

Rule 21

Klingons don't take prisoners !!!!
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Old July 16 2012, 09:46 PM   #30
Garrovick
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Location: wallowing in a pool of emotion
Re: Star Trek Rules

Rule 27:

If the communicators don't get taken away, their frequencies will be jammed.
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