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Gaming Non-Star Trek Gaming

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Old June 12 2012, 04:48 AM   #1
stonester1
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Realistic physics based space combat?

This game does sound very interesting. Will also offer customizable ships AND a physical copy support level, if such interests you...

http://www.kickstarter.com/projects/...mbat?ref=users
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Old June 12 2012, 03:44 PM   #2
B.J.
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Re: Realistic physics based space combat?

I saw that mentioned elsewhere. It looks interesting, but I don't think they're going to make their $40k goal in the next 5 days, seeing as it's only just under $9k now.
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Old June 15 2012, 06:47 PM   #3
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Re: Realistic physics based space combat?

Yeah, I wish them good luck and everything, but I see this as an extremely small niche. Sometimes things sound better on paper. What may sound great may actually not be that much fun to play. I could see this as an example of an idea of realism that could end up being a detriment to the gameplay and ending up being very frustrating. The space combat genre is already small enough as it is. Making it like Orbiter + Freespace while neat sounding, would make that niche even smaller.
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Old June 16 2012, 02:01 AM   #4
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Re: Realistic physics based space combat?

Realistic space combat? Well, that sounds dreadfully boring to play. There's definitely a gamer niche out there that would enjoy that sort of game, but it's a small niche.
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Old June 16 2012, 02:33 AM   #5
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Re: Realistic physics based space combat?

Frontier: Elite II attempted a Newtonian flight model back in 1993. It took a long while to get used to, and deep space combat at high velocities, while flying in-between stations, effectively turned your cockpit view into a turret picking out its target, instead of a fighter craft evading the enemy as per Wing Commander and X-Wing. However, low-velocity manoeuvres such as orbital combat, landing on rough terrain, and the recon and bombing missions, as well as manually flying to a station with a broken autopilot, were much more exciting.
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Old June 16 2012, 03:12 AM   #6
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Re: Realistic physics based space combat?

I used to mess around with Orbiter (LINK) back in the day. It was interesting, and extremely enlightening, but the last thing that I would add to it is a shooting element. Then, I'm not only calculating my own trajectory, but plotting enemy trajectories and missile envelopes. While I get the math (barely), I lack the willpower.
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Old June 18 2012, 06:50 AM   #7
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Re: Realistic physics based space combat?

There's a space combat boardgame that does it rather well, though in two dimensions. I'm hoping Steve Jackson, after they do their Kickstarter for Car Wars, does Triplanetary. That game is FUN.
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Old June 18 2012, 01:37 PM   #8
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Re: Realistic physics based space combat?

Kelthaz wrote: View Post
Realistic space combat? Well, that sounds dreadfully boring to play. There's definitely a gamer niche out there that would enjoy that sort of game, but it's a small niche.
This is the first thing I thought too upon reading the word "realistic".

Give me something along the lines of the original Colony Wars and I'd be as happy as a pig in shit, though.
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Old June 19 2012, 02:37 AM   #9
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Re: Realistic physics based space combat?

I think if it involves just flying one ship a la Wing Commander, yeah, dull. But more of a tactical command simulation, where you are commanding wings, squadrons, I could easily see how that would be fun.
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Old June 19 2012, 03:20 AM   #10
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Re: Realistic physics based space combat?

Indeed, i remember playing a WWII fighter game back in the 90's.. They said it was "how it was" back then.. The game was so freaking hard.. About the only thing i could hit was the ground..
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Old June 19 2012, 03:23 AM   #11
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Re: Realistic physics based space combat?

I had this game called MANTIS back in the day, which was a PC remake of Warhead (originally an Amiga game.) Realistic physics, and hard as hell. It was extremely difficult to play without relying on the autopilot modes. And then the second half of the game becomes impossibly difficult...
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Old June 20 2012, 02:43 PM   #12
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Re: Realistic physics based space combat?

There was a scifi game called I-War for PC that used realistic physics, too.
I did not play that much myself, though.
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Old June 20 2012, 02:45 PM   #13
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Re: Realistic physics based space combat?

Yeah, the sequel to I-War was a bit less punishing, as it had an automated "flight assist" (which you could shut off if you wanted to be hardcore.)
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Old June 21 2012, 02:46 AM   #14
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Re: Realistic physics based space combat?

JRS wrote: View Post
There was a scifi game called I-War for PC that used realistic physics, too.
I did not play that much myself, though.
Independence War? If so great game. Hard as hell.

However, Falcon 3.0 , never gave me problems.
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Old June 21 2012, 01:38 PM   #15
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Re: Realistic physics based space combat?

Air combat is a much easier thing to deal with, even when realistically simulated, than Newtonian space combat.
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