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Fan Art Post your Trek fan art here, including hobby models and collectibles.

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Old February 4 2012, 05:01 PM   #16
lewisniven
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Location: Northants - UK
Re: Explore 1701-D...

The project's still going, just a bit slower, my PC is dying and I cant really stress it. I've done a few bits and bobs though. I'm also building an ERTL Ent-A when I have free time, again I'm keeping my blog up to date on the progress with that one.

Screenshots etc at my blog as usual www.1701dproject.blogspot.com
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Old February 5 2012, 04:17 PM   #17
lewisniven
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Re: Explore 1701-D...

Made a start on sickbay today. I've kinda been holding out on this one because its such an oddly shaped room, but I think I've got it pretty much down. Obviously this is very early at the moment so excuse the crudeness of some bits...





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Old February 5 2012, 05:29 PM   #18
lewisniven
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Re: Explore 1701-D...



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Old February 5 2012, 06:18 PM   #19
TroiFan4ever
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Re: Explore 1701-D...

Hey, Lewis, you remember the emergency lights from the "Starship Mine", "Masks", and "Genesis" episodes?

You should try to make the corridors that dark. That'd be WICKED if you could also pull that off. Oh, and you shuttlecraft? OMG! Just wow. I plan on doing this project myself and I would so pay to use your model of the Enterprise-D shuttle.

Also, if you could make the corridors dark but with the white lights still on like in "Dark Page", that would also be cool.

Impressive work!
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Old February 5 2012, 06:24 PM   #20
lewisniven
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Re: Explore 1701-D...

TroiFan4ever wrote: View Post
Hey, Lewis, you remember the emergency lights from the "Starship Mine", "Masks", and "Genesis" episodes?

You should try to make the corridors that dark. That'd be WICKED if you could also pull that off. Oh, and you shuttlecraft? OMG! Just wow. I plan on doing this project myself and I would so pay to use your model of the Enterprise-D shuttle.

Also, if you could make the corridors dark but with the white lights still on like in "Dark Page", that would also be cool.

Impressive work!
The shuttles not mine, I found it online, its part of a shuttle pack for garys mod.

And yeah I keep thinking about different lighting schemes, the problem with dark lighting is that with the lit panels, theyre either on full whack, or off, you cant have them lit dimly, so far as i can tell anyway. You cant make them emit a dim light, but the panel itself is still super bright.

I'm definitely going to try some 'red alert' style stuff soon though.
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Old February 6 2012, 02:09 AM   #21
lewisniven
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Re: Explore 1701-D...

Biobeds are in, which has highlighted some subtle room sizing issues, which knowing the perfectionist in me, I will probably try and correct at some point.





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Old February 6 2012, 03:02 AM   #22
LordSarvain
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Re: Explore 1701-D...

I must not be that much of a perfectionist because this looks pretty good to me!
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Old February 7 2012, 02:49 AM   #23
Donny
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Re: Explore 1701-D...

Looking good!

Just so you know, I'm doing a similar project using the Quake III engine. I almost decided to build it using the Source engine before I decided on QIII.

http://www.trekbbs.com/showthread.php?t=140357

Check it out! And if you have any questions or want to help each other out, I'd be more than happy to.
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Old February 23 2012, 10:00 PM   #24
jefferiestubes8
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Re: Explore 1701-D...

lewisniven wrote: View Post
A few newer screenshots, obviously some of the corridor sections aren't finished yet, but it gives an idea as to where this is going...
really nice work. love the lighting on these.
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