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Old November 2 2011, 01:26 AM   #1
Ptrope
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Archer-class 3D conversion

About a month ago, Arcas asked me to convert a 3DS Max model of the Archer-class scout (designed by Masao Okazaki, modeled by Mark Azevedo), from the Vanguard novels, to a format he could use in DAZ|Studio, a program similar to Poser, which is what I generally use for my 3D images. I hadn't (and still haven't) read the novels, but I figured I'd give it a go, and in the process, the little ship kinda grew on me .

The model is available on ShareCG.com; it has an OBJ file if you want to import it into any 3D program and have fun with it - I know I am .


Since so many Trek ship fans like ortho views, I thought I'd do one, too, before someone asked



This was actually my first image done to show the scale of the ship - it was also the first one to show the landing gear, also designed by Masao, although I haven't even attempted to model a working version of it (!)



First attempt at modeling the ends of the nacelles, based on Masao's description. Close, but no ceegar ... (still, I liked 'em!)



The final version of the nacelle ends ... and a really cool shot of the Iceland volcano erupting a couple years ago!



Opened up the cargo ramp, and discovered a pretty impractical cargo bay behind it .



Another shot for size comparison, against my reimagined Bonaventure (based on the Leif Ericson, another Matt Jefferies design ... )



I did a TRON version of the Crossbow, and just couldn't resist doing it with the Archer-class, as well ...



The 'Old West' feel of a Martian outpost prompted me to use the TRON version as a 'stealth' adaptation, and I parked it along with the standard version - the storyline that developed was that the stealth version was used to secretly enter and investigate Tholian space, and since the Archer-class ships are all named after actual archers of history and myth, "Spectre of the Bow" seemed appropriate .
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Old November 2 2011, 01:35 AM   #2
Maverisms
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Re: Archer-class 3D conversion

This is liquid awesome.
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Old November 2 2011, 01:50 AM   #3
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Re: Archer-class 3D conversion

A very solid design there, she looks quite solid, and her scale looks virtually perfect.
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Old November 2 2011, 02:20 AM   #4
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Re: Archer-class 3D conversion

very lovely and well thought design wouldn't mind owning a model kit version of that
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Old November 2 2011, 02:30 AM   #5
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Re: Archer-class 3D conversion

Very nice and thanks Ptrope!
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Old November 2 2011, 03:08 AM   #6
Ptrope
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Re: Archer-class 3D conversion

Kaiser wrote: View Post
very lovely and well thought design wouldn't mind owning a model kit version of that
Actually, if you Google "Archer-class model," there IS a small resin model available .

EDIT: Actually : http://resinilluminati.com/showthread.php?t=8609

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Old November 2 2011, 06:10 AM   #7
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Re: Archer-class 3D conversion

The cargo bay is more like the trunk of a car. You can probably put in a bike and few cases of beer (or someone you've whacked). But it should also continue out to the curved sides of the bottom dome rather than just being straight back from the door.
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Old November 2 2011, 06:16 AM   #8
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Re: Archer-class 3D conversion

Ptrope wrote: View Post
Kaiser wrote: View Post
very lovely and well thought design wouldn't mind owning a model kit version of that
Actually, if you Google "Archer-class model," there IS a small resin model available .

EDIT: Actually : http://resinilluminati.com/showthread.php?t=8609

looks epic! i didnt see how much it cost though
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Old November 2 2011, 06:45 AM   #9
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Re: Archer-class 3D conversion

Masao wrote: View Post
The cargo bay is more like the trunk of a car. You can probably put in a bike and few cases of beer (or someone you've whacked). But it should also continue out to the curved sides of the bottom dome rather than just being straight back from the door.
Oh, it does ...



I tried to stick to the schematics of the floor layouts; the tightly-curved wall there was in place around the circumference of the sensor dome, but I don't know if that would be smaller or perhaps even larger. I would say there's probably about 2m - 2.5m between the top of the ramp and that wall, and then the open space on either side, but the curve of the hull would make it tough to efficiently pack cargo or supplies in that space, as well as a couple of small excursion vehicles (ya know, a couple of Segways would probably be perfect! If we ever go back to the moon and they don't use something like that for EVAs, I'm going to be really disappointed ).
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Old November 2 2011, 07:19 AM   #10
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Re: Archer-class 3D conversion

OK, I see. You've boxed in the door way on two sides.

I agree it's pretty cramped. I had hoped that there would be enough space for a small wheeled vehicle of some kind, but that was more of a "fingers crossed" kind of think than a designed capacity. David Mack did ask me whether a specific number of objects would fit in the hold for his next Vanguard novel.
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Old November 2 2011, 10:35 AM   #11
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Re: Archer-class 3D conversion

Nice... THis is a fun little ship. Looks great. And thanks for posting that reimagined MJ ship. I like that!.
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Old November 2 2011, 12:40 PM   #12
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Re: Archer-class 3D conversion

Ptrope wrote: View Post


I did a TRON version of the Crossbow, and just couldn't resist doing it with the Archer-class, as well ...
I remember when Todd Guenther was painting his art print "Echo at Station Keeping"...

http://s3images.coroflot.com/user_fi...oyv1LEmgrK.jpg

...We discussed a similar kind of self-illumination scheme to deal with the contrast issues in the composition. It's interesting to see this and have a chance to see how the idea would have worked.
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Old November 2 2011, 02:39 PM   #13
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Re: Archer-class 3D conversion

It makes me wonder, sometimes, what Trek would've looked like if we'd had CGI in the '60s, rather than having to build 11' foot models that required arc lights to get even a dim image on the available film stock - I could easily see Matt Jefferies proposing that the registries, if they were going to be on the ship at all, be lit internally, rather than using spotlights across the irregular contours of the hull; we certainly have the technology to make it happen. It makes perfect sense now, but having set the precedent, it's hard to go with some of the logical improvements that we now know are possible, because 'that's not the way Gene did it.' (the only place I have seen it done is on the Operative's ship in Serenity)
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Old November 2 2011, 03:13 PM   #14
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Re: Archer-class 3D conversion

Masao wrote: View Post
OK, I see. You've boxed in the door way on two sides.

I agree it's pretty cramped. I had hoped that there would be enough space for a small wheeled vehicle of some kind, but that was more of a "fingers crossed" kind of think than a designed capacity. David Mack did ask me whether a specific number of objects would fit in the hold for his next Vanguard novel.
You could park the vehicle on the ramp itself and tie it down. No reason it has to be able to drive all the way in.

Ptrope wrote: View Post
It makes me wonder, sometimes, what Trek would've looked like if we'd had CGI in the '60s, rather than having to build 11' foot models that required arc lights to get even a dim image on the available film stock - I could easily see Matt Jefferies proposing that the registries, if they were going to be on the ship at all, be lit internally, rather than using spotlights across the irregular contours of the hull; we certainly have the technology to make it happen. It makes perfect sense now, but having set the precedent, it's hard to go with some of the logical improvements that we now know are possible, because 'that's not the way Gene did it.' (the only place I have seen it done is on the Operative's ship in Serenity)
Yeah, I'd like to see more stuff with self-lit markings too. The only problem is that many people had a weird reaction to seeing the Operative's ship like that, simply because they're not used to it.
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Old November 2 2011, 03:22 PM   #15
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Re: Archer-class 3D conversion

I was discussing the vehicles with Arcas a couple days ago, when I was trying to add a couple of Flynn's lightcycles (with Starfleet markings, natch ) to the render of the open cargo ramp (the models, while brilliant, were also 700k polys each and completely overran my PC ). An idea he had was that the bikes, whatever they may be, could be garaged in the space over the ramp, but I think that would put them in the impulse drive unit, which would be a problem. An idea I then had was to put a column at the end of one of the walls on the ramp, which would act as a 'bike rack,' with a platform or swing arm on which the bike(s) would be latched; when parked, they would be to the side, out of the way, but when needed, the column would be the pivot, and the bike(s) would be rotated around from the parked position to the ramp itself, then set on the ramp for exit.
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