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Old July 6 2011, 12:07 AM   #1
jerriecan
Lieutenant Commander
 
Star Trek: Pathfinder #1 - The Siren's Call

I've been working on a story idea set in the years following the close of the Earth-Romulan War. Here's the first installment of the first story. I hope you like it! C&C are always welcome.

And now, may I present...


UES Fearless
in the atmosphere of Malkur VI
September 29, 2159


"Cut the engines. Passive sensors only."

Nobody spoke as the impulse engines of the Fearless fell quiet, leaving the ship strangely still after five days of near-constant overthrust. Most of the bridge crew were staring at the main viewscreen, now showing nothing more than a murky brown fogbank. The Fearless had been engaged with a trio of Romulan Preybirds for the better part of a week, playing hide-and-seek in the nearby asteroid belt. They had managed to destroy two of the Preybirds, but the third had proven too crafty for the tricks that had destroyed its cohorts. So now the Fearless was doing what it could - hiding as deep as they could get in the atmosphere of Malkur Vi, a gas giant, and licking its wounds until help could arrive.

If help arrived.

Captain Proudfoot looked over to his science officer, his dark face creased with worry. "Beaumont?"

Lieutenant Commander Isobel Beaumont peered into the scanner head, trying to make some sense of the garbled readings. "Nothing definite, sir. We're getting too much scatter from the atmosphere. They might be using active scanners, but if they are, they're not close."

"Good. Gives us some breathing room," Proudfoot said, turning back to the main viewer. He punched a button set into his armrest. "Bridge to Engineering. Commander Windley - "

"Sir!" Beaumont cried, her eyes wide at what she was seeing in the scanner head. Tiny pinpricks of energy were dropping through the atmosphere of Malkur VI at hypersonic speeds, detonating in massive fireballs that sent shockwaves through the thick atmosphere. "Depth charges! Plasma-based, six hundred gigajoule yield!"

"Helm, maximum thrust!" Proudfoot said. "If those shockwaves hit us at this depth we'll be crushed like an empty cargo pod!"

The Fearless slowly accelerated, her overtaxed engines sending vibrations through the superstructure as they were ramped up to full power. Beaumont watched as a second plasma charge detonated, and a third, each one adding to the destructive force of the shockwaves heading toward them. "Impact in twenty seconds!" she said.

"All hands, brace for impact! Damage control teams at the ready!" Proudfoot said.

Too slow, Beaumont thought, we're too damn slow -

The shockwave hit and suddenly Beaumont was flying backward through the air, her science station lost in a dozen overloading conduits as it exploded in a shower of shrapnel. She never felt herself hit the deck plates, never felt any pain as her eyes slowly came back into focus to see a trio of her crewmates kneeling over her, a medkit open and its contents divided among them as they leaned over her. Beaumont tried to speak, tried to say she was all right, but there was this shape that kept getting in her vision, something jagged and metallic, something very much like the scanner hood that was lodged somewhere over her left eye.

Something hissed against her arm, and before Beaumont could understand what had happened, consciousness slipped away -

* * * * *

Phobos Orbital Yards
in orbit around Mars, Sol System
May 6, 2163


"I keep having these dreams. About the attack."

"About your injury, you mean." The squat, porcine face of Dr. Makav leaned in closer to the screen, as if it made any difference over a subspace link from Mars to Earth. "Still trying to remember what happened afterward."

Commander Isobel Beaumont nodded, absently rubbing at her forehead about an inch above her left eyebrow. There was no scar from the wound, but deep inside was something that she knew she would never be without. "I keep getting new details each time. Can the processor reconstruct memories?"

"No, not in the way you're thinking. Your brain is using it to fill in the pieces with the most likely scenario, based on what you've read in the after-action reports. The cortical processor is just doing what it's supposed to - process information to solve problems, the same as the damaged prefrontal cortex it's replacing." Dr. Makav leaned back and sighed. "This is untested technology, Commander, never before deployed in the field. I have to wonder if you're ready to return to active duty."

"I've been out three and a half years while you rebuilt my brain," Beaumont replied. "If I'm not ready now, I never will be. And how better to test your creation than active field time?"

"Hmph," the Tellarite growled. Beaumont knew he was uncomfortable with her decision - he had not tried to argue a single point, and was behaving politely. With a Tellarite, that signaled trouble on the horizon. "You know the drill - daily microcellular scans to determine of the implant is adversely affecting the surrounding tissue, and daily diagnostics sent back to me along with the scans. If you have any trouble - "

"Remove myself from duty and report immediately to Sickbay," Beaumont finished. "You've made that point quite clear."

"Just... be careful out there," Dr. Makav said. "I've invested too much in your brain for you to get your damned fool head blown off." Before Beaumont could respond the Tellarite cut the link, leaving her staring at the symbol of the United Federation of Planets on a black screen.

Beaumont stood and slowly crossed the small guest quarters to the circular viewport. Workpods and shuttles flitted about, busy at their appointed tasks of bringing starships to life. She craned her neck up, looking for a familiar shape - not the bulbous, canister-like profile of most interstellar ships, dictated by cost-efficiency. No, what she was seeking was slim and graceful, a slender disc coupled to a pair of cylinders.

And there she was, floating in one of the orbital gantries, lit up like a Christmas tree.

The Pathfinder.

To Be Continued...
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Old July 6 2011, 04:04 PM   #2
The Badger
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Re: Star Trek: Pathfinder #1 - The Siren's Call

Good writing style, like your Doctor Who fiction, and an interesting premise. I look forward to seeing how this will develop.
And I like the name Pathfinder .
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Old July 28 2011, 12:29 AM   #3
jerriecan
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Re: Star Trek: Pathfinder #1 - The Siren's Call

Star Trek: Pathfinder
The Siren's Call - Part Two


Phobos Orbital Yards
in orbit around Mars, Sol System
May 6, 2163


"Nobody's that lucky, smoothskin."

Lieutenant Tegan Webb slowly let go of the pile of credit chits and currencies of half a dozen worlds, letting the mass float in the microgravity. "Just because you can't hit the broad side of a cargo carrier doesn't mean I'm cheating, Vrax."

"Prove it," the squat Tellarite snarled, folding his arms across his grime-stained coveralls. Behind him, five more orbital longshoreman gestured in agreement, including a two and a half meter tall Nausicaan who methodically cracked each of his double knuckles.

Tegan sighed and looked around the half-empty cargo bay. Every time I play Rebound, it ends up just like this, every damn time, she thought.

"Okay, boys, no need to get all worked up," she said, holding up her hands. "You want me to prove I'm playing straight? Fine - set up your cans, anywhere you like. Wide-open bay. Two throws wins the pot, more than that and you all get your money back. Or - " Tegan smiled wolfishly - "we could make things interesting. I hit all seven cans in one throw - here and now - for double the pot. I don't hit all the cans, I pay you each double your bet. Deal?"

Vrax and his cronies exchanged glances, then he turned back to her, a crooked smile on his porcine features. "Deal. Line 'em up, boys, wherever you want!" He looked back at Tegan, his own can gripped in a gnarled hand. "Looks like it's going to be a profitable day. you'd better be good for it."

"Funny, I was just thinking the same thing about you," Tegan replied, backing away from the pile of chits and coins. Around the cavernous cargo bay, the longshoremen were already setting up their cans in the most inaccessible positions the rules allowed. Tegan swallowed the lump in her throat. Easy, she thought. You've played Rebound thousands of times. You've got this.

Rebound had been developed independently by most every spacefaring race, more out of boredom than any other reason - lots of space and not much to occupy one's time on the long trip between star systems, especially on low-speed cargo ships. Couple that with minimal recreation facilities on most ships and deep space stations, and the expense of keeping cargo bays under full gravity when cargo netting would do the same job for minimal cost, and you naturally had the makings of a game that made the most of a large, cluttered space which was practically weightless. The closest human sports Tegan could compare to Rebound were a mixture of billiards and racquetball, only Rebound also demanded an excellent understanding of physics to even be adequate at the game.

There were no hard and fast rules on how many could play - anyone willing to play (and bet) was welcome, so long as they brought a can, the forearm-sized objects that made up the targets. Often, longtime players had their own personalized cans, decorated in favorite colors or logos of their vessel or homeworld. Tegan's was just an old Thermos, handed down from her father. The players placed their cans around the space they had, and then each player would throw a springy ball. The goal was simple - knock over all cans in the least number of throws. Good players could strike three, maybe even four cans on a single throw. Vrax had hit five on his first throw, needing only one more throw to take down all seven.. Tegan had hit six on her first throw, which technically made her the winner.

Now she just had to hit all seven in one shot.

Tegan watched as the others placed their cans, waiting until the end to place her own. The other cans were clearly visible from the center of the bay (as was customary - hiding one's can was considered unsporting), but hitting them all was another thing entirely. She looked at each one in turn, then finally set her can atop a cargo pod halfway across the bay.

As she floated back toward Vrax, Tegan thought she could see someone lurking up in the shadows of the catwalk. Who it was hardly mattered; the only betting parties were clustered ahead of her, waiting for her to throw the ball. She moved up to Vrax, snatched the springy ball from his hand, then curled one corner of her mouth and flashed him a wink. Turning back toward the cans, she pulled a small seven-sided coin from beneath her collar and rubbed it between her thumb and forefinger. "Wish me luck," she whispered.

Then Tegan threw the ball with every ounce of her strength.

The ball rocketed straight across the bay, unhampered by gravity, until it struck a heavy cargo pod and bounced away, barely glancing against the first can as it passed but imparting enough force to send the can spinning. The ball bounced between two more cargo pods, careening to the left and then striking the second can dead on, sending it flying.

Vrax and his cohorts looked on in increasing disbelief as the ball made its way around the bay, gradually losing momentum with every impact but knocking over each can with eerie precision. The final can to fall was the furthest, in an upper corner of the bay - an easy straight shot, but very tricky after bouncing all over the bay. The ball lazily traversed the space, finally striking the can with just enough energy to knock it aside.

Tegan turned to Vrax and his cronies. "Single throw, as promised. I believe that was double the money."

Vrax's scowl deepened. "Boomers don't play fair. All that time in zero-gee gives you an unfair advantage. Same as cheating."

"You don't like to lose, you shouldn't play the game," Tegan said. She approached the pot and gathered the floating mass into a ball. "Pay up."

"No."

Tegan was about to argue when a woman's voice called out from above, "I believe you had a bet, crewman." Tegan and the others looked up to see the figure on the catwalk, hands gripping the railing, the three rank pins of a commander clearly visible on the figure's right shoulder, standing out against a field of command gold fabric. "Or maybe I should just contact Security and inform them of the illegal gambling operation taking place in this bay."

"What gambling operation?" Vrax said. "We're just having a little fun - "

"And making a little profit," the commander finished. "Against Fleet regulations. Now you can hand over what the Lieutenant won, or you can all have a very long day in a holding cell until Security gets this sorted out. Which do you prefer?"

Vrax growled, then reached into a pocket and pulled out a hefty handful of credit chits. The others did the same, almost doubling the size of the pile before going to collect their cans and making their way out of the bay. Tegan pulled the pile into her carryall, smiling sweetly at each of them, saving her widest smile for Vrax.

As he watched his portion disappear, Vrax growled, "Better not come back here anytime soon, smoothskin."

"Don't worry about that," Tegan replied, slinging the carryall strap over her shoulder. "Worry about that backspin. It's wrecking your trajectories." And with that, Tegan crouched and pushed hard off the deck, sending her flying up to the catwalk where the commander was still looking down. Tegan gripped the railing, keeping it between them as she floated twenty meters off the deck. "Thanks for the backup, ma'am," she said. "What brings you belowdecks?"

"You, actually. You are Lieutenant Webb, correct?"

"Yes, I - " Tegan mentally kicked herself. The shuttle to the Pathfinder, she thought. The one the new XO is expecting me to fly her there aboard. "Ma'am, I'm so sorry - "

Commander Isobel Beaumont fought to suppress a smile. Orbital longshoremen were much like their historical counterparts, rough and tumble and - every now and then - in need of being taken down a peg. Then again, she thought, so are rookie lieutenants. "That's Commander Beaumont," she said in her best command tone. "And this will be the last time, correct?"

"Yes, ma - Commander."

"Good." Beaumont gestured at the carryall. "You'd better make that last - you won't get many opportunities once we're underway. And don't forget your can. I'll meet you at the shuttle."

"There'll be more opportunities than you might think," Tegan said under her breath as she went back for the Thermos.

Beaumont just smiled. This was already turning into an interesting assignment, and she wasn't even aboard the ship yet.

To Be Continued...
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Old July 29 2011, 11:02 AM   #4
Gibraltar
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Re: Star Trek: Pathfinder #1 - The Siren's Call

I’m really enjoying both your writing style and the characters you’ve introduced us to so far.

Commander Beaumont’s injury and the high-tech neural implants she’s using to compensate for that deficit should doubtless prove very interesting.

More, please…
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Old July 30 2011, 01:26 AM   #5
The Badger
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Re: Star Trek: Pathfinder #1 - The Siren's Call

Good to see a continuation of this. Young Lt. Webb seems like she could be an interesting contrast to the usual spit-and-polish officers.
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Old September 12 2011, 03:31 AM   #6
jerriecan
Lieutenant Commander
 
Re: Star Trek: Pathfinder #1 - The Siren's Call

Star Trek: Pathfinder
The Siren's Call - Part Three

Phobos Orbital Yards
in orbit around Mars, Sol System
May 6, 2163


"There she is, Commander."

Isobel Beaumont looked toward the front of the shuttlepod and set aside the data slate. She had been reviewing the crew roster since they had boarded some twenty minutes before, though her attention kept wandering. She moved forward to just behind the pilot's seat and craned her neck up to look through the transparent aluminum dome.

Bathed in the glow of a dozen spotlights and suspended in a web of girders, the U.S.S. Pathfinder was the center of attention for the always-active Phobos Orbital Yards. Dozens of spacesuited figures and construction pods swarmed around her graceful lines like insects, hard at work maneuvering the final missing components into place and covering them with duranium hull plates.

Already Beaumont could see the differences between the Pathfinder and the NX-class that had preceded her. The saucer was thicker, more stoutly built, with an underslung pod containing the wide navigational deflector dish, and the impulse engines were far larger. But the most obvious difference was the spike trailing down the centerline of the ship between the warp nacelles, the warp-field stabilizer that allowed the Pathfinder to reach speeds of Warp Six.

Theoretically, at least.

As they approached the ship, differences in the construction pods became clearer. Many had been adorned with colorful nose art harkening back to the early days of flight, with names like 'Black Jack', 'Damned Yankee', and 'F-Bomb' . One pod sported a colorful cartoon cat sticking out his tongue with a pained expression, the word 'Sourpuss' emblazoned beneath.

Lieutenant Tegan Webb pressed the comm switch. "Pathfinder, this is Shuttlepod Five, requesting clearance to dock."

"Shuttlepod Five, this is Pathfinder Hangar Control," a tinny voice said through the speaker. "Clearance granted. Slaving control to us in three, two, one, mark."

Webb sat back as the shuttlepod glided on its path toward the Pathfinder, its controls now in the hands of the ship's automated landing system. "Never did like this part," she said, folding her arms across her chest, her lips curled downward.

Beaumont looked down at her, bemused. "Don't tell me you're sulking already."

"Just makes me nervous, ma'am," Webb replied. "I like being the one in charge of my own ship, even if she's just a shuttlepod." Webb idly pulled the seven-sided coin from her pocket and rolled it across her knuckles with practiced ease.

"What's that?" Beaumont asked. She had never seen a coin quite like it. Even though the United Earth government was slowly phasing it out on the homeworld of humanity, money was still needed among the colonies and when dealing with other spacefaring species. "A good luck charm?"

"Sort of," Webb replied. It's a Rigelian twenty-one dulac piece. It's the first money I ever made as part of the crew."

"Is it worth much?"

"Not as much as it was when was twelve, ma'am," Webb said, flipping the coin into the air and catching it with her other hand on the way down. "My dad always said nothing beats and honest day's pay. This is how I remember that advice."

"They must start you working pretty early on those long-haul ships," Beaumont said as the shuttlepod eased up to the belly of the Pathfinder.

"There's always work to do on a Boomer ship. This was for my first solo docking." Webb held up the weathered coin, watching it glint, remembering the feel of the ancient controls beneath her tiny hands. "That was the day I knew I wanted to be a pilot."

The shuttlepod trembled as the docking arm lowered and made contact, locking in place. "Good contact," the hangar controller said over the comm. "Retracting now."

The docking arm slowly drew up into the Pathfinder, bringing the shuttlepod with it. As the pod cleared the edges, the doors slid into place and sealed, followed a few moments later by the rush of air as the hangar bay repressurized. As soon as the pressure equalized a trio of technicians entered the bay and began hooking up hoses and cables to the shuttlepod, replenishing its fuel and consumables.

Webb stood and went to the hatch, swinging it open and gesturing for Beaumont to go first. "Privilege is yours, Commander," she said.

Beaumont nodded and stepped through. As soon as he boots touched the deck, she could feel the vibration of the warp reactor, so intense it was almost ticklish - which was unusual because while in spacedock the reactor was normally kept at minimum output.

Webb looked around as she closed the shuttlepod's hatch behind them. "Power's way above normal for spacedock," she said, confirming Beaumont's thoughts. "Vibrations are way to strong. Warp engines are already hot."

"We're not scheduled to depart for another three days," Beaumont said.

From behind them a woman's voice said, "Indeed. Our departure has been accelerated." Beaumont and Webb turned to see a tall woman with sharp features standing aft of the pod, her hands clasped behind her back, the tips of her Vulcan ears just visible through her straight black hair. The three bars on her right shoulder, two silver and one gray, were set in a flash of red. "I am Lieutenant Commander T'Vril. Captain Teague has tasked me with escorting you to his ready room." She looked at Webb. "Stow your gear and report to the bridge, Lieutenant."

As Webb hurried away, Beaumont said, "Must be important. How long until we break orbit?"

"Within the hour. The captain will brief you in full." And with that, T'Vril turned on her heel and strode toward the nearest turbolift, leaving Beaumont scrambling to catch up and wondering what could have changed to make the Pathfinder's departure so urgent.

To Be Continued...
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Old September 18 2011, 11:48 AM   #7
Sandoval
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Re: Star Trek: Pathfinder #1 - The Siren's Call

An enjoyable enough little romp so far, on a side-note I've always thought "Pathfinder" was a terrific name for a starship.
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Old September 20 2011, 11:51 PM   #8
The Badger
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Re: Star Trek: Pathfinder #1 - The Siren's Call

I realise I'm the very last person who has any right to say this, but please, post more!
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Old September 21 2011, 12:46 AM   #9
Sandoval
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Re: Star Trek: Pathfinder #1 - The Siren's Call

The Badger wrote: View Post
I realise I'm the very last person who has any right to say this, but please, post more!
Why don't you have any right to say it?
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Old September 21 2011, 12:52 AM   #10
jerriecan
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Re: Star Trek: Pathfinder #1 - The Siren's Call

Sandoval wrote: View Post
The Badger wrote: View Post
I realise I'm the very last person who has any right to say this, but please, post more!
Why don't you have any right to say it?
He just means that his own stories - which I am huge fans of, btw - also progress very slowly, with months between each excellent installment.

Thanks for the kind words, Sandoval and Badger! Glad you're enjoying the ride so far.

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Old September 22 2011, 05:19 PM   #11
OverJoyJackson
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Re: Star Trek: Pathfinder #1 - The Siren's Call

This is very fresh idea. I don't usually like to read historical TREK, but you have done a great job here and I like your casting.
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Old September 29 2011, 04:41 AM   #12
jerriecan
Lieutenant Commander
 
Re: Star Trek: Pathfinder #1 - The Siren's Call

Star Trek: Pathfinder
The Siren's Call - Part Four

Phobos Orbital Yards
in orbit around Mars, Sol System
May 6, 2163


Commander Isobel Beaumont darted though the crowded halls of the Pathfinder, weaving her way between the crew as she tried to keep up with Lt. Cmdr. T'Vril. By the time Beaumont caught up to her escort, the Vulcan had already summoned the turbolift and was waiting inside, one finger pressed to the hold switch next to the lift door. As soon as Beaumont entered, T'Vril released the switch and the door slid closed, sending the lift toward the bridge.

Beaumont leaned back against the wall, recalling the details of T'Vril's personnel file almost by reflex, something she had been doing more and more since receiving her cortical implant. Born in 2123 in the Lyr-T'aya province of Vulcan, T'Vril was the Pathfinder's tactical officer - an unusual posting for a Vulcan, given their aversion to violence. She had joined Starfleet following the close of the Earth-Romulan War, part of the initial wave of integration among the founding worlds of the Federation. From all indications she was quite skilled as a tactician. It was no mean feat for anyone to rise to her current rank in the space of just two years, regardless of species or ability.

T'Vril clasped her hands behind her back as the lift got up to speed. "Captain Teague regrets being unable to greet you in person," she said, jarring Beaumont back to the present. "Our advance in departure time made that impossible."

"Understandable. Busy comes with the job," Beaumont replied.

T'Vril nodded almost imperceptibly. "Indeed, though we may be busier than you think."

"How so?"

T'Vril looked back over her left shoulder at Beaumont. "Several other vessels are preparing for immediate departure, primarily short- and medium-range craft with minimal scientific capabilities. Emergency crews have been dispatched to reactivate the Defense Fleet. The Panther and Oguma have already departed the Sol system."

A cold lump settled in Beaumont's stomach. The last time the Defense Fleet had been active was over two years before, during the closing weeks of the Earth-Romulan War. Since then those ships had been mothballed out in Jupiter's orbit. If Starfleet was bringing its defensive reserves on-line, it could only mean one thing.

Trouble.

"How many ships are they reactivating?" Beaumont said.

"Over thirty at last count," T'Vril said. "But that number is based on outdated information. It is likely much higher now."

Beaumont swallowed, her throat suddenly dry, then stared up at the dome of light in the center of the lift, waiting for them to reach their destination... and dreading what she would find when they arrived.

* * * * *

Moments later the door slid aside to reveal the bridge of the Pathfinder. Immediately both women were enveloped in the sound of a dozen conversations as the crew rushed to put the bridge in working order ahead of schedule. A harried Andorian ensign worked the communications station, her antennae lying flat, as she tried to route comm traffic to where it needed to go within the ship. Several panels were open, their optronic guts exposed as technicians installed and adjusted components to make them functional.

T'Vril crossed to a blue hatch set into the bulkhead opposite the turbolift and tapped the comm switch mounted on the wall. "T'Vril here, sir, with Commander Beaumont, as ordered."

"Send her in," came the terse reply.

The door slid aside and Beaumont stepped through, into the captain's ready room. The first thing that struck her was the ample headroom; both the NX-class and Daedalus-class refits that had been rushed into service during the War had tiny ready rooms with all sorts of protrusions that tended to leave at least a few bruises on the captain's head in the first week.

"I'll send you a message every night," the man at the desk was saying, looking at this screen. "And once a week, we'll even get to talk in real time. Captain's privilege."

"I wish you didn't have to go, Dad," the young girl on the screen said, her auburn hair falling across her face.

"Me too, sweetie," the captain said. "But I do. Be good for me, okay?"

"I will."

"Love you."

"Love you too, Daddy."

Lorcan Teague touched the screen at the same time his daughter mirrored the gesture, pressing their fingers to the screen as though it were just a window instead of millions of kilometers separating them. A moment later the screen went black, the new Starfleet logo hovering in the center.

Beaumont stood there silently, waiting until Teague turned to face her a moment later. "Commander Beaumont, I'm sorry we had to meet under such circumstances." He gestured toward the chair across the desk from his. "Please. I'll just hit the high points for now - the senior staff will be fully briefed enroute."

Beaumont sat and looked at her new commanding officer. She knew Teague's record - everyone did, after the Battle of Hell's Gate. It was estimated that over ninety-five percent of the human population was familiar with the name Lorcan Teague, and were at least passably familiar with his exploits during the War. His short brown hair framed a round face that looked more like it belonged to a farmer or a priest than a war hero. Shallow pock marks scarred his cheeks and chin, remnants of injuries that dermal regeneration had been unable to completely remove.

"What's going on, sir?" Beaumont asked. "Has there been an incident?"

"Not like you might think," Teague replied. "Not one single event, but a series of them." Teague turned his screen for Beaumont to see and brought up a list. "Seventeen starships, mostly deep space transports. All have gone missing in the past five months. No sign of their crews, no escape pods, not even a stray radio transmission indicating any kind of trouble. Over three hundred people, just gone."

"I've heard about some of these. Starships disappear all the time, sir," Beaumont replied. "It's a hazard of the job, especially with anyone willing to pay for a quick warp refit taking whatever heap they can into interstellar space."

"True enough, Commander. But thirty hours ago, Starfleet received a garbled distress call from the Roosevelt through one of its deep space relays. The Vulcans sent one of their cruisers to investigate, but by the time they arrived there was nothing. The Roosevelt had vanished, just like the others." Teague pressed a switch and a man's static-distorted voice filled the ready room. "... stay away from the call..."it said. "Whatever you do, stay away from the siren's call..."

He cut the voice off. "That's all we could unscramble. Maybe it's all they had the chance to send. But if someone can take on a Daedalus-class cruiser and make it vanish into thin air..."

"What's going to stop them from going after something more powerful?" Beaumont said, finishing the thought.

"Exactly what Starfleet was thinking. And since the Pathfinder is the most advanced starship humanity has ever built, we ought to make a nice, shiny lure to bring them out." He looked over at the chrono and said, "Departure is in thirty minutes. Better make the most of it - I doubt we'll have much time to spare once we're underway."

To Be Continued...
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Old September 30 2011, 01:35 AM   #13
The Badger
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Re: Star Trek: Pathfinder #1 - The Siren's Call

Oooh, spooky! The plot thickens...
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Old December 22 2011, 12:21 AM   #14
jerriecan
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Re: Star Trek: Pathfinder #1 - The Siren's Call

Star Trek: Pathfinder
The Siren's Call - Part Five

U.S.S. Pathfinder
in orbit around Mars, Sol System
May 6, 2163


“Captain on the bridge!”

Lieutenant T’almo-za Marakis took his posting very seriously. He had been the first Andorian accepted into the first integrated Starfleet training class, and the first to graduate from Starfleet Academy’s two-year program, breezing through the curriculum just as easily as he could navigate a cargo carrier through an asteroid belt. The worst his instructors had to say about him was that, at times, he could be... overenthusiastic.

Such as when he made the traditional announcement, every time Captain Teague stepped onto the bridge. The captain grimaced inwardly; enthusiasm was one thing, but this was overdoing it. The Andorian’s announcement echoed across the crowded bridge, drowning out every other speaker, just as it had every time for the three days since Marakis had come aboard, and Teague was already tired of it. But Marakis was the best navigator in Starfleet, and this mission required the very best. “Thank you, Lieutenant,” he said as he took his seat, reminding himself to have a talk with Marakis later. A moment later, Beaumont was at his side, offering him a padd. “Status of the ship, Commander?”

Without pause, Beaumont listed a handful of minor inconveniences - one of the decontamination pods had a jammed hatch, life support controls on part of E Deck were jammed on heat, making several rooms uncomfortably warm for most of the crew, and a few other technical problems they could solve in flight. “Engineering assures me that they’ll have everything locked down within six hours, sir. Other than that, just fit and finish work.”

“Just enough to keep the crew busy on the trip out. Thank you, Commander.” Teague let his eyes wander across the rest of the bridge crew. To his left, Ensign Sarria was checking the communications station for the umpteenth time, trying to keep her azure antennae from twitching, though whether from fear or excitement Teague could not tell; Lt. Cmdr. Andrei Kassin was at the science station, cool as ever - if he felt any anxiety, he would never let it slip.

In front of him, Teague watched as Lt. Marakis drummed an old Andorian rhythm on the navigation console. Beside him at the helm was Lt. Webb, chatting away with the navigator as though they were old friends. And to the right, Lt. Cmdr T’Vril was watching her console with that calm, almost bland dispassion that only the Vulcans were capable of. Teague knew that beneath that dispassion was one of the deadliest people he had ever met, which was why he had chosen her as Pathfinder’s tactical officer. My crew, he thought, a smile pulling at the corner of his lips. “Ensign Sarria, put me on ship-wide.”

“Aye sir.” Sarria pressed a few switches and nodded back to him.

Teague waited a moment before speaking. “All hands, this is the captain.”

Throughout the Pathfinder, members of the crew paused in their tasks as the captain’s voice surrounded them. “I know this isn’t what you expected for our maiden voyage,” he continued. “No fanfare, no speeches, not even a bottle of champagne for a proper christening. Only a call for help, and a duty to perform. I know you all have questions about the nature of our mission. You will all be fully briefed en route to our destination. You’re all here because you’re the very best our new Federation has to offer. Soon, we’re going to prove that. Man your stations. Captain Teague, out.” He gestured to Sarria to cut the inter-ship, then looked up at Beaumont. “How was it?”

“Concise, sir,” she replied. “To the point.”

“I never was good at speeches,” Teague said quietly. He sat up straight and looked at the main viewscreen. “Clear all moorings. Helm, make engines ready for one-quarter impulse. Navigation, plot a direct course for Sol’s gravitational boundary. I want warp as soon as we’re clear.”

A chorus of ‘Aye, sir!’ rose from around the bridge. The last connections linking the Pathfinder to spacedock broke away, venting small puffs of water and oxygen into space. The Pathfinder slowly pulled away from the dock, her impulse engines blazing brightly as they propelled the ship on its maiden voyage, maneuvering between the other docks and the regular Mars traffic until the ship emerged into open space.

At last, the U.S.S. Pathfinder was underway.

To Be Continued...
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Old December 31 2011, 09:57 PM   #15
Gibraltar
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Re: Star Trek: Pathfinder #1 - The Siren's Call

Just catching up with this fantastic story, and you've drawn me right back into it with ease.

I like the characters, the setting, and the ship's first mission... one of those 'go-stick-your-head-in-someone's-noose-and-see-what-happens' assignments that never, ever go sideways.

I'm eagerly awaiting the next installment.
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