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Old October 28 2011, 05:48 PM   #31
speckledpig
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Location: AL
Re: Enterprise D in Source Engine...

Great work, I'm excited to see your progress.

Engage!
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Old October 29 2011, 11:30 PM   #32
Cary L. Brown
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Re: Enterprise D in Source Engine...

Are you doing this to create a playable game, or is this just a "work of art?"

If it's mainly as a "walkable work of art," may I recommend posting this in the "Trek Art" forum (or at least referencing this there?)

I'd have never seen this, and I'm VERY interested.
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Old October 30 2011, 08:55 PM   #33
lewisniven
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Re: Enterprise D in Source Engine...

more just walkable work of art really, just for my benefit more than anything. Its nice to just kind of explore the ship. I've been real busy with work lately so haven't managed to do much to it but I'll be back on it soon!
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Old October 31 2011, 02:53 PM   #34
Starship
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Location: São Paulo, Brasil
Re: Enterprise D in Source Engine...

Looks really good!
Excuse me for my dumb question... Are you building the meshes inside the Game Engine, or in 3ds max, Lightwave or other? For a low/medium polly, looks excellent.
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Old October 31 2011, 08:04 PM   #35
Squiggy
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Re: Enterprise D in Source Engine...

lewisniven wrote: View Post
I've been thinking about sections of the ship that we never see on screen, obviously we only ever see a tiny fraction of the ship, mainly because that's all they could build set wise. I gave it some thought and had an idea for what would effectively be 'the arrivals lounge'. Maybe officers or dignitaries arriving on board via airlock would use this room, or something to that effect.

Located on Deck 25 on the 'neck' of the ship, here's my concept, in early stages...



edit, some changes...

I'd love to see more of the ship that we never saw during the series.
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Old October 31 2011, 08:12 PM   #36
Trek
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Re: Enterprise D in Source Engine...

This is so very very cool.
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Old November 1 2011, 03:14 AM   #37
trekker670
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Re: Enterprise D in Source Engine...

I think creating a Grand Corridor from Star Trek: The Experience would be a great addition! If you want, I can provide you some great reference materials.
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Old November 15 2011, 03:40 AM   #38
Eric Cheung
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Re: Enterprise D in Source Engine...

Are you using the official blueprints to help fill in those gaps?
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Old November 28 2011, 07:51 PM   #39
lewisniven
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Location: Northants - UK
Re: Enterprise D in Source Engine...

I'm not using the blueprints at the moment no but I may do as things progress. Which grand corridor do you mean trekker670?

Also, new walkthrough vid:

http://youtu.be/cwjmO68fOmA
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