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Old September 16 2011, 04:15 PM   #16
Patrickivan
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Re: TOS "Clipper Ship"

I really like the approach of the first version (of the ring) much more then the second.

I would keep the ring simple, though with the addition of the grills for sure. Maybe even some of minor details on the outside of the ring (like the little windows). The leading edges of the rings may have some insets similar to TMPs pylons.

And I agree that the ring needs to be affixed to the saucer in a more fluid connective way. Though I don't like your second version, I don't have any ideas for how to connect them.

Great idea though. I instantly said: "WTF? I like!" Not every day on Fan Art...
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Old September 16 2011, 04:56 PM   #17
Santa Klaus
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Re: TOS "Clipper Ship"

at the "WTF?"...

...and ty all for the feedback. To see how far this idea has come, here's my first try at it when I'd just gotten Bryce 5, about half a decade ago. I'd forgotten all about the glowing blue ring!

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Old September 16 2011, 05:47 PM   #18
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Re: TOS "Clipper Ship"

It's a bastard child of Star Wars and Star Trek! KILL IT BEFORE IT BREEDS!!!

Seriously. It's neat in an unrefined way (like my ships are better)... As a future ship, sleek and clean, I think it has possibilities.
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Old September 16 2011, 06:52 PM   #19
sojourner
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Re: TOS "Clipper Ship"

In both versions the problem is still that the ring itself is a literal ring. it needs some finesse.
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Old September 16 2011, 06:58 PM   #20
Patrickivan
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Re: TOS "Clipper Ship"

Agreed. Reluctantly though because it's hard for me to agree with a duck!
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Old September 16 2011, 07:13 PM   #21
Santa Klaus
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Re: TOS "Clipper Ship"

Well ring-shaped is part of the plan lol...
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Old September 17 2011, 12:53 AM   #22
Ar-Pharazon
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Re: TOS "Clipper Ship"

What about if the ring was bent? V-shaped from the side, going "back" from the saucer.
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Old September 17 2011, 01:07 AM   #23
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Re: TOS "Clipper Ship"

What if the part of the ring that runs from the nacelles to the saucer wasn't there and instead you had forward-swept, Kelvin-esque pylons up to the deflector pods?
Sort of a constellation with curves...
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Old September 17 2011, 05:42 PM   #24
Santa Klaus
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Re: TOS "Clipper Ship"

Those are all excellent suggestions, but the actual ring is such a part of it that I don't really want to cut it up. Part of my motivation for the style was heretical -- thinking that while beautiful, the classic Connie nacelle struts just don't look very practical. I know the structural integrity fields do the support work, but it seems to me you'd want a stronger connection for emergency situations. What I'm trying to do will be less fluid but perhaps more practical-looking, I hope.

I'm going to try a double-sweptback ring as a compromise, let's see what it looks like.
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Old September 17 2011, 06:15 PM   #25
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Re: TOS "Clipper Ship"

Mwah, I like the second version of the ring, don't change it too much else nothing will be left of your original concept.
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Old September 17 2011, 08:21 PM   #26
publiusr
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Re: TOS "Clipper Ship"

That error in the mesh interests me more than anything. It gives the appearance of warped planes in a ship that took too much heat. That might actually be useful...
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Old September 17 2011, 08:35 PM   #27
Santa Klaus
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Re: TOS "Clipper Ship"

Well here's a swept-back try...

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Old September 18 2011, 05:45 AM   #28
YARN
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Re: TOS "Clipper Ship"

Klaus wrote: View Post
Well here's a swept-back try...

That's more like it. Nacelles are further aft and the angled ring gives it a sense of direction.

Do you have more angles on this one?

Also, I think the beefier ring design is a good idea.

Moreover, if this had been on the screen during TOS, I think it could have fit the overall aesthetic of Trek at that time.
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Old September 18 2011, 05:47 AM   #29
YARN
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Re: TOS "Clipper Ship"

Klaus wrote: View Post
I picked the "clipper ship" description because the nacelles and ring reminded me of a big set of sails somehow... and because it'd be fast as well.

Here's the first try at detailing the ring and connection, some slight reproportioning... I also fixed the mesh issues - it wasn't a problem on the original but rather in the way Bryce was importing it. I opened them in C4D, exported them as .3ds files, and then Bryce handled them much more smoothly -- it was actually windows. Did the same for the nacelles as they were wonky too.

Hmmm, this one might be the best one of the bunch...
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Old September 18 2011, 11:42 AM   #30
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Re: TOS "Clipper Ship"

Alright, that's looking very nice, the only thing I have to add, a this point, is that you may want to flip the lower nacelles vertically to add some vertical symmetry. Otherwise this is extremely promising.
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