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Old February 13 2012, 03:09 PM   #1111
Scout101
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Re: Star Trek Online Discussion Thread (now free to play!)

Makes sense from a television perspective, but since you're not forced to play them one after the other, not really needed for a game. Especially since in this instance, they aren't released at the same time, so they are dumping you somewhere where they KNOW you have nothing to do for a week

Plus, in-universe, Bajor's probably too close to jump to warp anyway, you'd miss it. Only took them a short time to move the station from there, and they were on thrusters. Anytime you needed to flee in the show, you ended up further away than that (Starbase something-or-other). For this story, it would have made more sense to say that Bajor was ALSO under attack, and you were riding to the rescue, not attempting to regroup 100 yards from the enemy. 2800 ships is enough that you should run further away than that
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Old February 13 2012, 03:22 PM   #1112
Timelord Victorious
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Re: Star Trek Online Discussion Thread (now free to play!)

Regarding distance and speed.
I am ok with a warp jump to Bajor.
I can see it as a short warp burst with factor 1 or so.
Remember the Phoenix' first flight.
She warped for a minute or 2 and Earth was a lot smaller but still very visible. Distance between DS9 and Bajor is about one AU?
So at warp 1 it would still take about 8 minutes.

Seems reasonable to me.

And I think it is pretty clever to let the mission flow into each other like that. Keeps people playing longer.

They did that in Champions a lot and at least once in STO even.
Rememer the Guardian of Forever missions? Actually 2, but everyone treats and plays them as a single one.
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Old February 13 2012, 03:24 PM   #1113
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Re: Star Trek Online Discussion Thread (now free to play!)

Probably start in orbit around Bajor fighting a token amount of ships then beam to surface. I hope we get to bring our away team - I put so much time into developing them. :-)

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Old February 13 2012, 03:50 PM   #1114
Scout101
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Re: Star Trek Online Discussion Thread (now free to play!)

Timelord_Victorious wrote: View Post
Regarding distance and speed.
I am ok with a warp jump to Bajor.
I can see it as a short warp burst with factor 1 or so.
Remember the Phoenix' first flight.
She warped for a minute or 2 and Earth was a lot smaller but still very visible. Distance between DS9 and Bajor is about one AU?
So at warp 1 it would still take about 8 minutes.

Seems reasonable to me.
Sure, except you're trying to get away from a giant armada and regroup. If you're at most 8 minutes away, you're not going to get any breathing room. Pretty good chance they can spare a couple dozen ships to chase you down and finish it. For the story, it would make more sense if you were rushing TO Bajor, to defend them from an attack in progress, rather than running FROM the Dominion and regrouping at Bajor. Wouldn't change much, just a couple tweaks to the text at the end of the mission, and it would make sense why you stayed so close...
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Old February 13 2012, 04:53 PM   #1115
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Re: Star Trek Online Discussion Thread (now free to play!)

O'Brien and Bashir get sent to Bajor for a medical emergency by shuttle, and take two hours to get there. I think it's reasonable to assume they were travelling around full impulse, I.E. 0.25c. So at warp 1 it should take a good 30 minutes to get there. A warp jump in an emergency makes perfect sense, and is clearly doable at warp speeds in excess of warp 1.
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Old February 13 2012, 05:15 PM   #1116
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Re: Star Trek Online Discussion Thread (now free to play!)

Scout101 wrote: View Post
Timelord_Victorious wrote: View Post
Regarding distance and speed.
I am ok with a warp jump to Bajor.
I can see it as a short warp burst with factor 1 or so.
Remember the Phoenix' first flight.
She warped for a minute or 2 and Earth was a lot smaller but still very visible. Distance between DS9 and Bajor is about one AU?
So at warp 1 it would still take about 8 minutes.

Seems reasonable to me.
Sure, except you're trying to get away from a giant armada and regroup. If you're at most 8 minutes away, you're not going to get any breathing room. Pretty good chance they can spare a couple dozen ships to chase you down and finish it. For the story, it would make more sense if you were rushing TO Bajor, to defend them from an attack in progress, rather than running FROM the Dominion and regrouping at Bajor. Wouldn't change much, just a couple tweaks to the text at the end of the mission, and it would make sense why you stayed so close...
Actually I'm pretty sure it was really to keep the Dominion from getting any ideas about attacking Bajor.
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Old February 13 2012, 05:16 PM   #1117
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Re: Star Trek Online Discussion Thread (now free to play!)

Sure, but you'd also reasonably expect that if the enemy has 2800 ships available, it can probably spare a couple to chase down and eliminate the survivors, seeing as how they didn't even flee out of sensor range, right?

Like I said, storywise it just would have made more sense to get a report that Bajor was also taking fire, and be running to help/protect them, rather than making a staging point still within the system.

we'll completely ignore that game-wise, attempting to warp to Bajor resets your progress half the time, and makes you start the mission over...

Hartzilla2007 wrote: View Post
Actually I think it was really to keep the Dominion from getting any ideas about attacking Bajor.
Not sure how that helps. If you had enough ships to discourage the Dominion, you could have just held DS9, no? Your entire fleet (before damage casualties) couldn't hold DS9, and didn't discourage them from attacking, so why would a lesser, damaged fleet discourage them from attacking Bajor?
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Old February 13 2012, 06:12 PM   #1118
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Re: Star Trek Online Discussion Thread (now free to play!)

Fleet? Other than a few shuttles and runabouts, my starship was the only one at DS9 when the 2800 ships came pouring out of the wormhole. Thankfully the Jem'Hadar ships were antiquated and I was able to punch a hole in their lines and get all the shuttles and runabouts to safety.
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Old February 13 2012, 06:19 PM   #1119
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Scout101 wrote: View Post
Hartzilla2007 wrote: View Post
Actually I think it was really to keep the Dominion from getting any ideas about attacking Bajor.
Not sure how that helps. If you had enough ships to discourage the Dominion, you could have just held DS9, no? Your entire fleet (before damage casualties) couldn't hold DS9, and didn't discourage them from attacking, so why would a lesser, damaged fleet discourage them from attacking Bajor?
I think losing DS9 had more to do with the Dominion troops stroming the station. A fleet doesn't really do any good if your own station is shooting at you.

Besides we really don't know what the defensive capablilites of bajor in the 25th century are, So maybe it was a good fall back point.

intrinsical wrote: View Post
Fleet? Other than a few shuttles and runabouts, my starship was the only one at DS9 when the 2800 ships came pouring out of the wormhole. Thankfully the Jem'Hadar ships were antiquated and I was able to punch a hole in their lines and get all the shuttles and runabouts to safety.
I take it you missed the three or four ships that were helping.
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Old February 13 2012, 07:29 PM   #1120
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Re: Star Trek Online Discussion Thread (now free to play!)

True, we can't say how garrisoned Bajor is. Of course, suspect that next week's episode will show that Bajor isn't an armed fortress, but we'll see.

Again storywise, but the Federation basically has a truce/mutual indifference pact, right? This 2800 fleet may think they did the right thing, and is acting like the Dominion War is still on, but my first response to the cutscene with the Vorta was "oh, honey, you might wanna look at a calendar and then check with your bosses on this one..." I'd get on the horn with the Great Link, and mention that we found their fleet, please come and pick them up before supper. K thanks bye. Unless the Founders wanna restart the war, think they'd get orders to appologize, get back in their ships, and high-tail it for home...
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Old February 13 2012, 08:25 PM   #1121
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Re: Star Trek Online Discussion Thread (now free to play!)

yes that mission is buggy enough that I will have to do it over again to get credit for it.
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Old February 13 2012, 08:25 PM   #1122
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Let's just hope that Bajor's planetary defenses are better than Betazed's was during the war.
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Old February 14 2012, 06:41 AM   #1123
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intrinsical wrote: View Post
Fleet? Other than a few shuttles and runabouts, my starship was the only one at DS9 when the 2800 ships came pouring out of the wormhole. Thankfully the Jem'Hadar ships were antiquated and I was able to punch a hole in their lines and get all the shuttles and runabouts to safety.
Um, there were 3 other starships there besides yourself and the Defiant (which launched) - you had to assist them while escorting the shuttles to safety.

As for Bajor - even in the Dominion War episodes on the DS9 series - the Dominion wasn't interested in Bajor - their Cardassian allies were. The Dominion forces simply wanted total control of the Wormhole (and Ds9 was just a good staging area next to it, so why not take and keep it?)

So, as far as this story goes, I have no issues with the fact that the Dominion forces (who are probably still disoriented and don't realize they're 30+ years in the future); are primarily concerned with holding DS9; and after see a Fed Fleet regrouping/massing around Bajor - want to solidify their control of the Wormhole and the station first.

But we'll see what happens over the next month.
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Old February 14 2012, 10:18 AM   #1124
Timelord Victorious
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Dan Stahl is back as permanent Executive Producer.
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Old February 14 2012, 01:28 PM   #1125
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I don't see how the Dominions stormed DS9. I think I shot down every boarding shuttle in sight. Of course it's part of the plot so it was going to happen regardless of what we did. :-)
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