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Old July 9 2013, 09:56 PM   #3691
Captain_Amasov
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Re: Star Trek Online Discussion Thread (now free to play!)

Dan Stahl was calling it Season 8 in one of the recent podcasts, so maybe they're just going with it for now.
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Old July 9 2013, 11:43 PM   #3692
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Re: Star Trek Online Discussion Thread (now free to play!)

intrinsical wrote: View Post
Hah, thanks for that. I'm not sure how I ended up with the TrekBBS URL at the beginning of the Massively one.
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Old July 11 2013, 04:26 PM   #3693
SarYehudah
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Re: Star Trek Online Discussion Thread (now free to play!)

Holy Jesus STO is down for maintanence. 8 more levels till I can whip out my Caitian Atrox.
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Old July 11 2013, 05:47 PM   #3694
intrinsical
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Re: Star Trek Online Discussion Thread (now free to play!)

I just made further upgrades to my sci's Recluse and it has reached an amazing 11k dps!
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Old July 11 2013, 08:13 PM   #3695
TheRoyalFamily
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Re: Star Trek Online Discussion Thread (now free to play!)

Crazy idea:

T5 Oberth!

How can we make it viable, while remaining flavorful - ie, not a warship? I don't know a whole lot about what's good balance as far as hit points and stuff goes - everything is eggshells for me - but I thought of some possible stuff:

BOFFS: 1xCOM-unv, 2xCOM-sci, 1xLTC-eng, 1xLT-eng, 1xENS-tac 1xENS-unv
Weapons: 2xfront, 1xrear
Consoles: 5xSci, 4xEng, 1xTac
3xDevices

What else? What boff powers would you put in? What doffs? Other stats?
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Old July 12 2013, 09:04 AM   #3696
intrinsical
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Re: Star Trek Online Discussion Thread (now free to play!)

After a couple more tweaks my Recluse is now doing 12.5k dps, the equivalent of two good Elite STF-capable escorts. I have a friend whose Recluse doing 15k dps, Given that I have pretty much maxed out just about everything I can think of, I don't have any idea how he is out-damaging me. The only two pieces of gear I can upgrade is to get an Elite Fleet Warp Core, which no one has access to, or a 200 Lobi Tachyokinetic Converter Console.
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Old July 12 2013, 09:32 AM   #3697
Timelord Victorious
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Re: Star Trek Online Discussion Thread (now free to play!)

What are you measuring? Total damage dealt during a match or duel damage against a single target.
I read the typical parser adds all AoE damage together so 2k dpa against 5 targets would read as 10k.
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Old July 12 2013, 09:51 AM   #3698
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Re: Star Trek Online Discussion Thread (now free to play!)

TheRoyalFamily wrote: View Post
Crazy idea:

T5 Oberth!

How can we make it viable, while remaining flavorful - ie, not a warship? I don't know a whole lot about what's good balance as far as hit points and stuff goes - everything is eggshells for me - but I thought of some possible stuff:

BOFFS: 1xCOM-unv, 2xCOM-sci, 1xLTC-eng, 1xLT-eng, 1xENS-tac 1xENS-unv
Weapons: 2xfront, 1xrear
Consoles: 5xSci, 4xEng, 1xTac
3xDevices

What else? What boff powers would you put in? What doffs? Other stats?
Don't forget the Phasing Cloaking Device! (see USS Pegasus) Would that be a device or console...

The Oberth is more or less a scientific scout vessel, so BOFF powers should play on that theme. IMHO, it would never be a T5 ship. Perhaps as T2 refit or T3 at most. It's just hard for me to see it outperforming a Nebula class. :-)
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Old July 12 2013, 01:16 PM   #3699
intrinsical
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Re: Star Trek Online Discussion Thread (now free to play!)

Timelord_Victorious wrote: View Post
What are you measuring? Total damage dealt during a match or duel damage against a single target.
I read the typical parser adds all AoE damage together so 2k dpa against 5 targets would read as 10k.
I don't PvP, so I measure total damage in ISE. Which is usually 4+ million for me. So yes, its often against multiple targets.
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Last edited by intrinsical; July 12 2013 at 01:29 PM.
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Old July 12 2013, 02:47 PM   #3700
Timelord Victorious
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Re: Star Trek Online Discussion Thread (now free to play!)

I thought so. Might be interesting to benchmark it against a single target and then habe the same fight against a typical escort to see the actual difference.
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Old July 12 2013, 03:23 PM   #3701
intrinsical
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Re: Star Trek Online Discussion Thread (now free to play!)

I'm using C:SV on my Fleet Armitage to attack multiple targets too, so dps figures in ISE shouldn't differ that much. But they do. My latest figures are 13k for Recluse (sci), 10k for Galor (eng), 8k for Fleet Armitage (tac), 7k for Temporal Destroyer (sci).

Also, I have been doing the same foundry mission on all my ships to farm ec and I am seeing a similar dps rate in terms of time needed to destroy a single Negh'Var. The Recluse and Galor are both than my Fleet Armitage with DHCs and Turrets.
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Old July 12 2013, 05:24 PM   #3702
TheRoyalFamily
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Re: Star Trek Online Discussion Thread (now free to play!)

intrinsical wrote: View Post
I'm using C:SV on my Fleet Armitage to attack multiple targets too, so dps figures in ISE shouldn't differ that much. But they do. My latest figures are 13k for Recluse (sci), 10k for Galor (eng), 8k for Fleet Armitage (tac), 7k for Temporal Destroyer (sci).

Also, I have been doing the same foundry mission on all my ships to farm ec and I am seeing a similar dps rate in terms of time needed to destroy a single Negh'Var. The Recluse and Galor are both than my Fleet Armitage with DHCs and Turrets.
What consoles/boffs/weapons are you using to get the good dps without cannons? I doubt I could put together a ship as well as you can (at the very least, I'm not willing to spend the ec/dil to get awesome stuff), but being able to hold my own/not be a drain on the team with my non-escorts would please me something fierce.

Also, which particular foundry mission do you use for ec farming? There's a bunch, and I don't know which one to pic.
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Old July 12 2013, 08:36 PM   #3703
intrinsical
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Re: Star Trek Online Discussion Thread (now free to play!)

The secret is to overcap weapons power + beam arrays. That is, do whatever it takes to push weapon power well above 125 and beam arrays will suddenly deal a lot more damage. There are lots of ways to do this, Weapons Battery, Emergency Power to Weapons, Auxiliary to Battery, Energy Siphon, EPS Power Transfer, [X->W] Warp Cores, Borg Assimilated Module, Zero Point Energy Conduit, Red Matter Capacitor, Plasmonic Leech Console, etc..

Nobody really knows exactly why this works. Some say each point of power above 125 adds more damage to beams, others say the additional power provides a buffer against weapons drain and makes beams do their maximum damage. All we know is the effect is a significant boost to beam array damage. Stack on Attack Pattern Alpha, Beta or Omega for even more damage, Fire At Will to attack all ships in range and watch your dps climb to crazy heights.
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Last edited by intrinsical; July 12 2013 at 08:58 PM.
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Old July 17 2013, 08:49 AM   #3704
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Re: Star Trek Online Discussion Thread (now free to play!)

Started one of my existing characters on the new KDF episodes. Pretty cool. Hey I think I recognize that spy!
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Old July 18 2013, 12:42 PM   #3705
intrinsical
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Re: Star Trek Online Discussion Thread (now free to play!)

I just realize some of my characters are out of ship slots, bank slots are full too. With the Risan corvette coming in a few days, I'm wondering if I should delete some of my old and unused low and mid-tier ships?
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