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#1726 |
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Admiral
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Re: Star Trek Online Discussion Thread (now free to play!)
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"What do you hear, Starbuck?" "Nothing but the rain, sir." "Then grab your gun and bring in the cat." |
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#1727 |
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Rear Admiral
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Re: Star Trek Online Discussion Thread (now free to play!)
It was to easy. A good group can do the optional in half the time. The death timer is a good thing, too. Not looking so stupid now in my threat controll tank cruiser, heh, escort captains? ![]() Of course now there will also be demand for heal ships. The best set up now will be 3 escorts, tank cruiser, healing cruiser/sci ship. |
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#1728 |
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Fleet Captain
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Re: Star Trek Online Discussion Thread (now free to play!)
I'll need to start having a second look at the healing abilities in space, especially BOFF abilities that can be applied to other ships. Which ability heals the most? Right now I'm always using an Emergency Power to Shields first as it gives 30 seconds of damage resists, followed by a Transfer Shield Strength as backup if EPtS is still on cooldown, and finally Hazard Emitters if my hull gets damaged.
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USS Sentinel, Luna Class (STO) |
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#1729 | |
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Rear Admiral
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Re: Star Trek Online Discussion Thread (now free to play!)
Also team heals are Sci team, clears debuffs and restores some shields. You already have transfer shield and hazard for team heals. And lets not forget Extend Shields, which is less of a heal but an excellent resist. it`s sort of the team version of Emergency Power to shields. |
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#1730 |
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Admiral
Location: Rhode Island, USA
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Re: Star Trek Online Discussion Thread (now free to play!)
The death timer? The STF optional clocks are already hard enough without being down a man for upwards of a minute, 2 minutes once they die a few times. That'll be just fine, until the guy guarding the probes in KASE, for example, is on 2 minute cooldown and the whole plan goes to shit. And for KAGE, starting the timer at the beginning is kinda lame. Yes, it's a little easy at the moment to get around things, but if the clock starts about 5-6 minutes earlier, and you have to stop and kill EVERY borg on the upper level as well, I don't see it working out very well. Especially if you're down a man or two because of the new death timer. Some of these missions are only 15-20 minutes to start with, getting to the two minute cooldown means you will have sat watching the screen do nothing for NINE MINUTES of the STF. that's crap. Agree with the suggestion for new optimal build for a team, but you don't get to see any of that when you join up, not until it already starts. You can try and build around it in a private one, but unless it's all Fleet mates and a pre-built team, tough to grab people off EliteSTF and guarantee that grouping. And basically means impossible to just join a PUG queue and have any shot at this thing. Optionals were sometimes hard in a PUG (usually were), but now it's actually impossible. Wish they'd stop tinkering with the old stuff, and make a NEW set of STFs to play with. Even with the changes, doesn't change the fact that we've figured out how to game the system a little because we've had to play each mission hundreds of times, can do them in our sleep, and are sick of them. I'd be happy never to play KA again, but can't get either of the drops for Mk XII. Got both the ISE ones, so at least am done with THAT one. Oddly, only Mk XII gear I have, and have both of them. And played that FAR fewer times than KA (where I focus), and got one Mk XI space drop there total...
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Perhaps, if I am very lucky, the feeble efforts of my lifetime will someday be noticed and maybe, in some small way, they will be acknowledged as the greatest works of genius ever created by man. ~Jack Handey STO: @JScout33 |
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#1731 |
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Rear Admiral
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Re: Star Trek Online Discussion Thread (now free to play!)
The respawn timer on ground is a total nonissue unless the whole team wipes and when was the last time THAT happened? If it happens the optional is lost anyway. Remember a teammate getting you back up works no matter how long the timer is, and being alive 5 minutes resets the timer as well. it is different for space, but unless you make an all escorts once more into the breach run, people shouldnt die there too. Certainly anybody guarding probes should NOT die, those things dont even fire back. And if people would for once let me, the tank with actual threat control, shoot first they wouldnt even be in danger at all. They could even throw me a heal once in a while instead when my stuff is eventually on cooldown. The instakill torpedos are finally being looked at and will hopefully be fixed by the time this will go live. The only thing I cant really judge yet, how the new KAGE works. I imagine it is similarly difficult as Infected with teh optional. You won't really be able to spare a minute, sure. Impossible? Not so sure. And really the optionals on Elite should only be doable for the very best teams. That's what they are in there for. The loot drops are not even that good. One of the team might get a proto salvage on occasion or somethimes you get blue Mk XII gear... But the proto tech drops are exclusive to the boss drops at the end.. Otherwise completing the optional only gets you an accolade, nothing more. |
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#1732 |
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Fleet Captain
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Re: Star Trek Online Discussion Thread (now free to play!)
I hate bringing out my past but I've been doing much tougher content in EQ a decade ago. Even with this new respawn timer change, I can easily say that STFs are still much easier to than the most encounters I have faced in EQ. As every player have easy access to some form of shield regen and hull repair, the healer has a much easier time and can even focus on offensive attacks rather than having to focus on keeping the Main Tank alive. Compared to EQ where the group is essentially dead if the healer misses a heal or two on the MT, STF groups have a very large leeway to recover from any mistakes the group makes. I forsee that the way groups are organized will change. We will see much less of random pugs and chances are a new NormalSTF channel would be created so players can organize themselves into groups of MT + Healer + DPS before starting a STF. Expect to see more specific "CSE LF Tank", "KASE LF Healer", "ISE LF2M DPS" calls rather than a general "LF2M CSE" call.
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USS Sentinel, Luna Class (STO) Last edited by intrinsical; April 14 2012 at 01:35 AM. |
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#1733 |
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Vice Admiral
Location: Star Trekkin Across the universe.
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Re: Star Trek Online Discussion Thread (now free to play!)
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#1734 |
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Admiral
Location: Rhode Island, USA
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Re: Star Trek Online Discussion Thread (now free to play!)
__________________
Perhaps, if I am very lucky, the feeble efforts of my lifetime will someday be noticed and maybe, in some small way, they will be acknowledged as the greatest works of genius ever created by man. ~Jack Handey STO: @JScout33 |
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#1735 |
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Admiral
Location: Rhode Island, USA
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Re: Star Trek Online Discussion Thread (now free to play!)
__________________
Perhaps, if I am very lucky, the feeble efforts of my lifetime will someday be noticed and maybe, in some small way, they will be acknowledged as the greatest works of genius ever created by man. ~Jack Handey STO: @JScout33 |
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#1736 |
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Lieutenant Junior Grade
Location: Whidbey Island, WA
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Re: Star Trek Online Discussion Thread (now free to play!)
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#1737 |
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Fleet Captain
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Re: Star Trek Online Discussion Thread (now free to play!)
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USS Sentinel, Luna Class (STO) |
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#1738 | |
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Lieutenant Junior Grade
Location: Whidbey Island, WA
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Re: Star Trek Online Discussion Thread (now free to play!)
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#1739 |
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Rear Admiral
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Re: Star Trek Online Discussion Thread (now free to play!)
How did you buy it? Were you in game with your character or did you buy it from the website store? If the second one you need to open the C-Store in game and claim it for your character. |
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#1740 | |
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Lieutenant Junior Grade
Location: Whidbey Island, WA
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Re: Star Trek Online Discussion Thread (now free to play!)
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