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Old March 10 2012, 03:17 AM   #1486
intrinsical
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Re: Star Trek Online Discussion Thread (now free to play!)

J. Allen wrote: View Post
intrinsical wrote: View Post
J. Allen wrote: View Post
Defense is more important to me than offense. Some of these PvPers are amazing. I've seen ships take continuous, sustained fire from half a dozen ships and almost shrug it off like it was nothing. I remember one ship, about 3 weeks back, that I saw in Ker'rat (A KDF BOP), that just couldn't be killed. 7 ships attacked him straight on, and his shields would fluctuate for a second, and never drop. That went on for a good 30 seconds, by which he then just hauled ass out of range in about 3 seconds.
I've been told by a PvPer that he can permanently hold off just about everything by cycling through a combination of 2 x Tactical Teams, 2 x Transfer Shield Strengths, 2 X Beam Fire At Wills and an occasional Polarize Hull and/or Tractor Beam Repulsors. Yup, fire at will for both offense and defense. I thought it was strange until he pointed out that fire at will takes down the targetable incoming projectiles such as the infamous Elite Tactical Cube's ghost torpedos.

He further claims that with 2 x Directed Energy Modulation and 2 x Rare 35% Antiproton Mag Regulators, he pretty much decimates the field. I don't know if his claims are true, but its a build I'ld love to test out one of these days.



Lower weapons power == Lower damage

They are worried about the power drain that comes from of using weapons of different energy types. Personally, I find that the power drain from 2 energy types to be acceptable and does not significantly reduce my overall damage throughput.
This sounds like an experiment needs to be done. Since I have 7 ships left (I got rid of a bunch to make room), and all of them have Mk X & XI purple gear, it may be worth a shot. I've got 2 Rare Mag Regulators, and I have all the consoles and officers I need to make each build, so I'll see what happens when I put it all together and test it out.

Thing is, with my current build, and all weapons firing, my weapons energy never drops below 98. Still, we'll see how this all works out. To the laboratory!
If it helps, he's a science officer using the freebie Odyssey with 8 AP Beam Arrays. And I think he did mentioned he had 2 x 35% EPS Flow Regulators to make sure he can sustain the dps.

Here is his BOFF layout
Tactical Lt.: Fire at will 1 , Fire at will 2
Engineer Cmdr.: Emergency power to weapons 1, Directed energy modulation 1, Emergency power to shields 3, Directed energy modulation 3
Science Ensign: Polarize hull
Science Lt.: Science team 1, Tractor beam repulsors
Universal (Science) Lt. Cmdr.: Transfer shield strength 1, Transfer shield strength 2, Hazard emitters 3
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Last edited by intrinsical; March 10 2012 at 03:35 AM.
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Old March 10 2012, 04:01 AM   #1487
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Re: Star Trek Online Discussion Thread (now free to play!)

Looks like I'll be pulling the Odyssey out of moth balls, then. To the laboratory!
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Old March 10 2012, 06:00 AM   #1488
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Re: Star Trek Online Discussion Thread (now free to play!)

intrinsical wrote: View Post
A STO vanity store would be selling stuff individually rather than in packs.
I don't see how that makes a difference. The quality or quantity of the items is irrelevant. And the items are grouped for convenience's sake.

Non the less, they were still items that appealed to the vanity of the player. Even the ships, for the most part, were that way. They did give a slight advantage, but it was totally negligible and could easily be compensated for with skill--you even told me you preferred using the standard AV Escort to the MVAM.

Most people buy the current ships to be/look different form others (i.e. vanity).

But these new ships (especially collectively) go well beyond that. They are total faceroll cheese and skill can only go so far. In fact, they'll probably only promote laziness and poor play.

And I can absolutely guarantee that it won't happen. Any MMO developer knows that the absolute best gear has to be purchased through hard work and hard work alone. That's why we have to constantly run STFs, collecting EDCs and prototype techs just to get those rare Mk XIs.
But as I said, you'd need both the dilithium and the Tech. While every MMO developer may know that new content is important, all F2P companies know that MMOs are ultimately about gear and it still sells the best.

In fact, every F2P game ended up in a situation where people pretty much had to pay if they wanted the best gear.

In some cases, it's a content thing. Turbine, for example, likes to make you pay for the new stuff. In LotRO, you just had to pay a strait up fee to unlock the dungeons. In DDO, you got normal and hard for free. You had to pay for elite and epic (where all the purple stuff was).

PWE has traditionally done it with some kind of in-game customization mechanic. For example, a new dungeon comes out and you run it over and over with your mage until the kickass purple staff drops. You win roll and be on your merry way. But that's only HALF the battle, because said staff is weaker out of the box than the green one you picked up 10 levels ago and customized.

So now you have two options: you can whip out the credit card, make a few clicks, and instantly have the best fire crits on the server, OR you can spend hours and hours (probably twice as long as it took to get the damn thing in the first place) grinding out the stuff you need to make it equally as powerful.

Since they can't really introduce a new mechanic into the game, I figure they'll do it via crafting.

Say they launch of set of STFs that, instead of the Borg tech you get a recipes for each of the items and special unique mats to use in conjunction with the regular Tier 6 and Rare mats and of course the ones you buy with dilithium.

It would just be that the # of special unreplicable materials you'd need would cost several weeks' worth of 8k a day grinding. So people would be tempted to just buy some with c-points.
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Old March 10 2012, 09:00 AM   #1489
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Re: Star Trek Online Discussion Thread (now free to play!)

A rather curious edit to the original Bortas' stats has occurred: Standard Cloaking Device (at 96% cloaking effectiveness)

That's up from the original stated 80%. I've heard of them nerfing something before it hit the test server, like the quad cannons and the B'Rel retrofit, but rarely actually boosting something.
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Old March 11 2012, 12:42 AM   #1490
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Re: Star Trek Online Discussion Thread (now free to play!)

Here's my next bonehead question. Is there a way of increasing the number of bridge officers I can have, without spending real money? If there is, I can't find it. thanks.
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Old March 11 2012, 12:49 AM   #1491
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Re: Star Trek Online Discussion Thread (now free to play!)

sbk1234 wrote: View Post
Here's my next bonehead question. Is there a way of increasing the number of bridge officers I can have, without spending real money? If there is, I can't find it. thanks.
Yeah. Go to the Personnel section in Earth Spacedock:


You can buy Bridge Officers with dilithium.
You can also buy them off the Exchange with energy credits.

If you mean increasing them beyond the current maximum slots, you can convert dilithium to C-store points and use them to buy more bridge slots. That's it, other than buying c-points with cash.
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Old March 11 2012, 02:22 AM   #1492
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Re: Star Trek Online Discussion Thread (now free to play!)

Sweet, we get to keep the space suit.
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Old March 11 2012, 08:02 AM   #1493
intrinsical
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Re: Star Trek Online Discussion Thread (now free to play!)

CorporalClegg wrote: View Post
intrinsical wrote: View Post
A STO vanity store would be selling stuff individually rather than in packs.
I don't see how that makes a difference. The quality or quantity of the items is irrelevant. And the items are grouped for convenience's sake.

Non the less, they were still items that appealed to the vanity of the player. Even the ships, for the most part, were that way. They did give a slight advantage, but it was totally negligible and could easily be compensated for with skill--you even told me you preferred using the standard AV Escort to the MVAM.

Most people buy the current ships to be/look different form others (i.e. vanity).

But these new ships (especially collectively) go well beyond that. They are total faceroll cheese and skill can only go so far. In fact, they'll probably only promote laziness and poor play.
I'm not going to go further in depth on vanity models since it doesn't really factor into our discussion. All I'll say is that most companies don't go for a pure 100% vanity model. Instead, most game companies (even Zynga) sells items that offer varying degrees of vanity and performance. And players buy items not just for vanity, but also for better performance.

CorporalClegg wrote: View Post
In fact, every F2P game ended up in a situation where people pretty much had to pay if they wanted the best gear.

In some cases, it's a content thing. Turbine, for example, likes to make you pay for the new stuff. In LotRO, you just had to pay a strait up fee to unlock the dungeons. In DDO, you got normal and hard for free. You had to pay for elite and epic (where all the purple stuff was).

PWE has traditionally done it with some kind of in-game customization mechanic. For example, a new dungeon comes out and you run it over and over with your mage until the kickass purple staff drops. You win roll and be on your merry way. But that's only HALF the battle, because said staff is weaker out of the box than the green one you picked up 10 levels ago and customized.

So now you have two options: you can whip out the credit card, make a few clicks, and instantly have the best fire crits on the server, OR you can spend hours and hours (probably twice as long as it took to get the damn thing in the first place) grinding out the stuff you need to make it equally as powerful.

Since they can't really introduce a new mechanic into the game, I figure they'll do it via crafting.

Say they launch of set of STFs that, instead of the Borg tech you get a recipes for each of the items and special unique mats to use in conjunction with the regular Tier 6 and Rare mats and of course the ones you buy with dilithium.

It would just be that the # of special unreplicable materials you'd need would cost several weeks' worth of 8k a day grinding. So people would be tempted to just buy some with c-points.
I now have a better understanding of your perspective. And from your perspective as a player you're right that if you want epic items, it ultimately requires an investment of both money and time.

A game developer on the other hand would say the main service they offer players is fun, interesting and exciting gameplay and that any epic items that a player gains is a consequence of playing the game well. So to game devs, what the player is paying for is a fun gaming session, not epic items.

That is why Turbine sells adventure packs for both LOTRO and DDO. They're selling the players an adventure in new and exotic places. And if they do well in the adventure, reward them for their efforts.

As for Cryptic, I still view them as a company that mainly cater to casual players. As an example, after many years and many many petition from players for more, CoH still only has ONE single endgame raid encounter. STO does not even have a single raid encounter and 95% of the missions are soloable. In contrast, SOE and Blizzard are what I consider as companies who cater to hardcore players. That is why EQ, EQ2, WoW all offers a large variety of endgame raid encounters demanding 30+ players coordinating an attack.

If STO were operated by SOE or Blizzard, I would completely agree with you because SOE/Blizzard will sell us the Odyssey, then require us to play the game to unlock advanced Odyssey features.

For Cryptic, I see the 3 Odyssey variants as Cryptic's attempt at giving casual players a solid starship so that they can have fun in STFs and in the process earn some money. So no, I think all players will need to do is pay 2000 c-store points and the Odyssey is theirs. There is nothing more to unlock.
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Old March 11 2012, 08:04 AM   #1494
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Re: Star Trek Online Discussion Thread (now free to play!)

... And how do you increase dilithium so you can convert it for C-Store points?
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Old March 11 2012, 08:58 AM   #1495
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Re: Star Trek Online Discussion Thread (now free to play!)

sbk1234 wrote: View Post
... And how do you increase dilithium so you can convert it for C-Store points?
Missions. For example, "Assisting the Deferi" missions from Ambassador Surah can net you 3600 dilithium. Commander Makza has missions to Ker'rat, which can net you 1400 dilithium each completed mission (3 Ker'rat instances). You can stack it up doing those. There are lots more. You can also get dilithium from your DOFF missions.
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Old March 11 2012, 10:50 AM   #1496
intrinsical
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Re: Star Trek Online Discussion Thread (now free to play!)

Those are high level missions. For lower levels, you can get 480 dilithium by correctly answering the daily quiz given by Lt Viala in Starfleet Academy ( The cheat sheet can be found at http://www.stowiki.org/Lore ). You also get 1440 dilithium for Lt. Grall for exploring 3 unexplored sectors in star clusters. Cmdr. Selyn also gives dilithium for completing Foundry missions.
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Old March 12 2012, 12:01 AM   #1497
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Re: Star Trek Online Discussion Thread (now free to play!)

I correctly completed my daily question, and no dilithium. Grrrrrrrr. Or am I just too stupid to find it?
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Old March 12 2012, 12:22 AM   #1498
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Re: Star Trek Online Discussion Thread (now free to play!)

sbk1234 wrote: View Post
I correctly completed my daily question, and no dilithium. Grrrrrrrr. Or am I just too stupid to find it?
Did you contact the quest officer upon completion of the questions?
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Old March 12 2012, 02:37 AM   #1499
intrinsical
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Re: Star Trek Online Discussion Thread (now free to play!)

sbk1234 wrote: View Post
I correctly completed my daily question, and no dilithium. Grrrrrrrr. Or am I just too stupid to find it?
Which daily mission? If its the foundry mission, you have to contact Cmdr. Selyn to start the mission first before doing a foundry mission.
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Old March 12 2012, 09:15 AM   #1500
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Re: Star Trek Online Discussion Thread (now free to play!)

I was playing the last mission of the current FE yesterday, with three of my toons.It was a quite nice mission and it was fun to get to keep the spacesuit.
I noticed also something interesting about the dialogue.
The NPC dialogue was pretty much the same, but I noticed that my Vulcan toon was replying to it in a very Vulcan style. In the airlock she was talking about something "The needs of the many.." and in the end Captain Kurland got "Live long and prosper".
My tactical toon Gilmore on the got very different dialogue at the start with the Vorta, something about "behaving better than your previous clone". I think this was because the Vorta NPC died on the previous FE(He fell from a bridge, I think).
Anyway, I though that was pretty cool.
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