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Old April 10 2012, 09:24 PM   #271
Warped9
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Re: Ray's TAS shuttlecraft...

I'm hoping that when it's finished and rendered it will look a lot better.
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Old April 12 2012, 09:17 AM   #272
The Axeman
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Re: Ray's TAS shuttlecraft...

I'm no fan of the design, but for a first model you've made a very good job of it. The first model I ever made was an attempt at a Babylon 5 Starfury, and man did it turn out horrendous!

I dont think you're going to be weathering it any time soon in Sketchup. Not if what the other Sketchup users said about image mapping is true anyway. I dont know if any of the third party rendering apps can do anything for that?
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Old April 12 2012, 10:02 AM   #273
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Re: Ray's TAS shuttlecraft...

The Axeman wrote: View Post
I dont think you're going to be weathering it any time soon in Sketchup. Not if what the other Sketchup users said about image mapping is true anyway. I dont know if any of the third party rendering apps can do anything for that?
I'm looking into it. I might have to do my weathering when I do images for simulated scenes. So I'd be doing it with Photoshop. We'll see.
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Old April 12 2012, 06:03 PM   #274
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Re: Ray's TAS shuttlecraft...

The Axeman wrote: View Post
The first model I ever made was an attempt at a Babylon 5 Starfury, and man did it turn out horrendous!
Ack! Why would you attempt a Starfury of all things as a first model?!?

As for your model, Warped9, all I can say at this point is I'm enjoying seeing your progress!
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Old April 12 2012, 11:01 PM   #275
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Re: Ray's TAS shuttlecraft...

Starfuries are cool. One of the few fighters in sci-fi that take into account realistic physics in maneuvering.
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Old April 12 2012, 11:46 PM   #276
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Re: Ray's TAS shuttlecraft...

^ Oh, I agree there. It's just it's a very complicated shape to try and model.
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Old April 13 2012, 01:16 AM   #277
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Re: Ray's TAS shuttlecraft...

sojourner wrote: View Post
Starfuries are cool. One of the few fighters in sci-fi that take into account realistic physics in maneuvering.
I really like the Starfuries. I've even got a plastic model kit I haven't put together yet. But I have to agree it would be a bitch to try as a first 3D model.
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Old April 13 2012, 07:29 PM   #278
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Re: Ray's TAS shuttlecraft...

I'm not 1000% sure why either. I hated B5. I guess it was because Lightwave was so linked to Babylon 5 at the time. The second model I every built was a Klingon BoP. Nothing like thinking simple, eh? I am surprised how well it turned out, I wouldn't even attempt that now. No 3 was a Star Destroyer, because we were playing X-Wing at the time. Cant remember after that.
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Old April 19 2012, 12:44 AM   #279
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Re: Ray's TAS shuttlecraft...

Slow progress. A few more details then rendering time. I added a little asymmetrical detailing on the top to break up some of those expanses of plain surfacing. That longitudinal detail is not on the centreline but offset to the port side of the craft.

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Old April 19 2012, 04:13 PM   #280
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Re: Ray's TAS shuttlecraft...

Looks Great
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Old April 19 2012, 06:46 PM   #281
The Axeman
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Re: Ray's TAS shuttlecraft...

Does your rendering engine have any anti-aliasing properties in it? It's looking rather jagged around the edges in the shot above. Some AA will help that a treat.
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Old April 19 2012, 07:59 PM   #282
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Re: Ray's TAS shuttlecraft...

The Axeman wrote: View Post
Does your rendering engine have any anti-aliasing properties in it? It's looking rather jagged around the edges in the shot above. Some AA will help that a treat.
It's not rendered yet. I have a rendering program called Maxwell, but I'm also thinking of installing Sketchup Pro just for rendering.
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Old April 19 2012, 08:04 PM   #283
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Re: Ray's TAS shuttlecraft...

Sketchup Pro does not have rendering anymore than the free version.
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Old April 19 2012, 09:09 PM   #284
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Re: Ray's TAS shuttlecraft...

sojourner wrote: View Post
Sketchup Pro does not have rendering anymore than the free version.
Well that kinda sucks. So whats the point of Pro? It has a few more tools?
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Old April 19 2012, 10:20 PM   #285
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Re: Ray's TAS shuttlecraft...

It's a modeling tool I guess, the Pro version has more tools and options but is still a model maker at heart. I like Lightwave because it is actually 2 completely separate programs, the modeler and the layout/render program. I cant wrap my head around other programs where the one thing does everything. With it separated you're not cluttering the GUI with stuff you're not using at the time. If you find a decent rendering program for Sketchup you'll be good to go without needing to pay for Sketchup Pro.
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