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Old April 6 2012, 10:20 PM   #256
sojourner
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Re: Ray's TAS shuttlecraft...

Trust me, your model is no where near the limits of sketchup. Just to make sure, go to window/model info/statistics and see how many edges and faces you have. I've had models with nearly a 1/2 million faces and not had wait times like you mention.
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Old April 6 2012, 10:31 PM   #257
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Re: Ray's TAS shuttlecraft...

sojourner wrote: View Post
Trust me, your model is no where near the limits of sketchup. Just to make sure, go to window/model info/statistics and see how many edges and faces you have. I've had models with nearly a 1/2 million faces and not had wait times like you mention.
I think you're right. I just can't understand why this is happening. Are you using Mac or PC?
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Old April 7 2012, 12:52 AM   #258
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Re: Ray's TAS shuttlecraft...

Okay, here is the specific issue I'm having right now.

I clear away everything I don't need except my one half of a model. I select it to copy...and that's where I hit my first snag. Instead of seconds it's taking about half a minute for it to select and copy. Next I use Move/Copy (using Mac's Option key and the Move tool). I have to wait about half a minute before it does indeed display a copy, but when I click for it to paste it in place thats where it all stops. I get the spinning beach ball and it goes on and on and on and on... And it doesn't matter if I do it the long way by trying to simply copy and paste from the menu. I get the same results. I've tried making the model a Component or Group first and that doesn't help as it gets stuck doing that.

I'm not running any plugins. I have the most updated version of Sketchup. Nothing else is running and no extra windows are open. I just want to copy the model to mirror it but I keep hitting a wall.

I did a mirror a week or so ago (I posted images) and that model was little different from as it stands now except for a bit of added detail to the aft landing strut and the red Starfleet pennants added to the hull and nacelle. I've gone through Preferences trying to see if there is something that should be turned off or even on and I've come up with nothing.

I'm near the sand of my rope.

There's one other thing I can try. I got the idea from something I've read in regard to others having this issue. I will try launching SKetchup from an external hard drive and see if that does anything (which I doubt, but I'm desperate). Failing that tomorrow I will install Sketchup on my old eMac, import the file and see if it works better there with Snow Leopard. I'll have to install Sketchup 7 because 8 will only run on an Intel Mac and my eMac is a PowerPC.
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Old April 7 2012, 02:21 AM   #259
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Re: Ray's TAS shuttlecraft...

My mistake. I don't have Snow Leopard on my eMac because I forgot Snow Leopard only ran on an Intel Mac. I have Leopard on the eMac. I've installed Sketchup 7 on the eMac and made a copy of the model as a Sketchup 7 file. So far it doesn't really seem to be working any better. It's still brutally slow, maybe more so.


This is just fucking perfect...
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Old April 7 2012, 03:41 AM   #260
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Re: Ray's TAS shuttlecraft...

Can you mirror parts of it with any success? Warp engine, lower half, landing gear? Maybe it is just one part that is causing SU to go loopy...
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Old April 7 2012, 05:01 AM   #261
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Re: Ray's TAS shuttlecraft...

^This. Also, go to the location from my previous post and hit the "fix model" button and "purge unused" button. Wait for a response after each one, they can take a while to run. It may or may not help.

BTW, I have a PC.
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Old April 7 2012, 12:51 PM   #262
The Axeman
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Re: Ray's TAS shuttlecraft...

That would be my advice as well. In Lightwave there are similar tools which will merge points and polygons which are sharing the same space as others, bring the model back down to just the polygons you need. Since this problem is following the model and not the platform, it's clearly something wrong with that model specifically.

Did you save any iterations of the model separately during the build? From the sounds of it the issue has only occured since you test mirrored the model, so if you have that version saved you might go back and check the model statistics or start from there again. If I make a major change or addition to a model I will save a version of it beforehand, just in case it kacks up.
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Old April 7 2012, 01:51 PM   #263
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Re: Ray's TAS shuttlecraft...

Another thing to try would be to download a model from the 3D Warehouse (or make one) and see if another model of similar complexity is giving you the same performance hit and lockup.

Because the first step is to see if it is either OSX+SU or did you create some rare combo of points/lines/surfaces/materials that is causing SU's algorithms to go off the rails.
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Old April 7 2012, 05:42 PM   #264
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Re: Ray's TAS shuttlecraft...

I will check the "fix problems" and "purge unused" again. Actually it turns out that I dpi have a mirrored version of the model from earlier only minus a few details. I should be able to add the details to that.

This morning I tried something. I set about copying the model prior to mirroring it. Of course I got the spinning beach ball, but I left it on its own while I went out for a few hours. When I returned six hours later I found that it had finally copied the model and all that remained was for me to mirror it. So sometime during that six hours it did what is was supposed to do, only I've no idea how long it actually took. The fact is if something like this takes anything more than a few minutes then it's taking too damn long.
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Old April 7 2012, 06:45 PM   #265
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Re: Ray's TAS shuttlecraft...

It shouldn't take 1 minute, let alone many minutes.
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Old April 7 2012, 07:03 PM   #266
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Re: Ray's TAS shuttlecraft...

The Axeman wrote: View Post
It shouldn't take 1 minute, let alone many minutes.
You're right. Actually it seems to be getting a bit better.

Anyway it's now mirrored and I'll start adding the final asymmetrical details before I put the two halves together.
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Old April 9 2012, 10:40 PM   #267
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Re: Ray's TAS shuttlecraft...

The end is in sight. A little more detailing and then some final paint touches and rendering. In the meantime here's a quick-and-dirty peek along with requisite blurriness and film grain. No real shadows yet though.

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Old April 10 2012, 01:47 AM   #268
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Re: Ray's TAS shuttlecraft...

Very nice!
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Old April 10 2012, 02:41 AM   #269
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Re: Ray's TAS shuttlecraft...

Kail wrote: View Post
Very nice!
Thanks.

I want to add a bit more detail including some weathering if I can. I don't want to add more detail than what we saw on TOS' shuttlecraft, but the detail will make the design look more "real" so to speak. When I'm done I not only want to do some live-action like scenes, but also recreate some of the angles we saw of the ship in TAS as a form of comparison. Of course it can't be exactly like TAS because my design doesn't have the extreme and stylized proportions of the animated design.

After I'm done with this one I'm thinking of moving onto the heavy lander design from "Mudd's Passion."
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Old April 10 2012, 08:46 PM   #270
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Re: Ray's TAS shuttlecraft...

Totally fantastic. You are doing a great job.
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