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#1 |
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Commodore
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Ringship 1701
So I fired up Blender 2.57 and started doing some volume studies -- simple 3D sketches to get a feel for the ship. ![]() Now, obviously, this is extremely crude. The shapes are really very rough and if I continue this project, I'll start over from scratch. This is a simple box-extrusion model and I made several decisions early on about what it should look like. First, the pylon connecting the primary hull to the secondary hull should "continue" on through the secondary hull to form the mount for the ring. Second, I decided to eliminate the bulge on the lower part of the primary hull and move the pylon forward, widening it considerably and assuming some of the equipment (sensors, phasers, torpedo launchers, and some labs) from the primary hull are now housed in the pylon. Third, and this is the part I kept having trouble with ... the diameter of the primary hull should be less than the diameter of the ring. As i continued to nudge vertices around, I kept having trouble with this rule. The ship just didn't look right when I did that. As you can see, this remains an unresolved issue. This ship is probably the product of a reality where the Vulcans were happy to share their warp drive technology with humans, giving Henry Archer an opportunity to design warp-ships much more capable than he did in the timeline shown in Enterprise. I imagine it's a bit larger than the original 1701, but not as big as that shown in the 2009 movie. It isn't as streamlined as the original design, but I think t has a design elegance all its own and it might be worth working on this some more when I get spare time.
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First delete the default cube. |
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#2 | |
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Rear Admiral
Location: Austin, Texas
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Re: Ringship 1701
Make the saucer LARGER than the ring... by the "golden ratio" (going back to that). Move it a bit further forward if it interferes. Keep the saucer centered on the ring. Make the ring's length 1/"the golden ratio" of it's outside diameter. I'd be interested to see how that looks. Just my 2cents, though... take it or leave it. |
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#3 |
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Vice Admiral
Location: I'm at WKRP
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Re: Ringship 1701
__________________
Baby, you and me were never meant to be, just maybe think of me once in a while... |
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#4 |
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Rear Admiral
Location: Austin, Texas
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Re: Ringship 1701
It can't hurt to TRY when you're "sandboxing," can it? |
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#5 |
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Commodore
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Re: Ringship 1701
Cary, I keep gravitating to a saucer that's bigger than the ring, but I don't want to because, in my mind, that ring defines an outer diameter for a warp field. But when i make it that way, it just looks wrong. Maybe I'm intuiting the Golden Ratio here, but, like I said, I don't know how to actually apply it consciously to ship design. EDIT TO ADD: Alright, screw limit number 3. Cary and Sojourner are right. And I can justify things by assuming the warp coils in the ring make a double-lobed warp field that flares outward as it moves away from the ring -- allowing bigger shapes where necessary.
__________________
First delete the default cube. |
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#6 |
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Vice Admiral
Location: I'm at WKRP
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Re: Ringship 1701
__________________
Baby, you and me were never meant to be, just maybe think of me once in a while... |
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#7 | ||
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Rear Admiral
Location: Austin, Texas
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Re: Ringship 1701
So,the "ring" and the "saucer" would just be sketched curves, rotated around a coordinate system. The secondary hull might need to be "sculpted" but the dish and the ring can be revolutions, can't they? And if you do that, and if you make those as separate features, or even separate components in an assembly "scene"... you ought to be able to relocate them and scale them at ease. Any Blender experts here want to give better pointers on this? I know how to do this with Maya or Lightwave, or with pretty much any CAD program... but I've barely toyed with Blender.
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#8 | ||||
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Commodore
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Re: Ringship 1701
![]() I thought I had an original idea here. That's why I hate mucking about with Trek these days, the mine has been heavily played out. I'm not gonna walk down a path already trodden, I'd rather go where no man has gone before. Thanks for the contributions, guys. It made for a diverting ... evening. Now I think I'm going to wander off and find my scotch.
__________________
First delete the default cube. |
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#9 |
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Vice Admiral
Location: I'm at WKRP
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Re: Ringship 1701
__________________
Baby, you and me were never meant to be, just maybe think of me once in a while... |
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#10 |
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Rear Admiral
Location: A little while in the past.
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Re: Ringship 1701
![]() ![]() Hmm, if you want to support the ring topside too then a pylon dreadnought style coming from the back of the saucer would do the trick.
__________________
"Sword is personal, brings slicing to a man, you getta that personal feedback, nuclear weapons?.. Meh, goes off big bang and you don't get any feeling.." |
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#11 | |
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Fleet Captain
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Re: Ringship 1701
This could be a very graceful design. |
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#12 |
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Commodore
Location: The Hub of the Universe
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Re: Ringship 1701
I am no artist (and that's an understatement), but some years ago I was doodling around with this kind of idea, and stumbled upon the fact that making the "enginering" in the shape of an ellipse, rather than a circle, actually lent an aesthetically more pleasing aspect to the overall layout (to my eye, at least.) It did sort of lower the "center" line/foci so that the relative positions were somewhat more reminiscent to the nacelle placement of a Galaxy Class ship (i.e., somewhat below the saucer instead of above), but it was interesting. I know you're going for the "ring", but I just thought I'd throw that out there in case you were interested in playing around with different variations on the theme. In any event, I like where you're going with this. Oh, and Sojouner, I've always liked that design of yours.
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Be who you are and say what you feel because those who mind don't matter and those who matter don't mind -- Theodore Geisel (a.k.a. "Dr. Seuss") Last edited by TrekkieMonster; June 10 2011 at 01:33 PM. |
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#13 |
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Fleet Captain
Location: Ontario, Canada
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Re: Ringship 1701
Thanks! I can't wait to see this fleshed out fully!
__________________
http://patrickivan.wordpress.com/page/2/ "Perception isn't Reality. Perception is our interpretation of Reality. And Reality remains, despite perception." Me |
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#14 | ||
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Rear Admiral
Location: Austin, Texas
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Re: Ringship 1701
That value is 1.61803399(and on.. it's an irrational number) So... if that ring diameter is, say, 100m... the length of the ring segment would be 100/1.61803399, or about 60m. If that feels "wrong," to you, try 40m. But I can say, right now, that the only element of this that feels "wrong" to me is the shortness of that ring section. If you like, you can make it two rings... like the Jefferies ringship (fyi, his ringship's ring-length-to-diameter ratio is, not surprisingly, similar to what we're discussing here) Just a suggestion... but if you do that, I think it will work beautifully. ![]() Also... I agree with the idea that it's a common pylon... the neck (and more significantly, the structural members between the primary hull and the secondary hull) passes directly through, and also serves to connect the ring system. That's the trick... make sure that if you do an internal layout, treat those structural members as the "ship's keel." |
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#15 |
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Admiral
Location: I said out, dammit!
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Re: Ringship 1701
__________________
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