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Fan Art Post your Trek fan art here, including hobby models and collectibles.

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Old June 1 2015, 04:15 PM   #1
Irishman
Fleet Captain
 
Location: Charlotte, NC
Random Blender Art

Hi guys and gals! I'm excited because after some time away from posting on TrekBBS, and a longer time away from making artwork, I've got some preliminary Blender artwork to share with everyone.

I'm really taking to Blender quite intuitively, after being turned off to 3D modeling during my brief attempt to learn Sketchup. No offense to Sketchup and those who use it and love it, but it just did not click for me.

Blender on the other hand? The app is responsive, the toolset is powerful and easy to pick up for me, a 3D newb!

More importantly, the tutorials on Youtube I've found have been brilliant and have encouraged me to continue in learning more.

Here's my first attempt at Star Trek Blender art, so be gentle!

http://smg.photobucket.com/user/Iris...panel.png.html

The second WIP for this, adding some detail to the comm speaker:

http://smg.photobucket.com/user/Iris...panel.png.html

More will come later, but in the meantime, thoughts?
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Old June 3 2015, 12:23 AM   #2
Irishman
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Location: Charlotte, NC
Re: Random Blender Art

Wow, so many views yet no responses?? Yikes!!

Should I be worried? Did I post crap?
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Old June 3 2015, 01:07 AM   #3
Albertese
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Re: Random Blender Art

Check out the number of views verses the number of replies on the other threads. A ratio of 1:100 ain't bad.

The proportions on your model aren't bad. But the "grill" on the speaker should be recessed as should the white light. Also the light ought to have a capsule shaped profile, not an ellipse.

But it's a good start. You got further than I ever did with Blender, so props to you! Keep it up!



--Alex
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Old June 3 2015, 03:10 AM   #4
MadMan1701A
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Re: Random Blender Art

Good start, keep it up

I think you've inspired me to model and print some wall panels like this.

-Ricky
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Old June 3 2015, 02:54 PM   #5
Irishman
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Location: Charlotte, NC
Re: Random Blender Art

Next, just some non-Trek related Blender art. Used a tutorial from Youtube for this one.

It turned out quite good!

http://smg.photobucket.com/user/Iris...tml?sort=3&o=1
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Old June 3 2015, 08:53 PM   #6
Irishman
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Re: Random Blender Art

And this one...also one I've made from a tutorial from Youtube I've learned a lot from.

http://smg.photobucket.com/user/Iris...tml?sort=3&o=6
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Old June 4 2015, 03:02 PM   #7
Patrickivan
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Re: Random Blender Art

Good job... And inspiring. Maybe I'll give Blender a try. Google SketchUp (I never updated to the newer version) seems limiting but I can't explain how because I don't use other programmes.
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Old June 4 2015, 11:26 PM   #8
Irishman
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Location: Charlotte, NC
Re: Random Blender Art

Here's another Trek-oriented piece of Blender art I'm working on:

My source material is the 2D schematics of the E-nil that David Shaw did back in 2007, using the 1964 Jefferies/Datin measurements. I'm trying to stick closely to that. I'll be using the photo gallery from here http://trekcore.com/blog/2015/05/smi...-have-arrived/ because it provides details on the 11-foot model that I didn't know were even there! Just exceptional work done there by that team and really bringing the ole girl back to life.

Here's my first couple of simple attempts at a digital version:

http://smg.photobucket.com/user/Iris...tml?sort=3&o=1

And adding the second nacelle rough-in:

http://smg.photobucket.com/user/Iris...tml?sort=3&o=0

Try to ignore the colors and materials. This is just to get the morphology and positioning right. From there, I'll add details, colors, textures, materials and final lighting.
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Last edited by Irishman; June 5 2015 at 12:41 PM.
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Old June 5 2015, 02:17 AM   #9
Irishman
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Location: Charlotte, NC
Re: Random Blender Art

The final update for the night:

I finished blocking in the saucer module. All but the top assembly was modeled as one piece, just for speed's sake. The rest of the shapes I'll model separately, starting with the bridge deck and 2 decks below.

http://smg.photobucket.com/user/Iris...tml?sort=3&o=0
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Old June 5 2015, 09:15 PM   #10
JES
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Location: Ocoee, Florida
Re: Random Blender Art

Eh, I wouldn't be too worried about the lack of comments. I guess that not many people have really much to say.

And yeah, I know you! Well, not personally, but I know that you've made a design or two, such as the Portsmouth (or spelled something like that).

I'd like to see more designs like that from you, especially now that you can model them, once you feel comfortable enough with the program of course.
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Old June 6 2015, 09:43 PM   #11
publiusr
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Re: Random Blender Art

I'm just glad to see you back Irishman.
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Old June 7 2015, 01:04 AM   #12
Irishman
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Location: Charlotte, NC
Re: Random Blender Art

publiusr wrote: View Post
I'm just glad to see you back Irishman.
Awww, thanks.

Me too.
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Old June 7 2015, 03:18 PM   #13
Irishman
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Location: Charlotte, NC
Re: Random Blender Art

I've corrected the glowing lit bit from an oval to a rounded rectangle.

Still working on the recessed and rounded speaker grill.

http://smg.photobucket.com/user/Iris...tml?sort=3&o=0
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Old June 8 2015, 01:58 PM   #14
B.J.
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Re: Random Blender Art

Looking good on the E so far! As for the communications panel, you may want to consider softening the edges, they look quite sharp! Don't know if you've gotten far enough to know the best way to do that, though.
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Old June 8 2015, 04:14 PM   #15
MadMan1701A
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Re: Random Blender Art

I usually just use the bevel modifier for stuff like that... I end up using .025 most of the time.

-Ricky
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