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Old August 27 2012, 08:23 PM   #76
Vendikarr
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Re: TrekBBS Armada - The Foundry

syberghost wrote: View Post
Gary Seven may have been the only agent of his organization on Earth in 1969; perhaps in 1973 he isn't. Or perhaps Gary wasn't in the "need to know" loop for this operation. Or perhaps he recruited some local agents, who are interacting with you in his stead?
I like the back story of the Aegis and Gary Seven. If I can't use Seven, I don't need to set it on Earth.

My wormhole in the opening can lead to any other world, and an Aegis agent from that world can be my exposition character. Maybe my story can be called Assignment: Andoria?
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Old August 27 2012, 09:51 PM   #77
Timelord Victorious
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Re: TrekBBS Armada - The Foundry

There are some generic looking ships you can use. Only problem with them is, that they tend to not look very advanced.
This is where suspension of disbelief comes in.
Experiment with what you've got, you'll figure it out.
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Old August 28 2012, 05:13 AM   #78
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Re: TrekBBS Armada - The Foundry

Vendikarr wrote: View Post
syberghost wrote: View Post
I do not believe Iconian Obex ships are available.
What choices to I have for different looking ships? My aliens are not part of any existing faction, so I don't want them to look like they are using klingon or gorn or romulan ships.
The foundry have a set of "Generic" faction ships. Most of these ships have a distinct look and have never been used (or at least very rarely) for any Cryptic missions. So unless the player has played a lot of foundry space missions, these ships should look sufficiently alien.
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Old September 4 2012, 04:54 PM   #79
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Re: TrekBBS Armada - The Foundry

I'm starting work on my first Foundry mission, see if I can figure out how to get everything working. I'm not going to be making anything fancy, just hoping it's something playable
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Old September 4 2012, 05:02 PM   #80
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Re: TrekBBS Armada - The Foundry

SilentP wrote: View Post
I'm starting work on my first Foundry mission, see if I can figure out how to get everything working. I'm not going to be making anything fancy, just hoping it's something playable
http://starbaseugc.com/index.php/sto...r-new-authors/
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Old September 4 2012, 05:20 PM   #81
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Re: TrekBBS Armada - The Foundry

^ Cheers. I've already been looking at some of the tutorials that are linked to the Foundry on the Official website. No way would I have even attempted this without seeing how they're done.
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Old September 6 2012, 10:34 PM   #82
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Re: TrekBBS Armada - The Foundry

Well, I've got the hang of the Foundry mechanics well enough to do what I'm intending for this mission*, with a BIG thank you to all the advice given on the UGC website (anywhere where I can plug how much that site is a help?)!

Hopefully, this should be done in a couple of days.

*Though in all honesty this mission is FAR different from the one I originally planned to write, going from a vague parody mission to an investigation
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Old September 8 2012, 02:03 AM   #83
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Re: TrekBBS Armada - The Foundry

Ok, I've published the mission (it's called 'The Sour Milk Run') and I wanted to check to see how it runs outside of the Foundry and it doesn't seem to be available to me, even though it's published according to the Foundry. Is there a time delay before it become available, or am I not able to play the mission myself as the author?
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Old September 8 2012, 02:09 AM   #84
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Re: TrekBBS Armada - The Foundry

I can access it.

It still needs 5 reviews to be publicly visible.
maybe you need to sign up as a reviewer first.
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Old September 8 2012, 02:12 AM   #85
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Re: TrekBBS Armada - The Foundry

Yup, needed to become a reviewer to see it. Thanks Now I'm nervous to see how torn apart this mission gets...constructively of course.
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Old September 8 2012, 02:15 AM   #86
Timelord Victorious
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Re: TrekBBS Armada - The Foundry

First thing: Players instantly forget where a mission starts. so you might wanna include that info into the Mission in progress description or even the first objective in the journal.

As it's now I have to drop it and pick it up again.

Most players won't do that.
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Old September 8 2012, 02:18 AM   #87
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Re: TrekBBS Armada - The Foundry

Timelord_Victorious wrote: View Post
First thing: Players instantly forget where a mission starts. so you might wanna include that info into the Mission in progress description or even the first objective in the journal.

As it's now I have to drop it and pick it up again.

Most players won't do that.
Not to toot my own horn, but that's tip #9 on my article, linked above. It's really a must read for new Foundry authors.
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Old September 8 2012, 02:20 AM   #88
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Re: TrekBBS Armada - The Foundry

That's the first thing I've noticed on the playthrough so far. Annoyingly, when testing it on the Foundry it lists the location as an objective but not in Holodeck server play.
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Old September 8 2012, 01:06 PM   #89
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Re: TrekBBS Armada - The Foundry

I saw your review, Timelord Victorious, I'm glad you enjoyed it.

You bring up a valid point that the Player captain ends up more the announcer to the boffs statements and theories, any suggestions how to script it that the captain is more an active participant in the investigation?

I've also released an edit of the mission with the location in the first objective and mission description.
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Old September 8 2012, 02:25 PM   #90
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Re: TrekBBS Armada - The Foundry

I would have liked a dialog option that gives me the opportunity to name the culprit myself before my doffs do the work for me.
If I make the wrong pick, my Boffs could still correct me nd give me a different choice.
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