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#1 |
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To boldly go...
Location: Kansas City
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USS Calypso.
The drive can take it to the neighboring galaxy inside of a couple of weeks but there's limitations on it. (i.e. it can only work between galaxies in true "open space" withing a galaxy it uses conventional warp which is not too much faster than it is in TNG-onwards although higher speeds are more stable.) Anyway, it's been a while since I've messed around in a 3D rendering program and thought I'd mess around with the ship again and here's a take at it: This is just the secondary hull's rough look. One picture is without in-window lighting, and only added lighting, the other picture is with no in-window lighting and the lighting added.
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Just because it's futuristic doesn't mean it's practical. |
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#2 |
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Rear Admiral
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Re: USS Calypso.
![]() my advice would be this: before you go on to any further detailing you should start again from scratch and model from a single primitive instead of adding more shapes build up your objects instead of adding more |
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#3 | |
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Vice Admiral
Location: I'm at WKRP
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Re: USS Calypso.
And to go further, what windows?
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Baby, you and me were never meant to be, just maybe think of me once in a while... |
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#4 |
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To boldly go...
Location: Kansas City
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Re: USS Calypso.
__________________
Just because it's futuristic doesn't mean it's practical. |
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#5 |
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Vice Admiral
Location: I'm at WKRP
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Re: USS Calypso.
__________________
Baby, you and me were never meant to be, just maybe think of me once in a while... |
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#6 |
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Commodore
Location: Central Scotland
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Re: USS Calypso.
I also have issues with a ship which can jump 3 million light years in a couple of weeks to suit your story, but is no faster otherwise. Such a drive changes the Trek universe completely, and is not just a way to access new characters in another galaxy. You'd be better off with the 'stable wormhole' ploy of DS9, or the accidental one way trip a la Voyager, saving a lot of dodgy technobabble.
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Come to www.kennyscrap.com for all your crummy 3D model needs. |
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#7 | |
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Fleet Captain
Location: Ontario, Canada
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Re: USS Calypso.
My problem with his premise about the drive is that though it may only work in between galaxies (if I'm understanding the OP), what about the travel time it takes to get to the end of any given galaxy. If you're relying on standard warp drive for that, there's going to be a lot of long trips involved just to get into the galaxy proper.
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http://patrickivan.wordpress.com/page/2/ "Perception isn't Reality. Perception is our interpretation of Reality. And Reality remains, despite perception." Me |
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#8 |
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Commodore
Location: Central Scotland
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Re: USS Calypso.
__________________
Come to www.kennyscrap.com for all your crummy 3D model needs. |
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#9 | |
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To boldly go...
Location: Kansas City
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Re: USS Calypso.
I've still not figured out too much how to get the most out of this 3D program (AC3D) to make as fluid and realistic a look as possible but just want to get the general "idea." It'd be real nice to have a cool, awesome, detailed manual on this program to know how to really pull stuff off in it. Can someone give me so examples or specific tips or whatever on what needs to be worked on? I may continue with this model to get the final "shape" of it nailed down and then go back and go from scratch again on it.
__________________
Just because it's futuristic doesn't mean it's practical. |
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#10 |
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Commodore
Location: Central Scotland
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Re: USS Calypso.
__________________
Come to www.kennyscrap.com for all your crummy 3D model needs. |
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#11 |
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To boldly go...
Location: Kansas City
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Re: USS Calypso.
__________________
Just because it's futuristic doesn't mean it's practical. |
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#12 |
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To boldly go...
Location: Kansas City
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Re: USS Calypso.
I finished up the Primary Hull tonight.
__________________
Just because it's futuristic doesn't mean it's practical. |
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#13 |
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Rear Admiral
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Re: USS Calypso.
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#14 |
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To boldly go...
Location: Kansas City
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Re: USS Calypso.
But, alas, this is what I've got:
__________________
Just because it's futuristic doesn't mean it's practical. |
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