RSS iconTwitter iconFacebook icon

The Trek BBS title image

The Trek BBS statistics

Threads: 139,704
Posts: 5,431,713
Members: 24,834
Currently online: 425
Newest member: kamkaran


Welcome! The Trek BBS is the number one place to chat about Star Trek with like-minded fans. Please login to see our full range of forums as well as the ability to send and receive private messages, track your favourite topics and of course join in the discussions.

If you are a new visitor, join us for free. If you are an existing member please login below. Note: for members who joined under our old messageboard system, please login with your display name not your login name.


Go Back   The Trek BBS > Entertainment & Interests > Gaming

Gaming Non-Star Trek Gaming

Reply
 
Thread Tools
Old December 20 2010, 11:22 PM   #1
Jadzia
on holiday
 
Location: England
My Dungeon Game [work in progress]

I mentioned in another thread that I want to make a dungeon crawling game loosely inspired by the arcade game Gauntlet and some rpg games.

I thought I would make this thread where I could talk about it, report on progress, and see if others want to contribute art/ideas.

I have good memories of some old 8-bit games that I played in my childhood. Then throughout my teenage years I didn't care for computer games at all, but in my early 20s I became interested in them again.

In some ways prefer the cheerfulness, purity and simplicity of old school games over what we have today. This is fortunate for me, since the 8/16-bit era is about on par with my own game programming abilities.

I decided to make a start on my dungeon game on Sunday, by drawing some background tiles and made a little program to draw a screen image from them, which you should see below.

As I have some free time over the next couple of weeks I hope to be able to devote some of it to this project.

If anybody here wants to help by drawing some sprites, then you may volunteer, and I'll provide details.

Suggestions are also welcome because I don't have a solid plan for what direction this is going to take yet!


Jadzia is offline   Reply With Quote
Old December 21 2010, 01:42 AM   #2
Brandonv
Fleet Captain
 
Re: My Dungeon Game [work in progress]

I have also been messing around with game programming recently. It is a fun and interesting challenge, and allows me to expand my programming skills.

This is fortunate for me, since the 8/16-bit era is about on par with my own game programming abilities.
Same with me. I have been working on a tile-based 2d side-scroller using C# and XNA. I don't have any real plan for the game - I have just been messing around with different ideas. I have the collision detection and movement working, now I just need to turn it into a game.

If anybody here wants to help by drawing some sprites, then you may volunteer, and I'll provide details.
I'm not much of an artists, so creating sprites is a big challenge for me, more so than the programming. I have been messing around with GIMP and reading tutorials in an effort to get better.

Good luck with your game!
Brandonv is offline   Reply With Quote
Old December 21 2010, 01:33 PM   #3
Jadzia
on holiday
 
Location: England
Re: My Dungeon Game [work in progress]

Brandonv wrote: View Post
This is fortunate for me, since the 8/16-bit era is about on par with my own game programming abilities.
Same with me. I have been working on a tile-based 2d side-scroller using C# and XNA. I don't have any real plan for the game - I have just been messing around with different ideas. I have the collision detection and movement working, now I just need to turn it into a game.
Over half of the game projects I've started haven't been completed, simply because I begin to lose motivation if they drag on for longer than 2-3 weeks. Those that I've finished were finished within that time frame, so that's what I'm aiming for.

I'm not much of an artists, so creating sprites is a big challenge for me, more so than the programming. I have been messing around with GIMP and reading tutorials in an effort to get better.
I'm not so good at art either, but I feel pleased that the art I've done for games in the past has been satisfactory. I sometimes say that if something I've drawn turns out well, then that's down to luck rather than skill.

Here is a picture I drew last year, that I was quite pleased with:




Good luck with your game!
And you.
Jadzia is offline   Reply With Quote
Old December 21 2010, 01:43 PM   #4
Itisnotlogical
Commodore
 
Itisnotlogical's Avatar
 
Location: Shufflin', shufflin', shufflin'...
Re: My Dungeon Game [work in progress]

That looks a lot better than I could ever draw. A lot of times I start to work on a character, but can't get the proportions right and my character ends up being a rectangle instead of occupying a square image space.

Professional curiosity, what program are you using as the base of your program?
__________________
"Good grief. You guys sure know how to make something out of nothing. And then take sides about whether or not it's nothing, and then change your minds and discuss why you thought it was something." - Kestra
Itisnotlogical is offline   Reply With Quote
Old December 21 2010, 02:01 PM   #5
Jadzia
on holiday
 
Location: England
Re: My Dungeon Game [work in progress]

There is no base because I don't use game engines.

You can end up spending more time figuring out how game engines work (and don't work), than you take writing your own. For 2D projects anyway.
Jadzia is offline   Reply With Quote
Old December 21 2010, 03:09 PM   #6
Robert Maxwell
Not Your Toy
 
Robert Maxwell's Avatar
 
Location: A broken roof
View Robert Maxwell's Twitter Profile Send a message via ICQ to Robert Maxwell Send a message via AIM to Robert Maxwell Send a message via Windows Live Messenger to Robert Maxwell Send a message via Yahoo to Robert Maxwell
Re: My Dungeon Game [work in progress]

Nice work, Jadzia! That style of walls (where they appear to taper upward even though they're supposed to be rectangular) brings back memories. They don't make 'em like that anymore.

I'm working on a "game," too. I'm using pygame for it. As 2D engines go, it is probably the easiest one I've ever messed with. It's not as featureful as most engines but it gives you enough to get started so you don't have to write everything from scratch.
__________________
It's all false love and affection
I has a blag.
Robert Maxwell is offline   Reply With Quote
Old December 21 2010, 03:18 PM   #7
Itisnotlogical
Commodore
 
Itisnotlogical's Avatar
 
Location: Shufflin', shufflin', shufflin'...
Re: My Dungeon Game [work in progress]

Jadzia wrote: View Post
There is no base because I don't use game engines.

You can end up spending more time figuring out how game engines work (and don't work), than you take writing your own. For 2D projects anyway.
Well, I'm lame. I don't have any idea how BASIC, C++ or any of that crap works. Namely because nobody else seems to know, either. I could probably figure out if I knew how you'd actually edit in that format... do you type it into a text editor and load it with an external program? Is there an editor specifically for such programs? Come on, I'm dying out here
__________________
"Good grief. You guys sure know how to make something out of nothing. And then take sides about whether or not it's nothing, and then change your minds and discuss why you thought it was something." - Kestra
Itisnotlogical is offline   Reply With Quote
Old December 21 2010, 03:41 PM   #8
Jadzia
on holiday
 
Location: England
Re: My Dungeon Game [work in progress]

I could probably figure out if I knew how you'd actually edit in that format... do you type it into a text editor and load it with an external program? Is there an editor specifically for such programs? Come on, I'm dying out here
You mean an IDE? They're used with most languages nowadays. There's nothing to stop you from using notepad as your editor, and running a compiler from a command line. Some do that, although it's not a common preference because it's harder to manage the project.
Jadzia is offline   Reply With Quote
Old December 21 2010, 05:23 PM   #9
Robert Maxwell
Not Your Toy
 
Robert Maxwell's Avatar
 
Location: A broken roof
View Robert Maxwell's Twitter Profile Send a message via ICQ to Robert Maxwell Send a message via AIM to Robert Maxwell Send a message via Windows Live Messenger to Robert Maxwell Send a message via Yahoo to Robert Maxwell
Re: My Dungeon Game [work in progress]

What actual language are you writing this in?
__________________
It's all false love and affection
I has a blag.
Robert Maxwell is offline   Reply With Quote
Old December 21 2010, 05:44 PM   #10
Jadzia
on holiday
 
Location: England
Re: My Dungeon Game [work in progress]

I'm using visual basic.

So far I have smooth scrolling, double buffering, running at a steady 60fps with my cpu in idle.

Let's see if I can keep it at that
Jadzia is offline   Reply With Quote
Old December 21 2010, 06:35 PM   #11
Robert Maxwell
Not Your Toy
 
Robert Maxwell's Avatar
 
Location: A broken roof
View Robert Maxwell's Twitter Profile Send a message via ICQ to Robert Maxwell Send a message via AIM to Robert Maxwell Send a message via Windows Live Messenger to Robert Maxwell Send a message via Yahoo to Robert Maxwell
Re: My Dungeon Game [work in progress]

As long as you don't have a lot of alpha effects and your AI isn't too sophisticated I think you should be able to keep it around 60.
__________________
It's all false love and affection
I has a blag.
Robert Maxwell is offline   Reply With Quote
Old December 22 2010, 12:36 AM   #12
Brandonv
Fleet Captain
 
Re: My Dungeon Game [work in progress]

Jadzia wrote: View Post
Over half of the game projects I've started haven't been completed, simply because I begin to lose motivation if they drag on for longer than 2-3 weeks. Those that I've finished were finished within that time frame, so that's what I'm aiming for.
I haven't finished any of the game projects I have started, and I have been dabbling with game programming for over a year now.

I started off using Java 2D, then C++ with Dark GDK, and now XNA.

I'm using visual basic.

So far I have smooth scrolling, double buffering, running at a steady 60fps with my cpu in idle.
I tried doing some 2d game programing in Visual C# using Windows Forms, but I could never get double buffering to work right - everything flickered like crazy. That is why I ended up switching to XNA.
You can end up spending more time figuring out how game engines work (and don't work), than you take writing your own. For 2D projects anyway.
Yeah, I am just using XNA to do the basics, like drawing sprites, getting keyboard input, ect. Everything else, like collision detection, I am doing myself.
Brandonv is offline   Reply With Quote
Old December 22 2010, 11:46 AM   #13
Jadzia
on holiday
 
Location: England
Re: My Dungeon Game [work in progress]

Brandonv wrote: View Post
I haven't finished any of the game projects I have started, and I have been dabbling with game programming for over a year now.

I started off using Java 2D, then C++ with Dark GDK, and now XNA.
I think it's okay to not complete projects as long as you are increasing your potential.

The first computer game I made was on my ZXSpectrum. I wasn't very old, only about 8 years old, but it was only a simple game. A few years ago I found that tape and I converted it to a .tap file for use with an emulator. There was a few other little programs on there which I'd written. All very funny to look back on.

I became interested in making games about 6 years ago. I've finished about 8 games so far, having attempted about 20.

As for motivation, what I benefit from most is a time limit/ deadline. With personal projects I don't have one of those (self imposed time limits are meaningless), and I'll remain in first gear, maybe slipping into neutral.

But when I have a deadline, such as in a competition, I feel the pressure of time, which I like, and it pushes me up through the gearbox, and I experience flow, which can be very satisfying.
Jadzia is offline   Reply With Quote
Old December 23 2010, 12:57 AM   #14
Jadzia
on holiday
 
Location: England
Re: My Dungeon Game [work in progress]

Yesterday's programming helped to aware me of the logic/data problems I have to solve for this project, which I have kept simmering over a small flame at the back of my mind today.

This evening's progress has all been design, so I know what I'm making now.

What I was hoping to do was to move away from the swords and sorcery theme of Gauntlet, and do something new. I do have a solid design worked out, but I'm not sure if it will be as enjoyable.

So keeping myself a bridge to retreat over if it doesn't work, my new design will be backward compatible with the original concept of Gauntlet.

Tomorrow I hope create some preliminary graphics for the game interface (not sprites), to try and get an idea of what feel my game will have, and to what degree I can manipulate that feel.

This is something I've noticed is unique to my design methodology, when I compare myself to other amateur game developers: mood and feeling are my highest design priorities. I'm not sure if that stems from my preference for top-down design or not.
Jadzia is offline   Reply With Quote
Old December 23 2010, 08:58 PM   #15
Jadzia
on holiday
 
Location: England
Re: My Dungeon Game [work in progress]

One logo... I thought of this name and the style of the logo with the two Ds in my sleep last night.



I've drawn some graphics for the user interface too, which has an industrial look and feel, but I'm finding it difficult to marry together the neon and industrial themes for some reason.

The neon logo looks so clean and airy and futurist, while industrial textures look grungey and solid and old in contrast to them.

I like my game logo. It seems to invite using wire frame graphics somewhere in the GUI, either for icons or some sort of 3D wireframe models in the title screen.

In one of my previous games I managed to combine these two themes very successfully, so I may have to look back on that.
Jadzia is offline   Reply With Quote
Reply

Bookmarks

Tags
games, programming

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT +1. The time now is 11:50 AM.

Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.