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#1996 |
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Insert Clever Title Here
Location: Somewhere with Internet access.
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Re: Mass Effect 3
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#1997 | |
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Vice Admiral
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Re: Mass Effect 3
Thinking that the story could end with Citadel seems very unsatisfying for me, especially since the way the story is told ultimately makes Citadel bittersweet, which is something that doesn't happen very often in video games. I can understand that people felt attached to their characters and felt they deserved a better fate, but that's not my perspective at all.
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Check out my deviantArt gallery! |
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#1998 |
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Insert Clever Title Here
Location: Somewhere with Internet access.
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Re: Mass Effect 3
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#1999 | |
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Vice Admiral
Location: Star Trekkin Across the universe.
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Re: Mass Effect 3
I mean I could see being annoyed if its something your forced to use but not if you can just ignore it. |
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#2000 |
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Rear Admiral
Location: United Kingdom
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Re: Mass Effect 3
Casey told us prior to the game's release that we wouldn't be given an A, B, C ending - no, instead we got the red, blue, green ending. Yay! I guess the easiest way is just to play Shepard as renegade. In that scenario you can't lose; Control - Yes! Got myself control of the mighty Reaper war fleet, right let's take the armada to the nearest system so that they can pay homage.....or die. Synthesis - Kerching - Space Hitler Shepard gets to create the new Master-race by space-raping all life in the galaxy via space magic. Destroy - Win! <but there's a possibility that you might have to commit genocide against the Geth, and kill one of your own squad> Refuse - Everyone dies. That'll teach them all for not believing Shepard until it was too late. OTOH, Paragon Shepard is screwed. I really don't see why they didn't just expand upon the high EMS destroy ending and show Shepard clearly surviving. Those who want a more upbeat ending can have one. Those that don't care, well just pick whichever one you want, there's plenty of misery to go around. The reason is that BW know that Shepard surviving in one scenario is going to lead people to pick that scenario over their own pet ending - synthesis. Only trouble is, destroy is by far and away the most popular choice anyway, with synthesis being the least popular.
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I am a Ranger. We walk in the dark places no others will enter. We stand on the bridge and no one may pass. We live for the One, we die for the One. |
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#2001 |
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Insert Clever Title Here
Location: Somewhere with Internet access.
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Re: Mass Effect 3
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#2002 |
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Rear Admiral
Location: United Kingdom
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Re: Mass Effect 3
And of course, the lack of a "win" ending just grates. The endings are just too heavily biased towards depressing.
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I am a Ranger. We walk in the dark places no others will enter. We stand on the bridge and no one may pass. We live for the One, we die for the One. |
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#2003 |
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Insert Clever Title Here
Location: Somewhere with Internet access.
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Re: Mass Effect 3
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#2004 | |
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Rear Admiral
Location: I'm in your ___, ___ing your ___
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Re: Mass Effect 3
Lancer's a really good weapon for the biotic classes IMO. It's light enough and powerful enough to be your only weapon so you can pull off an insane number of charge-nova combinations, flying all over the battlefield like a can of ultra-condensed whupass. The Harrier is sort of this way too, but the extra weight and small capacity can potentially leave you screwed if you suddenly run into, like, four Ravagers in a row and then a Banshee shows up and you can't soften it up fast enough to kill it with a charge.
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He hoped and prayed that there wasn’t an afterlife. Then he realized there was a contradiction involved here and merely hoped that there wasn’t an afterlife. |
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#2005 | |
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Rear Admiral
Location: I'm in your ___, ___ing your ___
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Re: Mass Effect 3
In the end, Shepard can either make the ultimate sacrifice to save everyone and make the world a better place (like Mordin, Kaiden/Ashley, Legion, Nyreen, etc) or he can screw over everyone and accomplish his mission and restore the status quo. That's really the choice you have: be a live soldier who accomplishes a mission or a dead martyr who changes the world.
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He hoped and prayed that there wasn’t an afterlife. Then he realized there was a contradiction involved here and merely hoped that there wasn’t an afterlife. |
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#2006 | |
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Vice Admiral
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Re: Mass Effect 3
That's not my perspective at all, in fact, I find it very unsatisfying, but it's perfectly valid and it's undoubtedly the prevalent point of view among gamers. In fact, that gamers may seen video games as games sounds like a tautology. It is, however, self evident, that besides being a game, Mass Effect is also a narrative. It tells the story of Commander Shepard and his merry men fighting the threat of the Reapers. If you see Mass Effect as a narrative - a narrative that you can influence, a narrative with interactive gunfight - then it has to have proper characters, it has to have a proper tone, it has to have proper themes, it has to have a proper structure and it has to have a proper ending. In a narrative of any kind, the ending is where you make your point, it's where you wrap things up, it's where you state: "ok, this is what's important, this is what it was all about." The ending is what makes the difference between a comedy and a tragedy, it's the ultimate authorial statement. If there is no ending, if all you have is, basically, a series of options, then you have no real narrative, then nothing is substantial, nothing has meaning, and instead of a story, you end up with a series of loosely connected events, which is what, for me, would have been deeply unsatisfying. And you don't have to take my word for it, Mass Effect and Mass Effect 2 both have proper endings, with lots of small variations, yes, but proper endings nonetheless without any wild tangents and variants and with a very deliberate authorial tone. I don't remember anyone complaining about that. tl,dr: If ME3 is a game, the ending is not important and it could be anything the players want. If ME3 is a narrative, then the ending is important and offering too many options would be detrimental.
__________________
Check out my deviantArt gallery! |
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#2007 | |
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Rear Admiral
Location: United Kingdom
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Re: Mass Effect 3
This is where the choices idea falls down. Shepard just accepts the Catalyst's options. Why can't Shepard argue that another way could be to retain the status quo, without the Reapers? Peace on Rannoch, if you've brokered it, puts a torpedo into the side of the Catalyst's argument that the chaos and destruction caused by organics and synthetics can't be resolved without their intervention. Instead, you're press-ganged into going down the route of accepting the validity of the need for a 'solution'. Personally, I'd rather have had the opportunity to argue the basis of the central premise of the 'problem', than being forced to buy into the logic of an intelligence that subscribes to the theory that the best way to preserve organic life from synthetics is to build some ultra-powerful synthetics that can then convert all organic life into synthetics.
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I am a Ranger. We walk in the dark places no others will enter. We stand on the bridge and no one may pass. We live for the One, we die for the One. |
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#2008 | |
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Vice Admiral
Location: Star Trekkin Across the universe.
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Re: Mass Effect 3
Not to mention Mass effect letting you kill the council and have humanity take control of the galaxy is kind of a major thing. And I don't get how allowing a player greater influence on the narrative of the game means there is no narrative. Last I checked the big thing about Mass Effect was letting your choices affect the story, at least until Mass Effect 3 came along and forced you into extremely limited choices. |
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#2009 | |
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Rear Admiral
Location: Andrew Timson
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Re: Mass Effect 3
There's no substantial difference in the flow of the narrative based on your choices in the first two games. Or indeed even during the third.
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Andrew Timson =============== "Niceness is the greatest human flaw, except for all the others." - Brendan Moody "...don't mistake a few fans bitching on the Internet for any kind of trend." - Keith R.A. DeCandido |
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#2010 |
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Rear Admiral
Location: United Kingdom
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Re: Mass Effect 3
This reminds me, people often talk about what the strongest armour is in the game - clearly it's Udina's plot armour. The guy's impervious....well, Re the narrative - comparing ME2 and ME3 is erroneous though. ME2 had to keep things fairly tight at the end so as to make things easier for canonization into ME3. ME3 is the end of Shepard's story, and as such is much freer from such restraints.
__________________
I am a Ranger. We walk in the dark places no others will enter. We stand on the bridge and no one may pass. We live for the One, we die for the One. |
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This reminds me, people often talk about what the strongest armour is in the game - clearly it's Udina's plot armour. The guy's impervious....well, 




