|
Welcome! The Trek BBS is the number one place to chat about Star Trek with like-minded fans. Please login to see our full range of forums as well as the ability to send and receive private messages, track your favourite topics and of course join in the discussions. If you are a new visitor, join us for free. If you are an existing member please login below. Note: for members who joined under our old messageboard system, please login with your display name not your login name. |
|
|||||||
| Gaming Non-Star Trek Gaming |
![]() |
|
|
Thread Tools |
|
|
#1741 |
|
Rear Admiral
Location: UK
|
Re: Mass Effect 3
While a prequel would probably present the least amount of problems (especially if they're steering clear of the space marine angle) I'd rather see some consequences of the previous games. |
|
|
|
|
|
#1742 |
|
The Not-Quite-So-Brave-As-Sir-Lancelot
Location: Somewhere with Internet access.
|
Re: Mass Effect 3
|
|
|
|
|
#1743 |
|
Rear Admiral
Location: Andrew Timson
|
Re: Mass Effect 3
__________________
Andrew Timson =============== "Niceness is the greatest human flaw, except for all the others." - Brendan Moody "...don't mistake a few fans bitching on the Internet for any kind of trend." - Keith R.A. DeCandido |
|
|
|
|
|
#1744 |
|
Rear Admiral
Location: I'm in your ___, ___ing your ___
|
Re: Mass Effect 3
You could spend AT LEAST one game exploring those first steps into space, depending on where you started. I could see Bioware letting you start the game as a Privateer, a Merchant, a Mercenary or an Explorer; your opening missions, the kind of ship you're flying and the kind of equipment you can take with you depend entirely on your choice, even if the game ultimately ends with the Council stepping in and telling the Turians to calm the fuck down. I'd also be looking forward to seeing the Batarians actually show up as a primary adversary instead of a bunch of four-eyed canonfodders who don't know any better. I just realized this, too: in all of Mass Effect, we never did get to see what a Batarian warship looked like, did we?
__________________
It appears to be powered by some form of electricity... |
|
|
|
|
|
#1745 |
|
Rear Admiral
Location: United Kingdom
|
Re: Mass Effect 3
Only problem here though, if you take BSN as representative of the fanbase, people don't want a prequal. Destroy is the most obvious, most popular ending, and easiest to work into a future game, but like I said, apparently it's synthesis.
__________________
I am a Ranger. We walk in the dark places no others will enter. We stand on the bridge and no one may pass. We live for the One, we die for the One. |
|
|
|
|
|
#1746 | ||
|
Rear Admiral
Location: UK
|
Re: Mass Effect 3
On the other hand I *could* see it taking place in the immediate aftermath, just as humanity begin to take their first steps into the galactic community. Maybe the game opens as you playing an ex-military type (because we all know it'll be combat based gameplay) turned colonist. The colony is hit by Batarian slavers and moves on from there. The prequel idea does have some drawbacks though. For one they're going to have to either go back to weapons that cool down, or find some way around having a reload mechanic without thermal clips. That may seem minor from a story POV, but it's really at the core of the gameplay mechanics and that's not something that can be changed lightly. Also, while it'll be tempting to have familiar faces show up (young Anderson, Saren, TIM etc.) their involvement and interactions will have to be very limited.
Also, the thing about Dragon Age was that it gave the player a little too much freedom for the whole "import your old save" thing to be 100% practical. In Mass Effect things a much more restricted, which was actually one of the major complaints even back when ME2 was released. I think given the marginal variance in endings, it might even be possible to accommodate both Control & Destroy. Say for example if after a few centuries, when things had fully stabilised, Shepard's reapers went back into hybernation in dark space to allow organic life to progress on their own. The only practical difference could be a single in-game line that mentions if the reapers are gone for good, or gone for now. Synthesis just isn't practical. |
||
|
|
|
|
|
#1747 |
|
Commodore
Location: London, UK
|
Re: Mass Effect 3
|
|
|
|
|
|
#1748 | |
|
Vice Admiral
|
Re: Mass Effect 3
How hard can it be, really? The next Mass Effect game doesn't need to be about synthetic life vs. organic life.
__________________
Check out my deviantArt gallery! |
|
|
|
|
|
#1749 | |||
|
Rear Admiral
Location: UK
|
Re: Mass Effect 3
To be fair, I think there's just enough room for another story set somewhere between Shanxi and Eden Prime. That is if the story stays away from the halls of power and keeps to frontier planets and the galaxy's underworld. But again, a prequel wouldn't be my first choice.
|
|||
|
|
|
|
|
#1750 | ||
|
Fleet Captain
|
Re: Mass Effect 3
__________________
Star Trek: 1987-Present |
||
|
|
|
|
#1751 |
|
Rear Admiral
|
Re: Mass Effect 3
Granted, the series hasn't touched on the concept before, but when you think about it, the structure of the games seems to make the series ideally suited for it. I know some theoretical physicist will say "that's not how multiverse theory works", to which I say, eh. It was good enough for Star Trek, it's good enough for Mass Effect. |
|
|
|
|
|
#1752 | ||||
|
Rear Admiral
Location: I'm in your ___, ___ing your ___
|
Re: Mass Effect 3
Seems to me the scope is no more "limited" than it was in Mass Effect 3 when your fundamental imperative is to run around building allies to help build the crucible; the First Contact War is likely to be far LESS limited, especially if the main character isn't a member of the military. Considering the way the Leviathan DLC turned out, I could see Bioware producing a game where a merchant captain winds up on the wrong side of a mass relay and has to cruise around the galaxy, making contact with aliens he's never heard of, searching for clues and resources and information that will let him convince the right people to introduce him to the right organizations that will help him rescue his wife and kid from Shanxi. You might add a bit to the adventure of the story if said Captain doesn't have any real information about the relay network and an important part of the game involves searching for the locations of the mass relays and/or threatening/charming/bribing local officials in order to get the access codes to use them (you could, I think, expand the usual character evolution"Paragon - Renegade - Entrepreneur").
![]()
__________________
It appears to be powered by some form of electricity... |
||||
|
|
|
|
|
#1754 | |
|
Commodore
Location: Asheville, NC
|
Re: Mass Effect 3
My opinion? He's just another over-muscled male space marine that I've seen many times already. |
|
|
|
|
|
|
#1755 | ||
|
Rear Admiral
Location: UK
|
Re: Mass Effect 3
As for Vega, honestly, I was *very* sceptical about him prior to release, but he's really grown on me. There's certainly way more personality there than Jacob or even Kaiden (as he was in ME1)...but then the same could be said about the fish in your cabin. ![]() Still, while he more than exceeded my expectations, I think Vega could still have used a little more development considering he was a new character. Even then though, he couldn't hold a candle to Liara, Tali, Garrus, Joker, EDI etc. |
||
|
|
|
![]() |
| Bookmarks |
| Tags |
| auto dialogue, bioware, mass effect, mass effect 2, mass effect 3 |
«
Previous Thread
|
Next Thread
»
| Thread Tools | |
|
|
All times are GMT +1. The time now is 06:08 AM.
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.





















