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| Gaming Non-Star Trek Gaming |
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#1666 | |
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Rear Admiral
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Re: Mass Effect 3
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My DVD Collection |
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#1667 | |||
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Rear Admiral
Location: United Kingdom
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Re: Mass Effect 3
I suspect that after the shitstorm over the ending of ME3 they'll probably end up playing safe with the next one.
![]() Yeah, Gamble and Priestly were bigging this up on Monday - saw the release notes and there's little there to get excited about on the surface of it, although they are saying that it's also putting something in to accomodate future DLC - make of that what you will.
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I am a Ranger. We walk in the dark places no others will enter. We stand on the bridge and no one may pass. We live for the One, we die for the One. |
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#1668 |
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Rear Admiral
Location: Andrew Timson
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Re: Mass Effect 3
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Andrew Timson =============== "Niceness is the greatest human flaw, except for all the others." - Brendan Moody "...don't mistake a few fans bitching on the Internet for any kind of trend." - Keith R.A. DeCandido |
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#1669 | |
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Commodore
Location: .eu / .de / .it
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Re: Mass Effect 3
As long as Garrus is in it I'll play anything.
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The challenge of modernity is to live without illusions and without becoming disillusioned. - Antonio Gramsci |
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#1670 |
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Rear Admiral
Location: United Kingdom
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Re: Mass Effect 3
![]() Badass!
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I am a Ranger. We walk in the dark places no others will enter. We stand on the bridge and no one may pass. We live for the One, we die for the One. |
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#1671 | |||
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Rear Admiral
Location: UK
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Re: Mass Effect 3
Just reading though the notes now and this rather caught my attention: -
A few other things caught my eye like Geth Pyros becoming immune to grabbing and "Fixed pathing for Banshees so they don't get stuck in a teleport routine". Sounds like credit farmers won't be able to crouch behind that little corner of Firebase White anymore. Bout time too! Oh and this struck me as odd: -
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#1672 |
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Rear Admiral
Location: United Kingdom
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Re: Mass Effect 3
__________________
I am a Ranger. We walk in the dark places no others will enter. We stand on the bridge and no one may pass. We live for the One, we die for the One. |
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#1673 |
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Rear Admiral
Location: UK
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Re: Mass Effect 3
TBH, I found ME2 to be quite lacking where gameplay is concerned. The combat system was too simple, and prone to AI stupidity (the amount of times I ended up shooting my squad because they moved directly in front of me!). I felt most of the side missions were taking a leaf out of STO's book, and I disliked the fact that you could just upgrade everything without their being any trade-off (such as only being able to take one particular upgrade over another or having penalties along with buffs). However, the ME story is excellent. It's an addictive universe with a stellar voice cast. If only XBOX was designed to run discs with greater storage (asides from HD DVD, which went to hell when Blu-Ray blew them out of the market), then my ME experience would be ideal! |
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#1674 |
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Rear Admiral
Location: United Kingdom
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Re: Mass Effect 3
Combat - is slightly more refined than ME2. The cover system works a bit better. Melee is more satisfying, and guns now have attachments, or perks to improve their performance. The voicecast, well, is the voicecast, and again, they're excellent. The disappointments for me were the lack of hub worlds, the simplication of side quests into 'go fetch' missions, and the massive amount of auto-dialogue. It's a strange one is ME3 - it has some of my favourite bits from the series, and some of the worst.
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I am a Ranger. We walk in the dark places no others will enter. We stand on the bridge and no one may pass. We live for the One, we die for the One. |
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#1675 |
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Rear Admiral
Location: UK
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Re: Mass Effect 3
There's just so much more latitude in ME3: The weapon loadout brings back the best of the ME1 system without the encumbrance of the ridiculous inventory. The enemies themselves are more varied so now you have engineers and Geth Primes that drop drones & turrets and you have a good variety of reaper units. To top it all of of course there's much more in the way power combos. Being able to detonate biotics on a unit without first having to tear down it's shields was a welcome change. Powers like cryoblast, overload and sabotage have had their utility expanded so they can now slow enemies, weaken armour, stun and cause weapons to backfire. That's a shame as some of those changes looked like fun, but then I suppose adept Shep is pretty overpowered as it is....maybe not as OP as in ME1--my adept was so godlike it was hilarious! |
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#1676 |
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Lieutenant Commander
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Re: Mass Effect 3
Anyway, I'm in the small percentage that actually liked the original ending. While it certainly wasn't the spectacular conclusion I was hoping for, it was far from the abomination that many fans claim it to be. I didn't think the new ending added all that much, at least it didn't change my original opinion at all...and I think a bit less of Bioware now, that they caved and didn't stand by their original ending, in part because I thought it was unnecessary. Why I liked it, the game moved me. By the time it was done, my Sheppard was a wreck, as was I, so I wasn't expecting it to end well...and it didn't. I have this wierd thing were I'll acept that everything is not resovled, if the ending is emotional in some way. So I feel the same way about ME:3 as I do about the conclusions of Lost and BSG. I still have questions about all three, but I don't care. All three endings effected me emotionally on some level...and that was enough. I picked Synthesis...which granted is changing things for the entire galaxy and maybe that's too big a choice for one person to make, but everything that happened in all three games put me in that position to be the one to make that choice. There wasn't a Krogan up there, or a Salarian, or a Turaian. It was a Sheppard, so I made what appeared to be the best decision I had available, because it was mine to make. My Sheppard died stopping the Reapers, along with many of my crew and each death effected me as I played, at least in this third game. To me, that was more important than having every questioned answered, or having more dialog choices in the final scene...or even getting annoyed at boiling down the entire game to three color coded choices. My experience was a sum of the entire journey, not a few minutes at the end. I did miss the Mako though and would have liked to have seen at least one ground mission feature its return, perhaps even when you return to Earth. That Hover tank thing, just wasn't the same.
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“I was here,” says Man. “Prove it,” says the Universe.” Method of Life, a post apocalyptic sci-fi ebook available on Amazon.
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#1677 |
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Rear Admiral
Location: UK
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Re: Mass Effect 3
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#1678 |
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Admiral
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Re: Mass Effect 3
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#1679 |
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Rear Admiral
Location: UK
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Re: Mass Effect 3
Either way you have to wonder where the hell Cerberus got the resources to build a cruiser, never-mind a full on dreadnought! Wasn't the construction of the Normandy supposed and project Lazarus to have consumed most of TIM's extant assets? Maybe he did a kickstarter.
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#1680 |
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Admiral
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Re: Mass Effect 3
![]() Yeah, Cerberus became really ridiculous in ME3. Maybe if the gap between it and ME2 had been like five years, or if BioWare had done a better job of setting them up in ME1 (IIRC, at that that Cerberus was just a cool side thing they'd added in, and it wasn't until ME2 that they decided to make Cerberus a major player). As for the ship, I think it's a dreadnought because the 'nose' matches other human dreadnoughts. Cruisers have those two prongs poking out of the ends of their 'noses.' |
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| auto dialogue, bioware, mass effect, mass effect 2, mass effect 3 |
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