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| Gaming Non-Star Trek Gaming |
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#151 |
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Admiral
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Re: Mass Effect 3
And yeah, it was crazy fun going through ME1 with three characters with at least some biotics.
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#152 | |
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Admiral
Location: Afghanistan
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Re: Mass Effect 3
__________________
It's nothing personal, just business |
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#153 |
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Vice Admiral
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Re: Mass Effect 3
__________________
Check out my deviantArt gallery! |
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#154 | ||
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Rear Admiral
Location: UK
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Re: Mass Effect 3
Aside from the obvious that it's completely ridiculous to have one soldier carrying around enough weapons and armour to equip half the Bolivian army, the idea that you should be able to change armour mid-fire fight is just beyond ludicrous. The method of scanning/reverse engineering or buying tech upgrades and applying them between missions makes so much more sense and takes a lot of the drudgery and grind out of the RPG experience. I know a lot of old school RPG gamers defend looting and grinding mechanics rather vehemently (though Dagon knows why) but for me, even in games I enjoyed like Fallout, the most tedious part was carting the mountains of useless weapons, armour and other items to the nearest merchant so you can afford to buy something half decent. Even in a fantasy RPG it makes little to no sense for someone to be able to walk around with so much crap. I recently decided to give Oblivion another try but I'm barely past level 2 and I'm already bored and have little interest in continuing knowing what a slow grind it's going to be and frankly, the plot just isn't gripping me (don't even get me started on the scenery!) |
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#155 |
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Admiral
Location: Afghanistan
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Re: Mass Effect 3
__________________
It's nothing personal, just business |
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#156 | |||
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Commodore
Location: Starbase Houston
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Re: Mass Effect 3
What I really would like it the SAME variety of Armors they had in the original (that seemed realistic) and then mix that with equipping on board ship and not on the ground. |
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#157 |
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Lieutenant Commander
Location: Indianapolis, IN, USA
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Re: Mass Effect 3
I would also like to see them eject the entire "find an upgrade" system they had in ME2. Find a weapon/armor (blueprint), sure. But I'm not scouring the known universe to find a 10% increase that my brilliant scientist should have been able to research if I'd have given him a little more coffee. |
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#158 |
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Rear Admiral
Location: UK
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Re: Mass Effect 3
Unless you're referring to the resource scanning/probing required to actually research the tech, in which case I agree, that needs to go away. Actually, based on comments made by developers it looks like they're going to change resource back to more or less what it was in ME1. That is actual deposits you find while roaming in your vehicle. The up side to that is that I suspect the open planetary environments will be a lot less "open" and more multi-path affairs like Overlord. |
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#159 |
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Admiral
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Re: Mass Effect 3
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#160 |
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Rear Admiral
Location: UK
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Re: Mass Effect 3
What did feel odd to me was the universal cool downs. I understand the individual cool downs made biotic characters damn near unstoppable, but to makes little sense for say an sentinel unable to use 'overload' because they just used 'throw'. Perhaps grouping the overloads into power types would make more sense? As in you use a biotic power and all biotic powers go into cooldown, but any tech or combat powers remain available. That should stop specialist classes having too much of an edge while still allowing the hybrid classes some more flexibility. |
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#161 | |
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Commodore
Location: Starbase Houston
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Re: Mass Effect 3
The say they are also modifying the mineral scanning And not to expect the Mako hammerhead to make a full time comeback as it was in ME1. If you ask me Mineral scanning should be pretty darn perilous with Reaper running around. |
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#162 |
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Vice Admiral
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Re: Mass Effect 3
__________________
Check out my deviantArt gallery! |
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#163 |
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Rear Admiral
Location: UK
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Re: Mass Effect 3
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#164 | |
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Commodore
Location: Starbase Houston
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Re: Mass Effect 3
I'm not familar with what is and isn't RPG but that would seem to fit the definition. I have to say I thought it was tedious at first but for some reason it made the game alot more replayable (along with other aspects) than ME2's upgrade system. I think there is something about slowly progressing, advancing your skills incrementally and seeing the effect in game play, or getting more armor choices that made it more fun. I didn't have a desire to change outfit it ME2 because there was often no need to. That's not so in ME1. I learned very quickly that the right suit could keep you alive for just long enough to win. As a result I enjoyed the different styles they had while strictly avoiding anything that said Phoenix on the box. |
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#165 |
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Rear Admiral
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Re: Mass Effect 3
All you have to do to get a guaranteed win in combat is to sell the truckloads of crappy guns and armor you aren't going to use anyways to make enough money to buy Spectre gear, then equip with double Frictionless Materials. ME1's weapon system provides only false choices. ME2's weapons on the other hand, perform differently from one another - every weapon has its own rate of fire, accuracy, and unique quirks - the Avenger, Vindicator, Geth Pulse Rifle, Mattock, and Revenant are not just another assault rifle, for example. It's a narrower system with fewer numbers and items, but it provides a hell of a lot more choices for the player. What they're doing with weapons in ME3 is only going to strengthen that level of choice. That being said, a lot of the armor types in ME1 had much more variable stats. The ME2 armor pieces didn't do a whole ton of good for me - the most noticable equipment effects were from the Kuwashii Visor, the Off-Hand Ammo Pack and the Ordinance Pack. Then again, my main build is a soldier, and I play cautiously enough that I barely get hurt badly enough to test the limits of the N7 armor system.
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