|
Welcome! The Trek BBS is the number one place to chat about Star Trek with like-minded fans. Please login to see our full range of forums as well as the ability to send and receive private messages, track your favourite topics and of course join in the discussions. If you are a new visitor, join us for free. If you are an existing member please login below. Note: for members who joined under our old messageboard system, please login with your display name not your login name. |
|
|||||||
| Fan Art Post your Trek fan art here, including hobby models and collectibles. |
![]() |
|
|
Thread Tools |
|
|
#781 |
|
Muad'Dib
|
Re: Design the Next Enterprise
__________________
I believe in the teachings of the middle ground. I maybe blind but my heart can see. Of course I'm a creationist. I believe man created god. |
|
|
|
|
#782 | |
|
Lieutenant Commander
Location: Fairbanks AK
|
Re: Design the Next Enterprise
![]() I got here three years after you left. Fairbanks has grown a bit since 1993, but it's still good 'ol Fairbanks
Last edited by Fuzzy Modem; March 16 2011 at 11:29 PM. |
|
|
|
|
|
#783 |
|
Fleet Captain
|
Re: Design the Next Enterprise
__________________
Sean P. Tourangeau http://hammerheadgraphics.iwarp.com • http://stourangeau.deviantart.com http://hammerheadgraphics.iwarp.com/TitanShipyards/ Guide to the U.S.S.Titan |
|
|
|
|
#784 | ||
|
Muad'Dib
|
Re: Design the Next Enterprise
__________________
I believe in the teachings of the middle ground. I maybe blind but my heart can see. Of course I'm a creationist. I believe man created god. |
||
|
|
|
|
#785 | |
|
Lieutenant Commander
Location: Fairbanks AK
|
Re: Design the Next Enterprise
Sadly it is gone. It closed while I was in high school due to naughty kids using it as a base of operations to do naughty things, and their parents subsequently needing a scapegoat. I kissed my 2nd girlfriend for the 1st time at the Poller Roller ![]() They have a laser tag and go-kart place over on the other side of Badger rd now though. I've taken my daughter there for birthday parties. It's okay. You don't remember a little shop called "Two Geeks" do you? Last edited by Fuzzy Modem; March 17 2011 at 06:35 PM. |
|
|
|
|
|
#786 | |||||||
|
Rear Admiral
Location: Austin, Texas
|
Re: Design the Next Enterprise
The bridge is... fascinating. Clearly, the idea is that it's sort of a cross between "Stellar Cartography" and a conventional bridge, right? It can have as many "virtual displays" as you want to project into the holographic wrap-around, in whatever configuration you want... or it can "feel like a window" if you like... or it can be totally stealthed, and give you much more of a submarine feel. It's a unique approach. Totally impractical from a filmmaking standpoint, naturally... but really extremely fun from a "Treknology" standpoint. I like it. And in a VIDEO GAME, I see no major problem with that... though the game staff might resent having to invent a whole new set of code just for your bridge! ![]()
It's the same way that I respond to the traditional "pure LED red" impulse engines. Trek hasn't always taken primary-color-LED-lighting as its basis. Look, for example, at the deflector dish on the TMP Enterprise... from unlit gray (with a slight bronze tint) to dull reddish-orange to vivid blue, depending on the energy output. And by the way, on the TMP Enterprise, the inside grills were actually PURPLE, not blue... the coloration came from machinists dye, which is purple. So, if you have a bit of purple in there, you'll actually be far more faithful to the original TMP design, but also have the "primary color" elements of the TNG-era designs as well.
I'm not faulting you... just explaining why I, personally, don't care for that sort of detail. That said, there will be occasions (typically when in orbit over a planet) when these are useful. I certainly put a lot of windows into my "Titan Contest" submission. But the TOS and TMP Enterprises had very few windows, overall... and this is just more practical.
Since my design didn't win the contest, I decided to make it something else. The idea was always to take elements of the Constitution, but made up from Sovereign-era technology. As it grew, I ended up using a few ideas I'd culled from my study of the Excelsior (trying to figure out the purpose of the knobby bits on the back) and from the underside sensor array on the TMP Enterprise's primary hull (which you've also clearly considered). The big "nose" element is actually a massive version of the forward facing bit on the underside of the TMP Enterprise's hull... a massive phased-array scanner. I won't hijack the thread... but if you're really interested, I'll give you a couple of links to some of my renders. http://img4.imageshack.us/img4/3016/merge4.tif http://img20.imageshack.us/img20/5645/merge5.tif http://img3.imageshack.us/img3/6935/merge6.tif And to show the basic (albeit at this time incomplete) "internal thinking through"... http://img341.imageshack.us/img341/8...mation4nu8.gif http://img176.imageshack.us/img176/1...mation5ch0.gif I've also done some other stuff... a version of the TAS Bonaventure (http://www.trekbbs.com/showthread.php?t=53039), a version of the "Ring ship Enterprise,"(http://img443.imageshack.us/img443/9...1image2ai1.jpg) and most recently, a version of the TOS ship (http://www.trekbbs.com/showthread.php?t=89810), all in the same basic style. I used to post my work here... but eventually lost my taste for the site's politics, so while I'll browse here occasionally, I no longer post my work here and believe this might be the first time in 18 months or so that I've posted to the site at all. Then again, "real life" has taken priority for me as well... marriage and all that... so I've barely missed it.
|
|||||||
|
|
|
|
#787 | ||
|
Lieutenant Commander
Location: Fairbanks AK
|
Re: Design the Next Enterprise
I'm a little... overly focused? Ah hell, I'll just say it- "obsessive" about my artwork under normal circumstances. This contest would be consuming my every waking thought if I wasn't making a concerted effort to remember that there are other things in the world that are of at least minor importance, such as the dishes ![]() My only advice to you as a new husband, is keep doing what you're doing. Spaceships are neat, but they can't hold a candle to a good woman ![]() That being said, this is one of the coolest things I've ever seen!: http://img341.imageshack.us/img341/8...mation4nu8.gif and http://img176.imageshack.us/img176/1...mation5ch0.gif The only thing that irks me about the design is the top forward portion of the engineering section. I'd have gone convex rather than concave where the neck meets the saucer. I love how she has a taste of Defiant, and her proportions give her a very "medium sized" feel. It would be nice it there were some light behind the windows to show off those amazing interiors. What software are you using?
Glad you like it It was fun to make. There is an easter egg in there too if you look for it
Last edited by Fuzzy Modem; March 17 2011 at 07:10 PM. |
||
|
|
|
|
#788 | |||
|
Rear Admiral
Location: Austin, Texas
|
Re: Design the Next Enterprise
Someday I'm sure I'll finish it.For the most part, though, I've been avoiding TrekBBS (albeit this forum is always still worth reading, and I visit it semi-regularly), but I when I found your design and saw that you were posting here, I wanted to express my appreciation!
Last edited by Cary L. Brown; March 17 2011 at 08:37 PM. |
|||
|
|
|
|
#789 |
|
Lieutenant Commander
Location: Fairbanks AK
|
Re: Design the Next Enterprise
|
|
|
|
|
#790 | |
|
Rear Admiral
Location: Austin, Texas
|
Re: Design the Next Enterprise
Not too difficult to do the shot. But I did have to create that manually, and obviously I had to model everything inside explicitly. |
|
|
|
|
|
#791 |
|
Lieutenant Commander
Location: Fairbanks AK
|
Re: Design the Next Enterprise
|
|
|
|
|
#792 |
|
Lieutenant Commander
|
Re: Design the Next Enterprise
I did my first contract work in Rhino and Max. Then I got into the games industry, and it's been Maya or nuthin' for years. And saying you like Max round my office is tantamount to technocredsuicide. Sometimes I still go home and... nurb... just for the nostalgic value, though!
__________________
----------- "Not enough... The world is not enough." "Foolish sentiment." "...Family motto." |
|
|
|
|
|
#793 |
|
Lieutenant Commander
Location: Fairbanks AK
|
Re: Design the Next Enterprise
I've found Maya to be noticeably less exact as well, which I imagine comes from being geared toward character animation rather than technical accuracy. Overall though, the ability to texture while I model is well worth it. One thing Rhino did NOT do well was export, and so texturing was much harder to accomplish on imported Rhino models than it is on native objects. |
|
|
|
|
#794 |
|
Lieutenant Commander
|
Re: Design the Next Enterprise
![]()
__________________
Thank you to FltCpt. Bossco at STPMA for my avatar. He is one of the best. This is Tolen, a Horrusi captain in Starfleet, who commands the Sovereign class starship U.S.S. Sangamon. |
|
|
|
|
#795 |
|
Rear Admiral
|
Re: Design the Next Enterprise
|
|
|
![]() |
| Bookmarks |
«
Previous Thread
|
Next Thread
»
| Thread Tools | |
|
|
All times are GMT +1. The time now is 06:58 PM.
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.























