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| Gaming Non-Star Trek Gaming |
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#91 | |
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Rear Admiral
Location: UK
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Re: Minecraft
I've recently hot upon 2 HUGE cave systems (from which I've already harvested a whopping 150+ iron!) and am starting to have real trouble not getting lost. Anyone know of a reliable way of navigating these things? I've thought about using trails of redstone dust, but it seems a bit labour intensive and won't help much with irregular vertical spaces. I got turned around twice and it took me near to an hour to find my way back out again. |
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#92 | |
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Rear Admiral
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Re: Minecraft
I sometimes use signs to indicate which direction I went when there was a split in the tunnel. I've also started to wall off sections that I don't yet want to explore. I leave a thin opening so I can see it's not a mob spawner later on.
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Harrn se dat Oos bloß dootkregen. -- Sanna Carstens |
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#93 |
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Vice Admiral
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Re: Minecraft
![]() I've also been slowly building this (some dramatic night shots taken on peaceful): ![]() ![]() ![]() It's not terribly grandiose compared to what other people have made, but I'm rather proud of it.
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My blog! |
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#94 | ||
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Rear Admiral
Location: UK
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Re: Minecraft
^In that instance, digging up wouldn't have been feasible. For one thing I'd been doing a lot of mining and was down to just half a stone pick and it wouldn't have lasted all the way up. The cave system was down deep, I had broken into it while digging my subway tunnels, which were only 20 or so blocks above the bedrock, plus I'm pretty sure I was under a lake. I do make a habit of walling off tunnels, but usually only after I've mined it out. Perhaps I should to both and mark it somehow to distinguish between a dead end and an unexplored passage. Either way, vertical areas are still always a tricky prospect. I think I get into the most trouble while rushing around, dropping torches in all the dark areas so I don't get mobs spawning behind me. I once got ambushed but FIVE creepers, two zombies, a skeleton AND a spider. No exaggeration, there were loads of the buggers and it cost me the five diamonds and 20 iron I was carrying since I couldn't find my way back from the spawn in time. Been paranoid about lighting my way ever since. |
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#95 |
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Vice Admiral
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Re: Minecraft
__________________
lol
l /\ |
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#96 | ||||
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Rear Admiral
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Re: Minecraft
In the end I dug my way around to find a better entrance that didn't lead directly into the open area and I could move forward cautiously from there. But it's not like I don't die or get lost anymore, it's just gotten rarer.
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Harrn se dat Oos bloß dootkregen. -- Sanna Carstens |
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#97 | |
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Cherry Chassis
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Re: Minecraft
__________________
Your crash was, like, spectacular! My world simulation project! Also: Women and Men: Self-Image and Rape Culture |
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#98 | ||
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Rear Admiral
Location: Ireland
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Re: Minecraft
Don't let the graphics fool you, this game isn't a basic 8-bit game, it is resource intensive. It frequently uses between 1-1.5GB of RAM when running, and it frequently suffers framerate issues when exploring new chunks. Making the graphics look better would just make an already resource hungry game even worse and it would have even greater difficulty running on older PCs. Presumably, it will be optimised in beta so as not to be quite as resource-hungry as it is now, but by that time changing the graphics would be a mistake as they have come to be part of its charm. A more detailed creeper skin wouldn't be able to express the same sense of threatening sadness that the current skin does.
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...so many different suns... |
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#99 | |
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Cherry Chassis
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Re: Minecraft
I'm sure there's some performance enhancement that could be achieved but I imagine the "easy" stuff (frustum culling, backface culling, etc.) has already been done. What's hard is optimizing loading/rendering when you can completely deform the landscape and immediately expose blocks that weren't visible before (think Creepers, TNT.) For me, it seems like the biggest resource hogs are water and having a lot of chunks active at once. If you wander a great distance in a single session I believe all the chunks you passed through remain active and in memory for the duration of that session. This is pretty easy to optimize for single-player (purge all chunks from memory except the one the player is in and all adjacent chunks) but would be really tough for multiplayer. And I think that's the issue: development is currently focused on completing multiplayer so the game can go to beta. Performance enhancements that would only benefit single-player seem to be waiting for beta.
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Your crash was, like, spectacular! My world simulation project! Also: Women and Men: Self-Image and Rape Culture |
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#100 | ||
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Vice Admiral
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Re: Minecraft
I also litter my path underground with copious amounts of torches. In fact, I even like to put a door at cave entrances, just to prevent that slight chance of a creeper wandering in behind me...
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My blog! |
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#101 | |||
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Cherry Chassis
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Re: Minecraft
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Your crash was, like, spectacular! My world simulation project! Also: Women and Men: Self-Image and Rape Culture |
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#103 | |
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Rear Admiral
Location: Ontario, Canada
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Re: Minecraft
![]() I was trying to clear a tree out of the way so I could build a house. I decided to set it on fire instead of taking it apart, cube by cube. Anyways, this happened: ![]() ![]() Whoops!
Last edited by What's his face; December 10 2010 at 04:27 AM. |
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#104 |
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Vice Admiral
Location: Sephiroth
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Re: Minecraft
__________________
~*I Will Never Be A Memory*~ (>'_')>---------->Kazap< Hunting Humanity and Pestering Cloud since 1997 |
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#105 | |
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Vice Admiral
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Re: Minecraft
__________________
lol
l /\ |
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